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2017 completed games

It's a new year - you know how this works:

Consoles this year are: Xbone, Vita, 3ds, Ps3 (kinda broken), Dreamcast, OG Xbox, Wii U, Saturn, Megadrive, PSP, DS, PS2 aaaand that's about it.

Edit: Scrub the PS3 - Sony bricked it by tying updates to whether the wifi/bluetooth still worked. As mine didn't a perfectly playable and useable ps3 was turned into a door stop. Nice bit of software engineering there Sony. GG.

Double edit: Unscrub the PS3. I got my old 40gb console working and frankenstiened a shelf for the 320gb hard drive from my busted ps3. So yaaaaay working ps3 again.

PC is a 750ti card so it's facing the end of it's AAA gaming life..which is fine by me to be honest.

Edit: I've busted my wrist in such a way that I can't really use a mouse for more than 10 mins before it aches too much. So there goes all my strategy games.

NB: It's first credit roll, so doesn't include non mainstory DLC or post game...or G rank I guess.

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Zero Time Dilemma

1. Zero Time Dilemma

Vita First Credit roll - 5 minutes Final credit roll with plat trophy - 18hours 30mins And that, as they say, is that. I first played 999 back in..ooo..2010 when it was first released on the DS so this has been 7 years in the making - and according to my Vita I finished VLR (the immediate predecessor to Zero Time Dilemma) in 2013. Note that 999 is high up on my GOAT list...VLR is not far off it either. So what do I think of ZTD? Well - let's talk about what I didn't like first: I didn't like the new engine..or more precisely I didn't like how I had to sit through all the dialogue being spoken rather than mashing the X button as I read the text. It may seem odd but that actually gives me the impression of engaging with the game far more than just watching badly animated cutscenes. I understand that they may have wanted it to be a more 'immersive' (spit) experience but just sitting these watching these cutscenes inbetween the escape sequences was a step back in my eyes...also, as I've mentioned, those cutscenes were not animated well. They sit halfway between static 3d images and stilted puppetry. Then we come to the story. ZLR kinda wrote the series into a corner with some of its plot threads and ZTD attempts to deal with them - unfortunately by making things make even less sense- which is a shame because 999 was relatively grounded in comparison and that helped the story feel more...substantial. VLR throws that right out the door and ZTD tries to find common ground between the two but fails. Last complaint - Mira's character design. There's always one but..urgh..come on. Mira and Eric were actually super annoying throughout. Eric especially. It might have to do with his VO as much as his behaviour but..urgh..I cried no tears upon his death(s). I should also note they recycle a trick from the last game which didn't really have the same impact as it did previously and just had me roll my eyes. What the game did well: The escapes, most of them at least. They weren't too obtuse or mathematically daft. I lost patience a couple of times with some of them but generally they were fun little puzzles. Characters - well only 4 of them really. Carlos was a great new addition - he may just be Chris Evans pre Captain America but he came across well. Diana and Sigma are also great characters. Phi is one of my favourite characters in games, as in all games. Some of the situations were really tough, emotionally, for me due to my attachment to these characters. In all I'm rather conflicted - Don't get me wrong, I enjoyed the game and I found the ending satisfying. If choice is everything then..well it makes sense. That said I don't think it lives up to the quality of story telling set by 999 nor the characters of VLR despite featuring elements of both. 4 radicals out of 5:still not enough to kill the world.

Dynasty Warriors: Gundam Reborn

2. Dynasty Warriors: Gundam Reborn

Ps3 Official modes done in about 7 hours. Ended due to Sony Software engineers being idiotic and bricking my ps3. My lists will show that I'm always happy to play Musou games - especially one tied to anime that I enjoy. Of all those Gundam is the main one - I've completed all of the previous DWG games and though it has issues (namely the friendship system) DWG2 is probably my favourite and the one I spent the most time playing. It's been about 4? years since the release of Shin Gundam Musou (or DWG Reborn if you prefer) but I've only just got around to playing it. Considering it's still £19.99 new (or used) says a lot about the staying power of the game...or just the scalping. So Shin Gundam Musou (SGM) takes aspects of 2 (in it's offical mode..that interestingly follows the new Zeta translation and cuts ZZ) as well as mechanics from the rather crappy 3 - partner attacks and hyper modes. Is it the same hack and slash as always? Yup. Is Kira still Jesus? Yup. Do you constantly want to kill Shinn? Yup. Is the 'Gallant Char' still one of the best BGMs in gaming? Yup. So what's newish? The mobile suit plan system...I think. I'm hazy on how it worked in the old games but I don't think you needed item drops in order to upgrade your suits - just money. I think you can also choose what skill to use rather than have them unlock dependent on the pilot - but that may be in the earlier ones. It's been a long time since I played them. There's also some interaction with captial ships and the ability to take them down in certain sectors. It's not a great addition but it's something. Thankfully they dropped the awful cell shading graphical style that they used in 3 for a more grounded style in this release... Will this appeal to people who don't like Musous? No. Will it appeal to the MSG crowd? Possibly. Did it appeal to me - someone who just wanted to punch Shinn and Jerid in the face repeatedly and yell something about my hand burning red. Hell yes. 4.5 'why the hell would you tie updates to non essential hardware components you buffoons?'/5

