Addendum: This covers only the games I've played on the PS3, 360, and Wii. DLC and portable games are not included...I'll save that list for some other time.
| Sony Playstation 3 | Microsoft Xbox360 | PS3/360 |
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| Nintendo Wii | PC |
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Total fanboy pick, I know. It's an SRPG (my favorite genre), it's a Fire Emblem game (my favorite franchise), and it's the best damn Fire Emblem game I ever played. Easy pick for me.
ME2 made the combat fun, introduced renegade/paragon triggers, and suped up the graphics from the original, but I have a confession...I wish they kept the elevator conversations in. :(
Crazy demonic teapots, floating card castles in the sky, insane girl with a knife...there's just so much to love here. Quality 3D action-platformers have become a rarity since the N64/PS1 days, which makes me especially appreciative of this gem.
The sequel is probably the better game, but the charm and originality of the first is simply unmatched. RIP Companion Cube, my dear friend.
Improved upon its already outstanding predecessor in every way. I rolled my eyes at the online multiplayer when I first heard of it, but holy crap it turned out to be pretty damn addictive. Ended up playing that more than the singleplayer campaign itself.
The first is dearer to my heart because it was so wacky and original at the time, but the sequel is simply a better game. Valve went the whole 9 yards with this thing and made sure things stayed fresh with an awesome story and neat gameplay additions like speed/jump gels, light bridges, etc. Puzzles felt a bit easier this time around, but maybe I'm just better at thinking with portals now.
Being a bit of a space opera nut, Mass Effect was certainly my speed. The gameplay left a bit to be desired, but the story and universe it introduced is among my favorites.
You can make enemies dance to a disco ball then summon a tentacle monster to drag them away to some other dimension. If that doesn't instantly make you love this game, something is wrong with you. Loved the temporal-based puzzles on Clank's missions too.
No other game has yet to stun me with visuals as much as PoP so far. It's simply breathtaking. The game was on auto-pilot, but I don't care. It still provided a helluva experience, and one of my favorite endings in videogames.
This is what sold me the PS3 back in '08. SRPG isn't exactly a genre known to take chances, but VC shows how the classic conventions can evolve with some ingenuity.