by zor
A new year, time to start a new list. Here is a list of most of the games I played in the year 2022 (I might not include a game if i only played it for a couple of minutes, was a demo, or just forget about it).
Showing 1-10 of 67 items
PC, 2020, 7/10: Got the DLC during a sale, so re-playing the game. Enjoying it, but also kind of disappointed that the different paths aren't more different. Still doing about the same quests and such, just with slightly different end goals. Completed: The game, a second time, and all the dlc stuff. I was thinking of rating it lower, but then i consider that i wanted to and did play through it two times, and enjoyed my time with it both times. Could it have been better, yes, and it was disappointing how similar the different routes are. But overall, it is still a good game, and fun to play. It is a top down rpg clicker thingy... set in a post apoc world. Its what Fallout gets their theme from (i believe the first one came before fallout). The writing in this one was decent, lots of VO, and fun gameplay. A bit buggy, had to reload a few times due to camera or performance issues. And some parts, like some end results, are confusing or hard to predict. But still, I like it.
NSW, 2021, 3.5/10: Got it as an Xmas gift, having fun with it so far. Still find recharging the light saber to be annoying, but whatever. Completed: The game. While there are some cool moments, overall... it is kind of lame, and outdated. It feels like it could have came out a year or two after the 2nd game (so 2011, or 2012), but its poor performance, bad graphics, loading times, bugs, etc... and the story is more of the same. While there were a few moments that i like, for the vast majority of the game, I was just slashing nameless enemies, or dull bosses. Lucky, there an easy mode that makes you invincible, if that wasn't there, i would not have finished this game.. or even gotten close. The overall design lack most quality of life features... and idk, just feels like they phone it in... even though, its a sequel that came out 10 years after the last one.
PC, 2020, 5.5/10: A third person shooter, horror game. A remake of the third RE game with new graphics and controls. Similar to 2, except, 3 isn't nearly as good. Very few puzzles, and the overall design felt ok, but not good. Completed: The game on normal, got a B ranking. Used the unlimited rocket launcher for most of it. I don't like horror games, but i really like cheating at them for some reason. This one however, it was amusing to do so, but not great.
PC, 2020, 3/10: A top down action, rpg, looter, similar to diablo and a lot of other games like that. This game started off as a free to play game, and that shows heavily in its design. Generic level design, characters, and abilities. Shallow story. A fort system that has little functionality, but a lot of vanity options. Grindy mechanics like fame, a second exp tier. Overall, it wasn't fun, not sure why i spent so much time with it. I got to the part where you unlock the fort natural, and was going to quit then, but figured out a way to cheat, so i stuck around until the end of the first act (there seems to be 3), and yeah, i shouldn't have. The game doesn't get better.
PC, 2020, 3.5/10: Ok gameplay, toy box feel, but horrible tutorial system... by which i mean, it barely exist, so figuring out cool stuff comes down to trial and error, and that just isn't fun. The game doesn't give you the tools and then helps you figure out the cool. It gives you the tools, barely tells you anything, and then you can go copy what other people did, which feels dull, and pointless. At that point, might as well just watch a youtube video of the game. Got stuck on one of the first world areas, couldn't figure it out, So look at some guides, and started following their steps... but half way through, just stop. I wasn't playing the game anymore, i was just following a step by step guide, and that sucks, and my option of the game well... went that direction. So i stopped, and uninstalled it.
PC, 2019, 4/10: An open world Ubisoft game. Takes place on part of the map of Far Cry 5, but with some major differences. Overall, a shorter experience, and that works in its favor a lot. Since it felt like there wasn't much busy work, or as much as usual... through, i did cheat to get all the skill points, so maybe if i had to grind, it would have felt bad. Completed: The game. Cheated my way through, and had a fun time. Thinking on it, if i couldn't have cheated, i think i would have like it a lot less, but still finished it... maybe. It did seem like it could have been a major grind to gain items and such.
PC, 2019, 4/10: A run based, card base, dice base (you have dice, and use them on cards) game with no meta game... so a rogue lite, but without the overworld upgrading ability. Completed: 2 runs... didn't see a reason to continue. Sure the new characters have different base powers. But that is just like having 1 more card in their hand, everything else is the same. And after 2 runs to the end, it all felt the same.
PC, 2014, 3/10: An open world, action game, with a focus on constant movement. The theme is 'punk' and edge-ness. Played for a few hours, and it just wasn't a fun game. The story was dull, the controls work most of the time, graphics (its an older game) were fine, but the gameplay... was bad. The shallow gimmick of grinding/jumping off jump pads, everywhere wasn't fun, and it was made worse by most of the mission design, especially the defend against a horde mission. Got to the second one of those, in the main story, and quit right there. I wasn't having fun to that point, and i didn't like those missions at all, so i saw no reason to keep going.
PC, 2020, 4/10: An action game that partly takes place on foot, and part in a flying vehicle. While parts of it are fun, the overall design of the game is bad, and seem meant to be that way. By that, i mean they have a lot of on foot parts, which are kind of stealth parts. But this game is best when it is action, so, having the bulk of the game be stealth makes it feel bad. Also, the ammo system is just annoying. You have to turn other items into ammo. This isn't fun at all, and often leads to running out of ammo and staying out of ammo, for big parts of the level. So i found myself sticking with the default weapons that auto recharged. In the end, I got about 10 mission in before quitting. I just wasn't having fun, and with so many other games that are fun, why would i waste my time on this.
PC, 2020, 6/10: A RPG with some real time placement. It takes place in the Yakuza series, and has a lot, lot of cutscenes. Which isn't a bad thing per say, but it felt like i spent about 1/3 to 1/2 of my 48h time with the game, watching a cutscene. Also, there might have a bit of a grind to the game, however, i cheated at it, early, and a lot, so i was able to avoid some of that. Completed: The game. First off, damn Kume, that story just ended. Second, that was a crappy thing of them to do with the credits, putting it in the middle of the ending cut scene, and preventing the player from skipping through them. With that out of the way, I found my time with the game to be fun, but that was mainly due to the story and characters. The actual game was ok, but drag quickly, and if i couldn't cheat at it, i wouldn't have spent the time to beat it. While the job system with abilities is a staple of jRPG, it isn't one that i like... since it built on grinding, and i dislike doing that. Also, random encounters in the game quickly became annoying, But thankful there was an item that got rid of those. Overall I think this game's charm made up for a lot of the failings of the design of it.