Typical list detailing what games I've played in 2012. Good talk.
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While I'm still trying to establish a good connection for online play, I've finished up the Road to Wrestlemania mode and am working my way through the WWE Universe mode. The real winner in this game is the user-created content, which is astoundingly good. Seriously, any game where I can pit Robocop and Ronald McDonald against Chuck Norris and JCVD is a winner.
Uncharted 3 never quite breaks out the big guns like its predecessor, but it continues to refine the process and introduces some great new characters. It's a superb game that pretty much defines my philosophy of "I don't necessarily need innovation if it's fun enough." Uncharted 3 is DEFINITELY fun enough. And I'm sure it'll be an early qualifier for a new award in 2012 - the best single level in a game. The desert "level" is striking and powerful.
Absolutely fantastic game. This is exactly what I want from open-world games of its sort, and I can't wait until the inevitable sequel is released... though I do hope they take their time on it.
Technically, I suppose this probably belongs on my 2011 list, but since I finished it in 2012, I'm gonna put it here. It's not a huge improvement over Brotherhood, but it's a really solid, fun game with a hell of an ending.
I really liked the scope of ACII, and having multiple cities to visit was a blast. However, gameplay changes and additions made in the sequels rendered it a pleasant but ultimately surpassed experience.
I really enjoyed the combat mechanics and RPG elements of War in the North, but a tendency to cleave to the story and elements of the novels as well as some horrendously bad single-player decisions made this a middle-of-the-road action RPG. Enjoyable, just not as great as it could have been.
There was a point in the first half of this game when I thought to myself that it really wasn't half bad. Much like its predecessors, it definitely had some rough spots, but the basic gameplay was fun and there was a good amount to see and do. And then... well... the second half hit, and what was a promising (if bland) game became completely dreadful. I've just finished up the game up to the early parts of the expansion, and I just can't play it any more. The lack of direction in quests is nearly unforgivable, as you are left only with vague clues at best. The combat becomes so insanely easy that I didn't even have to bother popping off healing spells or items during the game's lengthy last battle. The plot is about as thin as they get, with one notable nice twist hidden among a sea of crap. Technically, it's an okay game. But at the end of the day, I grew to dread playing it for its laundry list of things it just should have and could have done better.
I like Crisis Core's combat, nostalgia, and sharp CGI. It had some minor troubles, but nothing that kept it from being a fun little action-RPG.
The Sleeping Dragon is a pretty solid adventure game, though it does have a bunch of irritating little quirks. Not being able to skip dialogue or lines grates on me, especially in a gae where you're likely to revisit the same areas. I'm also really not fond of the keyboard driven controls. That said, it's hard not to like the continued adventures of Nico and George, and the plot is pretty decent too.
While it oversexualizes Lara of course, Legend's a pretty solid outing for Ms. Croft. The gameplay is really solid, bringing the franchise to the modern era with great controls, slick gunfights, and some nice variations to the tomb raiding. Lara's voicework is fantastic, and while I don't care for the idiotic Arthurian-centric plot one bit, there's some playful dialogue and moments that work well for the series.