by zor
Just starting to track the games i played in 2022, this isn't the final order. Just getting the list started.
Showing 1-10 of 21 items
PC: A top down, rogue lite game, where you just control movement, and your weapons are fired automatically. Still playing it, though, am not sure if i like it, or if it something that just has me hooked, like a idle game. In any case, i have put a lot of time into it, and enjoying that time. Completed: A lot of runs, got a lot of upgrades, and most of the characters.
NSW: An action platform, kirby game, so... that means you have access to powers (like the ability to shot fire, or use a sword), usually from getting enemies. The addition in this one to that is these powers can be upgrade with the right items and unlocks to become more powerful, and gain new functionality. Anywho, this Kirby game was a lot of fun, and had a lot of content, a bit too much for me, but the extra stuff is and felt optional, so it didn't drag down the game for me. The weakest part of the game was its story, it was there at the start, and at the end, but was missing in the bulk of the game. But beside that, the game was a lot of fun. Completed: The main game. Did a little bit of the post game, but didn't complete it. It was a bit harder, and I didn't want to spend the time on it (since i got a lot of other things i want to play).
NSW: A fun warriors game, set in the fire emblem three houses universe. The combat was simple, as usual, but ok. Visuals were ok. Mostly VO, which was good. Simple systems for leveling up (unlike the last zelda one which was super grindy/annoying with that stuff) which was fun. Lots of character. Kept the FE vibe of support systems and weapon skills. Had a semi cliff hanger ending, which i didn't like. Had enough side objectives to keep the game from getting to same-y. Completed: Finished the black eagle story, started on golden deer.
PS4: An action adventure game focus on combat with some exploring, and light platforming and puzzles. Completed: The game, and than one extra quest to get the credits. I had fun with the game, but also, had issues with it too. Overall, like more than i didn't, but everything ended up being mixed. The story was interesting at times, but took way too long to get there, and dragged on for way too long. Gameplay for the first 2/3 of the game felt underwhelming, like it was little more than what it was in 2018. It was fun, but more of the same. Visual, it looked great from a distance, but when close up, fully of jarring invisible walls which made it feel a bit too smoke and mirror-ish. Bug wise, it actual had a few issues, which was surprising. No crashes, but got weird animations on characters, and had issues with enemies turning invisible sometimes. Didn't care for the pacing or difficulty, started off in normal, but changed it to easy after 20 hours, since I felt it was just taking my time. And most of the rewards in game from armor, or skills, were lackluster at best. In the end, i liked the game, but no where near as much as the major review sites.
XSX: A 2d adventure game that has great player choices, art style, and story (most of the time). But has horrible UI, game world, and audio. Completed: The game. Not sure if there are multiple endings to this game, well, not sure if there are significant different endings. But the game does have a lot of choices, which seems to have an impact. Not sure if they change the ending. The book like art style is awesome. However, it did not lend itself to actual playing the game. That part was crappy. Moving around had a bad, basic feel to it. The UI, while pretty, wasn’t helpful or useful. And the game felt like it was more about looking cool, than playing well. Lastly, the audio, well, the lack of VO, really held this game back. They did have SFX for voices (writing noises), but, with so much text in the game, VO should have been included. I like this game, but that is cause i wanted to like this game (i feel).
PC: An adventure game that some would say is very zelda like... but with a lack of items (there are some, just not a lot) and structure world environment, i would say it more of a small scale adventure. It had decent gameplay, but not good... i was constantly getting input lag on my controller playing it, to the point where the character would continue to swing their sword, when i was trying to dash. Almost felt like there was a queue system or something. On the bright side, it did include a few built in accessibility options to make the game super easy. Overall, it was a fun game, but not as great as i had heard. I guess if i played it around the time it was big/hot, i would have felt different, but since i didn't, i wasn't part of that experience where the community solved the hidden riddles and what not... guessing it was like when Fez or those type of games come out. For me, i played it on my own for a bit, than just found a guide and used that to find some of the secrets so i could get the good ending. Complete: The game, got the good ending. Used a FAQ a lot for the fairy, and for a couple of the pages.
PC: A 3rd person adventure/action game similar to pikman.. .well, kind of in concept. You're a character that doesn't have direct action, instead you command minions, who are colored, and do different specific things to solve puzzles. There no combat in this game, and the story is at the start and end of the game. There are a lot of npcs, but i found them dull, and avoid talking to them whenever possible. It also a short game, about 5-6 hours long, and that is with getting most of the objects in game. I enjoyed playing the game, a bit, but am not hooked on it. Like am not waiting for Tinykin 2. If that does happen, i'll play it if its on gamepass, but if isn't, then i won't. So i guess what am saying is, it was fun, but i wouldn't have bought this game (and only played it cause it was on gamepass). Completed: The game. Got all the floating upgrades, and all the missing artifacts.
XSX: A solid stealth action game that last too long, and has a bad story with unlikeable main character. Visuals, production values, and gameplay were good for this game. But where it falls apart is the story, which is just repeats itself about 3 times, unlikeable main character, the main character has the rage of Kratos but in self center, morale relative thingy (all the bad things she does is ok and good, and everyone who gets in her way is evil and must be destroyed, even if, they were just her friend a minute ago and are now just not on board with her destroying everything), pacing issues (the game takes like 15 hours, and should have been half of that. It repeats a lot, and the gameplay feels stale by the end), and there no real sense of progress. Completed: The game. It was okay, had some things going for it, but a lot against it too. I did check out the achievements afterwards, and it was (when i checked) that a majority of players didn't complete the game. 57% completed the first chap (assuming a lot of people tried it on gamepass and bounced off, so not going to hold that 57% against it), but only 9% completed the last chap (so that less than 20%).
PS5: Played it in party mode with a group, which was fun, but the actual game and story were mediocre and a majority of the fun came from the group of friends, and not the game. Completed: The game, mostly. I missed the last chapter cause of work (so i watch a video of it), but from what i saw, and the opinions of my friends, it was lame. Mainly cause they didn't spell out what happen to the characters. You put so much time into them, and it ends with a single line of text that doesn't really explain anything. Just, so and so, is alive, or not... that's it. They could have easily had someone write like 200 blocks of text for the ending, and it would have greatly increase the game's value. And it didn't have to be that complex, since most characters didn't really interact with most of the cast, so they would only have to factor in 3 or 4 characters, for each character, and not all 8 (or so). The gameplay didn't control well either, though, they did offer some accessibility options to get around this, so that was good. So yeah, average gameplay, story falls apart at the end, fun in a group, but that cause it was a group.
XSX: A semi-3d adventure game where you are just trying to get to point C, from point A, and having to solve some puzzle, get side tracked to B, and do a bit of stealth or running along the way. Completed: The game. It was okay, but the whole no talking part seem out of place and forced. You meet other humans, ones that you know. And there are questions that any normal person would have. But the character in this game, doesn't ask anything, or say anything. And that is a big negative. I get this is from a few of the people who did limbo and inside, so they have a style. But that style does not work here in this one. The game has an intersting premise, and a good art style. But the gameplay has issue, the 3d environments makes things worse, not better, and the story fails to live up to what it could or should have been.