by chiearale
A Twin Peaks-like game must have some, though not necessarily always all, of the following components:
See also the games of Love-de-Lic and their descendants, which share the idea of exploring a world and meeting eccentric characters who have their own schedules. I'm not including them here because they're uniquely their own style distinct from this, though there is overlap.
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Dark Seed the first is also relevant, but its town is very simple in comparison.
[JP only]
[JP only]
With the caveat that most of the Twin Peaks-like elements are optional since you can focus on the dungeons instead of Clock Town if you wish.
Note that many of Suda's games have Twin Peaks elements, but FSR is particularly notable for 1) following the Twin Peaks premise much more blatantly, and 2) portraying a consistent connected world despite the actual gameplay in that world being linear.
Primarily in the Bachelor's story, as he is an outsider from the city and he begins by investigating a murder, but all three stories involve immersing yourself in the small town and its inhabitants.