Starting this in April 2015. This will be a list of games I play from now on and some thoughts about them. The closer to the top a game is, the more recently I played it.
If a game is on this list it means I'm either finished with it or that I've at least played enough to feel comfortable writing a review.
Currently I'm using a simple rad (▲), bad (▼), and all right (◄►) scale. Deciding on more specific ratings can be pretty agonizing, and I'm tired of it. I'll also be trying a more compact review format that might get me to actually write something about games I play.
Not on the site:
Disturbed ◄► [PC] 12/18/16
CHYRZA ▲ [PC] 7/24/15
UpSquid ▲ [PC] 11/24/15
Showing 1-10 of 100 items
▲ [NES] 7/11/17
▼ [NES] 7/10/17
▲ [NES] 7/9/17
◄► [PC] 7/5/17 I am very into the idea of this game. Small vignettes with different gameplay that all feed into one story or the same sort of milieu. And overall I'd say this game's execution is pretty good. I certainly wanted to see it through to the end and overall I enjoyed it. But in each of the four episodes there was one long sticking point, a time when I more or less knew what to do but was struggling to figure out a way to input it in a way the game would accept. It doesn't help that this often occurs in a climactic part, where your sense of rising tension and narrative progression is suddenly completely stalled as you try to figure out, for example, how the game wants you to input a command in a text adventure and your first 30 tries don't parse. These aren't particularly frequent problems, but combined they blunt the impact the game could have.
▲ [PC] 7/2/17 It's incredibly good. As someone with no basis in actual hacking or anything beyond the most basic DOS commands, I was somewhat nervous about what a PC dev might expect of me and just assume I might know, but everything is rolled out in such a way I don't think it's possible to be overwhelmed. And you'd have to be taught anyway, because these by and large aren't real commands. It's a language only used by the specific tools in the game; you're just learning how to string them together. That's the coolest part, contemplating your various tools and coming up with one command line that solves it all and mashing execute. There's a tactility and personal feel to all your solutions that makes it special.
▲ [PS4] 6/9/17
▲ [PS4] 5/15/17
◄► [PS4] 4/5/17 Eh.
▲ The Ringed City DLC [PS4] 3/29/17
▲ [PS4] 3/26/17