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2017 -- Finished

Games (from any year) which I finished playing in 2017.

Showing 1-10 of 54 items

Pony Island

Pony Island

01/02 -- Not for me.

Lifeline

Lifeline

01/04 -- Interesting concept. My first run was pretty fun but the gameplay is slow for repeats.

Payday 2

Payday 2

01/08 -- The 4-player co-op missions with different perk paths seemed promising. Unfortunately, the one-note mission design and glut of DLC options get dull pretty quickly. The theme isn't much, unless you love the idea of shooting tons of police and SWAT guys.

Final Fantasy XV

Final Fantasy XV

01/21 -- I like what Square Enix was going for. The setting and sense of camaraderie are really cool, the active battle and magic systems were fun and the cinematics (not surprisingly) are top-notch. XV's car stereo/mp3 mechanic and photography mechanic were both unique and thematic -- the photography especially so. Its execution has flaws, but I'm more optimistic about the future of Final Fantasy now.

Moirai

Moirai

01/24 -- Short, with an interesting twist. (The style is also a little nostalgic.)

Alpha Protocol

Alpha Protocol

02/05 -- Not amazing, but the setting is relatively unique. This article does a pretty good job of summarizing it: http://www.pcgamer.com/revisiting-alpha-protocol-obsidians-flawed-but-fascinating-spy-rpg/

Learn Japanese To Survive: Hiragana Battle

Learn Japanese To Survive: Hiragana Battle

02/10 -- Who knew that letters could be so evil? You'll very likely learn more from a workbook or class, but Hiragana Battle is a fun way to practice Hiragana in a short and light JRPG.

Cook, Serve, Delicious!

Cook, Serve, Delicious!

02/17 (five stars) -- CSD! is a blast. The theme meshes incredibly well with rapid-fire gameplay, learning and restaurant progression. CSD! suffered some of the Darkest Dungeon syndrome for me. The variety and progression slow down about halfway through the "campaign". Shortening the path to five stars probably would have been the best solution, although more progression points and meta-gameplay elements (menu combinations, restaurant customization, etc.) could have kept it exciting for longer.

Brothers: A Tale of Two Sons

Brothers: A Tale of Two Sons

02/20 -- a short, visually impressive tale which almost felt like a tech demo. The pseudo co-op gameplay is clever and representative (though it didn't grab me as much as it grabbed others). The storytelling surprised me after the initial parts, in a way similar to Child of Light.

Crypt of the NecroDancer

Crypt of the NecroDancer

03/06 (Cadence) -- Both this and Cook, Serve, Delicious! are relatively short games that I could see myself playing more of. Moving on for now to work on the backlog. I'm not sure I ever imagined a cross between a roguelike and a techno dance party (i.e. rhythm game). They make it work though -- the modern roguelike elements are solid (interesting items, permanent upgrades) and the semi real-time, "turn-based to the rhythm" gameplay is unique and fun.

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