Games I finished...
...in 2018
Showing 1-10 of 25 items
What if Mass Effect was a huge open world? What if Mass Effect was in a new galaxy with new friends and enemies? What if Mass Effect had a kind of weak story(also see Mass Effect 3)? What if Mass Effect was packed full of loot resources and crafting that was completely meaningless? What if Mass Effect was full of bugs glitches and and overall complete lack of any sort of care or polish that is expected from a game in a series of this caliber? Mass Effect Andromeda seeks to answer all of these questions and in that regard it is a massive success. This game is boring, there are no memorable moments that stick with you the way that the first two games did, there is no tension, happiness, any feeling at all, it's just a whole lot of blah.
While I thought the premise for this game was very interesting the actual scene to scene story didn't hook me at all. There were so many ridiculous plot points: I won't talk about them all because spoilers but this one doesn't reveal anything: The antagonist's father owns a heating company, there is a part in the game where you are investigating his basement, one of the clues is a service report on the water heater, the service was performed by another heating company, wow. The Bruce Wayne character looks like a clone of Sterling Archer and the whole time I played this game I couldn't help but think I'd rather be playing an actual Archer game. Cringy scenes that dragged on too long; the whole Selina goodbye was not only pointless it was dreadful, like high school sweethearts saying goodbye for the first time.
This game didn't have nearly the same impact that the first one did. It felt really easy, like most of the puzzles only had one possibility so it was less playing a game and more of just going through the motions. Not very long, maybe an hour, most of the puzzles are done in under a minute and there aren't many of them. Extremely disappointing.
I don't usually preorder games and I think I was one of the few people that preordered this game, why does that matter? I was really excited for this game when it came out in 2014 and now 3 years later I am just getting around to finishing it. The main issue I had that made me put the game down was mostly my fault, if you treat this game like a beat em up you get quickly overwhelmed and the whole game turns into a real brutal slog, I fell into this trap and took a fuck that game break. The sequel brought me back and I had a lot more fun this time; the big difference was that I used all of the tools that the game provides, stealth, ranged combat, combo finishers, this tweak to how I approached the game massively changed how much fun I was having and allowed me to easily progress through the game. I honestly found the game to be a bit easy once I figured it out. I was a bit disappointed by the nemesis system, it didn't really seem to make a big impact on my game at all. The story was interesting, lots of middle earth lore. I'm glad I came back to it, I enjoyed my time with it.
I really blasted through this one so it must be good. I loved the visuals and the music. It has that special something that most Studio Ghibli project share, adventure, wonder, just something special. Funny writing peppered throughout the game but the actual plot was a fairly basic young boy must save the world, there were some interesting twists but I hope they go for something more in the next game. Combat is overly easy with the exception of a few boss fights which really pushed my mana to it's limit; mana was a real issue through most of the game and kept me from using spells in all but the most difficult encounters, that isn't very good design as far as I'm concerned and is probably my biggest gripe with the game. Alchemy was slightly annoying also, most ingredient are rare and by the time I had found everything needed I already had better equipment and crafting consumables requires you to refer to a separate recipe book and memorize the formula... nope. Even after spending 50+ hours with the game and finishing the story, there are still a tonne of secrets and post story content that only opens up after finishing the story, there is a lot to do and I definitely enjoyed my time with this game.
I appreciate the backstory they brought to life here and there were some interesting moments but this isn't a very good game on it's own merit. If you haven't played the original Life is Strange, go play that, it's fantastic; if you have, then you are probably going to play this anyway so this review is essentially pointless. The story is only partially successful, it has some touching moments, but they are buried under a heavy layer of nonsense. This is a prequel to the first game but it still left a crucial gap between the two stories which really disappointed me. Chloe is really the only fleshed out and realistic character in the whole game, maybe understandable being the main character, but every other character is hella weak and really make the game suffer. Not much gameplay here, more of an interactive movie than a game, there couldn't have been more than 7-8 very short sequences where you interact with the environment, everything else is just scripted scenes in which you can make dialog choices. The first game was a revelation, and this game doesn't hold a candle to it.
They don't make them like this anymore. It's really interesting to play old games for the first time, I can never tell if the game is actually hard or if the gameplay just doesn't translate to modern game sensibilities. I was surprised by the tactical thinking that was required in some sections of this game; so many times I would charge in swinging and get my ass handed to me, then come back with a focused plan and beat the same encounter easily. I've never said fuck so many times while playing a game before, I probably cursed more while playing this game than every other game I've ever played combined. One thing I will give this game; if you play with discipline and learn from your mistakes, there is a real sense of accomplishment that is missing from a lot of games, I could really see my self getting better the longer I played. I was surprised by how good this 13 year old game looked given it's age.
hyper-girly It's one of those games that you end up with through some bundle deal or Steam sale that I wouldn't normally go looking for but for some reason I keep coming back to this one. I've never played a game quite like this before, it seems really simple at first then the game throws a bunch of curve balls at you and then you are dead; over and over and over again. It was fun learning the traps and how to avoid them as I progressed through the story. The branching story was most impressive, it really feels like a very different experience each time you play, it's almost like this game is the answer for the complaint most people have with Telltale games; the choices actually matter here and things you do early in the game can have a massive impact on how you progress even in late game. Not really a big fan of the aesthetic, it was well done, just not for me.
I was enjoying this game much more than the first one, it looks better, plays better, more interesting elaborate puzzles. I was right up until the final boss battle; whoever is responsible for the mess is a pile of fucking garbage, ruined the entire game, I've never played such a shitty sequence in all my years, what an abysmal end to an otherwise decent game. RUINED THE FUCKING GAME nothing but disgust...
I knew this was a psp game but it was still jarring how bad it looked compared with the first two games. Other than that I quite enjoyed the game, they made some smart choices with the controls and it felt good to play after I worked everything out. The story was quite good, definitely on par if not better than the first two games. Boss fights were good. Overall pretty good game, I would say a good candidate for a HD remaster.