2013 has been a weird year for games for yours truly. Having picked up/played very little of the big releases this year, my list probably looks rather odd. I don't think it would really change all that much if I had, though.
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Undoubtedly my favourite game of the year, if not all time. Gunpoint combines hilarious dialogue, a great story, and excellent emergent gameplay all together in one maximalist (thank you Stephen Swift) package, and it is a truly beautiful experience.
Antichamber just barely gets beaten out by Gunpoint for the top spot in my list. I finished this game in a mere three hours of time actually playing the game, but every waking moment I spent away from my computer during that endeavour was filled with thoughts of this game. The puzzles within this austere, mysterious, and beautiful game are a masterpiece.
As a long-time fan of the original mod, I couldn't wait to get my hands on this game, and I was not disappointed. Ok, well maybe a little. There were a couple things that didn't carry over that I wish did, but basically every part of this game is a joy to move through. Davey Wreden did indeed prove that a videogame can make you cry.
I loved this so god damn much that I'm seriously considering buying a 3DS literally just to play Dual Destinies.
This game is fucking beautiful. Mike gave me a code for this over Twitter, and I wish he hadn't. The man deserves my money. Can't wait for Volume.
For the first time ever I played System Shock 2 this year, and by god was it a *great* experience. I like Bioshock, but this game blows it out of the fucking water.
Was late to the party on this one, but man do I love this game now. It can be a bit iffy, as with all RNG turn-based strategy titles, but is incredibly satisfying when you manage to pull off a mission flawlessly.
The only disappointment this game gave me was that I wish it had come to the PC sooner. I would've loved to take part in the ARG-like madness this game spawned during its initial release.
This game has diving *and* kicking. 'Nuff said.
Rogue Legacy has provided me with nearly 30 hours of rogue-like-like-like (ad infinatum) fun since I bought it a couple weeks ago. It also includes a surprisingly dark and sad story. Really enjoyed this one.