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Games I played in 2020

by zor

A list of most of the games I played in 2020 (I try to keep a record of all of them, but i forget, or they aren't in the system sometimes, so it usually ends up being like 98% of them)

Showing 1-10 of 77 items

Luigi's Mansion 3

Luigi's Mansion 3

NSW, 2019, 7.5/10: An action game of sorts where you go from floor to floor busting ghost. There are some puzzles here and there, but for the most part the game is action-y. The camera works most of the time, but it does fail (get in the way) now and then. Completed: The game. It was fun, better than the second one, but not as enjoyable as the first (as i remember it). And that mainly comes down to two factors. First, I never felt like the hunter in this one, in the sense that i was tracking down ghost to get rid of them (in the first one, to remove them from the mansion, which was mine(luigi's)). Instead, it felt like they were hazards that i had to deal with to continue. Second, the game felt repetitive sort of. Most of the levels were different, visual and theme wise, but the overall structure kind of remained the same. There were parts of levels that were different (rarely), but for like 85% of the game, it was just you walking around, from room to room, busting ghost that were in said room. So yeah, it was fun, but am hoping for the next one they make it more metroidvania like with upgrades, so there a sense of progression via character and world.

File:Control-thumbnail-cover.jpg

Control

PS4, 2019, 5.5/10: This is a mixed bag. The story, lore, and art is good. But the actual game is so, so bad. This is a third person shooter of sorts where the main character has powers. Built like a semi-metroidvania with a quest system, leveling, and gear. Completed: The main quest, and a couple of side ones. Enjoy parts of the game... the parts where i didn't have to play it. That sounds like an insult, which i guess it partly is, but mainly it just means i didn't like playing this game. I like the story/lore/art, but not the actual gameplay part of the game. i was close to quitting a couple of times. It was just so boring... for the most part it was combat focus, and the combat wasn't fun... nor was playing it at those times. It was a dreadful experience. The loop for most of the game was, go from point A to point B, and fight through a half dozen combat rooms where enemies teleport in. When you get to point B, find out that the item you need is at C, so do it again, and again. The story, puzzles (there were only a handful of good ones, most of them were simple 1 step switches), and looks were good, but yeah, i don't want to play any more of that game. Left it with 7 side quest still available, and not going back when they release dlc... I'll probably just youtube/read stuff online on the parts i missed.

Dragon Quest Builders 2

Dragon Quest Builders 2

NSW, 2019, 8/10: A mine-craft-y rpg. Completed: The main story. Doing some post-game areas and building. Not sure how long i'll stick with it though, since no one else i know plays it. So it not like i can share what i built with people i know. There are random other people who play, and i can see their stuff, so i might look at some of that, but in the long run, that won't be enough. Also the lack of an infinite build mode (where you just have all the parts you want when you want them) and good build controls is holding it down. This was still a fun time, and i will be comparing the next AC to this a bit when that comes out.

Anarcute

Anarcute

PC, 2016, 4/10: A real time strategy game that plays like pikmin or overlord. You gather units on the map, as you gain more, you gain more powers. Your goal it to take out certain buildings. Levels were quick, and somewhat bland. Got to the second boss before i quit. The game was alright, but it wasn't interesting and didn't grab my attention.

Dandara

Dandara

PC, 2018, 4/10: a metroidvania where you don't walk/run. You just jump from certain points on the walls to get around. The game itself, beyond the gimmick, isn't good. The level design is confusing, and stretch out. Got pretty far into the game, but i gave up after getting most of the powers, and i couldn't/didn't want to figure out how to get past the two invincible guns that guard a super eye gate. I had some idea on what to do, but i just don't want to travel across the map again, for the 15th time. Without fast travel, playing through all the old areas is just a chore.

Gato Roboto

Gato Roboto

PC, 2019, 1.5/10: A metroidvania game where you are a cat in a suit. The gimmick seemed to be that you could get out of your suit and roam around as a kat for parts/puzzles. The visuals were crappy, and the controls were horrible. Got to the first boss and quit. A game with bad controls, dull story, and bad visuals isn't worth spending any time on.

The Talos Principle

The Talos Principle

PC, 2014, 6.5/10: A puzzle game, switches, lining up beams, time copies, and stuff like that. Also, the main story is about what it is to be real, human, and/or alive. Complete: The main game, climb the tower. Did most of the optional stuff, but since i didn't want the messenger ending i didn't do the last, super optional level. The puzzles were ok for the first two worlds, but lost steam at the third and beyond. Which is a big negative for a puzzle game. The story on the other hand is great, it deals with what is it to be real, and human.

Ape Out

Ape Out

PC, 2019, 4/10: An action game with a good sound track that changes based on how you are playing. The problem with it is that it is shallow. There isn't much to do, and what there is, moving around, attacking, grabbing, and throwing gets old quickly. As far as i could tell there aren't any upgrades or story to it.

Totally Accurate Battle Simulator

Totally Accurate Battle Simulator

PC, Early Access-2019, 5.5/10: A fun, for a couple of hours, battle simulation game. The thing holding it back is that there no AI control.. well, you can take over a unit, but i meant you can't just give your units a plan. This ability has been in other, older games, like egours space combat... or something, i forget the title, but that game was another battle sim, but with ai control, and that was fun for longer. Completed: 2 of the campaigns, started a third, and just ran out of interest in this.

Fire Emblem: Three Houses

Fire Emblem: Three Houses

NSW, 2019, 8.5/10: Replaying through the game, but on the golden deer path instead of the black eagles. The first part is starting to drag, not sure if i'll get to the second part... but i'll try since that is what i want to play. Completed: The Golden Deer path. Overall, it was a better sp than the Black Eagle path. The logic for the level flow made more sense, and didn't feel like I was just knocking out enemy factions every 2 missions. Also, got to fight a hidden enemy at the end. No plans to play the Blue Lions, so I just google their stuff. Overall, it was fun to play again, but the grinding was/is annoying.

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