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With its amazing characters, ever intriguing universe, and better combat Mass Effect 2 is pretty much everything I wanted out of Mass Effect. A part of me did miss the loot system that existed in the first, but the ability to quickly choose your gear for you and your team-mates and get right down into the action made for a greater time. I did every little mission I possibly could in this game, and hell I really feel like doing it again.
While my first presumptions were GTA on a horse, after playing Red Dead I could not have been more wrong. John Marston along with the rest of the cast present a setting that truly feels like the final days of the Wild West, and I couldn't help but feel the need to see John Marston's story through, and ending that is truly and ending. Combined with my love for revolvers and dead-eye, I found combat rather fun. Along with the recent DLC Undead Rising, Red Dead was one of the best games I played this year.
To put it simply I love Bayonetta. Once this game starts you know you have just entered a realm of insanity, and that realm is awesome. The combat rather than supporting mashy behaviour rewards players for their timing and memorization of combos that allow for much stronger attacks and at the same time makes Bayonetta more nude, win-win really. While the story could have taken itself a little less seriously that didn't stop me from spending over 100 hours with this game to get ever single costume, weapon and accessory.
Before Starcraft II most of my experience to RTSes had been limited to short bursts of play in which I never could find myself getting into the genre. Starcraft II changed all of that. Though I will probably never delve into multiplayer, the campaign's story and varying mission structures had me playing non-stop until I reached the end, and boy what an end. I can't wait for the next instalment to Starcraft, something I never thought I would say.
Super Meat Boy is a fantastic game. It is a game who hates you and will unrelentingly kill you over and over again. But really he does it because he loves us and wants to make us better right? The silly nature, great music, and short levels never really give you enough time to get frustrated. With the vast amount of levels and collectables Super Meat Boy is a game one can end up putting a lot of time into. Time I found was well worth spent.
The campaign experience of this game was rather lost on me, but when I beat that and dived into multi-player that's where I found what made this game great. The squad tactics and different jobs of the unit classes made for a shooter where teamwork was necessary. Whether it was overtaking an objective, "catching" a flying corpse of my squad-mate with defibrillators to bring him back to life, or hunting down a guy with the gamertag Mewtwo for his dog-tags I never had a dull time in Battlefield's multi-player.
Parachutes, explosives, a grappling hook, and huge open world, what more does anyone need? For me nothing. I couldn't care less about Just Cause's story. Just give me my helicopter, jet, or fast car and I'll be on my way. I had so much fun just trying to figure out the next crazy thing I should do. While driving down a mountainside is not recommended, I must say, it's pretty awesome.
The story for Vanquish was rather odd and seemed to take itself more seriously than it should. However, just like Platinum Games other release of this year, Bayonetta, I was perfectly fine with just chucking story and getting to gameplay. This is simply because this game is just fun. The combination of the suit's boost and slow-mo, and crazy battle scenarios and enemies, made for a game that was nearly non-stop action. The only place's this game truly falters is the story as I said and a lack of unlockables to motivate one to come back to the game. However, that doesn't mean playing through it that one time is not one of the most exhilarating experiences I've had with a game all year.
On the surface Nier doesn't look like anything spectacular. The structure is fairly similar to Zelda with sub-par combat and rather odd gameplay choices at times. But having some of the most interesting characters, and the use of multiple playthroughs to show multiple perspectives and the full story had me fall in love with the game. The game's fourth and final ending has one of the most unique design choices I've ever seen, and it is what makes it truly fantastic.
After Halo 3: ODST I thought I was done with Halo. Reach changed that sentiment. The story of Reach and Noble team is the most interesting story a Halo game has ever had, even if I knew how this one was going to end. Along with Halo's classic multilayer, excellent co-op and improved Firefight, Reach offered me quite a bit of entertainment. Halo: Reach has been called Bungie's swan song to Halo, and I couldn't agree more.