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List of Games Beaten in 2013

by mento

An annual tradition. If a game's on here, I beat it this year. "This year" being 2013, inattentive future peoples.

As is now customary, some end of year statistics. Everyone likes statistics.

  • Total Games Completed: 65
  • 2013 Games Completed: 20
  • 2012 Games Completed: 12
  • 10+ Year Old Games Completed: 16
  • Games Started But Not Finished: 10 (5 of which are games I covered in May Madness last year that I still intend to complete, like Vessel and Closure.)
  • System Breakdown: PC (26), TG-16 (9), PS3 (6), DS (5), 360 (4), Wii (4), Wii U (3), 3DS (3), PS2 (2), Mega Drive (1), GBA (1), GameCube (1). (Quite a telling list, overall. TurboMento-12 accounts for most of those TG-16 games, if you're wondering.)
  • First Game of Year: XCOM: Enemy Unknown (figured it would be one of my favorites this year, until I burned out on its endgame.)
  • Last Game of Year: 9.03m (a very sedate and short game, in contrast to the year's first.)

Showing 1-10 of 65 items

XCOM: Enemy Unknown

1. XCOM: Enemy Unknown

06/01. XCOM's better than it's ever been, and is another example of what I've tentatively dubbed Neostalgia: When developers recreate a classic game and make it as good as people's rose-tinted memories of the original, despite the amount of necessary modernization the model had to go through. However, a single playthrough is enough to see me set for incognito antagonists for a good while. It's a great game; I just have others to play right now. Less stressful ones.

Barkley, Shut Up and Jam: Gaiden

2. Barkley, Shut Up and Jam: Gaiden

07/01. Utterly ridiculous. It's a surprisingly competent RPG at its core, though.

Spelunky

3. Spelunky

08/01. It didn't take long to "beat" Spelunky with shortcuts, but defeating the final boss at the end of the fourth area is merely the tip of the iceberg. I'm not sure I have it in me to do some of the ridiculous tasks these hidden areas ask of the player, let alone these BS achievements.

PlayStation All-Stars Battle Royale

4. PlayStation All-Stars Battle Royale

11/01. Not so much "beaten" as played through the Arcade mode on the medium setting once. But then there's not a whole lot else to this game: Arcade mode is the only single-player mode, and it's just the same eight boring standard matches against bots for every character. I need to stop renting these fighters when I have no intention of playing online or local multiplayer with them.

Fragile Dreams:  Farewell Ruins of the Moon

5. Fragile Dreams: Farewell Ruins of the Moon

17/01. An anime melancholic Dark Souls for the Wii. Is what I'd use to reductively describe this game. It's a definite curio, like so much of the Wii's library tends to be. Also, what the hell, VGK? Chickenhead was like the least ominous thing in that game, even after he got all robotic Norman Bates.

Hotline Miami

6. Hotline Miami

19/01. An excellent sense of style and an ingenious re-purposing of the hoary top-down 2D shooter as a series of half-strategic, half-instinctual fugue-state massacres. Less said about the ho-hum plot, the forced stealth level and the numerous bugs the better.

7. Pandora's Tower

29/01. Had no idea what to expect with Pandora's Tower, besides "it's the worst of the Operation Rainfall trio". Be that as it may, it's actually quite phenomenal. A combination of Majora's Mask, Dark Souls, Castlevania and a Roguelike, there's nothing quite like its particular combination of character action RPG, versatile chain combat and puzzle-solving dungeons and bosses. It's the graphically weakest of the three OP games, possibly the shortest, and absolutely the grossest, but there's a reason that campaign wanted all three to see the (American) light of day.

Ninja Spirit

8. Ninja Spirit

30/01. The TurboMento game for January. You can go find that blog for more information if you'd rather, but Ninja Spirit's a breezy hour of ludicrous ninja action from a genre/era that's usually several magnitudes more difficult. Didn't even need to save state it.

Hotel Dusk: Room 215

9. Hotel Dusk: Room 215

04/02. Finally checked out this CING classic, starring those scribbly Take On Me people solving crimes in the late 70s. Despite the constant game overs, it's a forgiving point-and-click game with a pretty riveting mystery at the core of it. Well, a whole bunch of mysteries really. Can't wait to get my hands on Last Window.

Mushroom Men: The Spore Wars

10. Mushroom Men: The Spore Wars

12/02. Fairly solid 3D platformer in an era of gaming that has unfortunately moved on. I'll miss games like this, with its oodles of imagination and some neat ideas (how often do you craft weapons in a platformer?), when I run out of extant games of this formula. Maybe the Indie nostalgia scene can move onto 3D platformers in a decade?

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