by foggen
These are games with serious, serious problems that I overlook for uncertain reasons. I recognize that they are not great games, but am drawn to them.
Showing 1-5 of 5 items
This Source-engine game from Arkane studios has janky physics, weird first person melee, and a host of bugs. I am enamored with first person melee, though, and for some reason the physicality of this game really appeals to me.
It's crass and misogynistic, ugly and old-looking, with antiquated and poorly implemented game mechanics. On the other hand, I can still see the heart in it that carries over from Duke 3D. It's not so different, it's just more so.
I originally bought this game because I wanted more Bushido Blade, but this is a far cry from it. Bushido Blade's zone-based lethality damage model is replaced by a more standard life bar and fused to some of the stiffest sword fighting you'll ever see in a video game. However, I was enamored with the build-your-own-combo system (much like you see in God Hand) and kept playing far past where it made sense. I beat the game, maxed my guy out, and proceeded to try and master every challenge the game put in front of me. In a world without achievements, this is especially quixotic.
Rambo is crazy-hard, makes no sense, and features some of the most frustratingly opaque mission structure I've encountered. It also has a surprisingly amazing soundtrack and the action mechanics, while wonky, resemble Zelda II more than most would admit.
This is probably the worst NES game I ever owned. The level structure is unfathomable and the game mechanics range from clumsy to aggressively bad. There's a part (presumably) near the end of the game where you have to cross a huge lava pit by making a path out of these lava demons that rise periodically. The demons show up randomly and disappear fast. I think they also shoot at you. You have to kill them with your gun, which is the rarest and most treasured of weapons, or these grenades that are very hard to aim. The area you have to cover is huge, the demons rarely appear where you need them, and they're hard to hit. The net result is that you run out of weapons pretty quickly and are left scratching your head. I would occasionally return to this game, thinking to myself "it can't be that messed up, surely I can get it now", and would inevitably put it away and vow never to play it again. It met its end when I used it and Dinowarz to exploit an EB Games trade in offer that would get you half off of Mortal Kombat 3 for SNES. I've regretted it ever since.