Fate/Extella: The Umbral Star

3. Fate/Extella: The Umbral Star

Vita First credit roll (end of Nero arc) - 4.5 hours-ish. This is the moment that Waifu simulators became self aware...be very afraid. It's a musou game set in the Fate Stay Night universe - with everything that entails. Sq Sq Tri Circle for explosions. There is a story there..a follow up to Fate/Extra (CCC) on PSP but it's not great. Actually it's pretty terrible. Digimon has a better story on a similar subject. That said if you love Nero (yes..Emperor Nero..yes he's a she..yes she has a see through skirt..yes it's ridiculous and she knows it..yes you will be ashamed of your thoughts and deeds) then..oh boy will get your fan service here. Don't get me wrong - I'm a massive fan of FSN and I love the idea of using historical characters..just..err..tone down the waifu a bit. There's even a character who calls herself your wife..u. Yeah, they know their demographic. It would be nice to have another Fate/Unlimited Codes or Battle Moon Wars game instead but we get what we get. Also no Arcueid, and as we all know she is the ultimate Waifu. The holy empress of all Waifu. She is Waifu. Cough Anyway - As a musou game it's competent. I haven't seen the PS4 version but I should think that it has more enemies on screen and better resolution but that's probably about it. There's little slowdown that I saw and the game does some...interesting things. Like most musou games the arenas are split into zones of control that you have to take before winning - once you have enough the boss spawns. This game splits the zones up with a weird corridor travel system to get to each. It's annoying especially when a spawner (PLANT..yes, Athrun is coming to get you..deep gundam cut there) suddenly decides to spawn miles away from you and attack a different zone than the one it is in. The whole thing is annoying really. Other complaints are that the attacks seem to have little weight to them - to be honest I've only played a with Nero (Red Sabre..wait no, Saber because..err..?) and she didn't have any issues with being flashy as hell. Grunts you face are kinda boring and have little variation. The upgrade system is okay - you can slot skills that you get through gameplay into a board that boosts those with the same colour if they're connected. There are a bunch of unlockable characters including Artoria, Rider (Medusa), Jeanne, the usual. Did I enjoy the game? Sure - I like Musous, I like FSN, I have a preference for female versions of tyrannical emperors. That's really the draw here - the continuing adventures of Nero and co. If you have no connection to these characters, don't like musous..a lot..and roll your eyes at even the slightest wiff of Waifu then stay away from this. It's not as shameless as Senran Kagura, by any stretch of the imagination..it's also a better game, but has a far weaker story. 3 'I don't even want to think about what a female Caligula would look like.'/5

Monster Hunter Generations

4. Monster Hunter Generations

3DS Village credits at the end of 5* - 22 hours. By no means the end of the game. Wow...that was an easy LR Monster Hunter game. Dual Blades + Aerial style is broken. So..err..what's there to talk about? This was a 'greatest hits' of the previous 4 main line series games maps and monsters..which was great but I kinda missed the town from 3U. Still my favourite there..on the dock. Styles and hunter arts add a lot of customisation and flexibility I guess - but given that aerial DB is all I've played so far (never mained them before so I thought I'd try something different - MHFU was Bow/Gunlance, 3U was Swaxe, 4U was Insect Glaive) I can't really give much detail on the systems as I just didn't need to use anything but aerial and the hunter art..err..Wolf's maw? I think? It makes your attacks hit twice instead of once per attack. Also until the end I just used the petrified daggers (starting weapons) that I levelled up occasionally. I think this new upgrade system is a double edged blade - less need to experiment is both a good thing and a bad thing. I eventually moved on to Astolos blades but those daggers took out everything up until the last 3 monsters of 5*. Speaking of Monsters - Malfestio is by far the best design in the game..and probably in MH in general. I love the Raths and the bears but that Owl looks so damn cool. It's a shame you have to kill him. 3 Carts during the whole LR..all from when I got trapped by Rathian and Ratholos in a corner during their stroppy phases. Is it worth getting if you already have 4U? Errr...not sure about that. Probably better to wait to see if XX comes out in the west. Is it an improvement? More like a sidestep - I still wouldn't suggest it to a new player - 4U is far better for that. Still for what it is - a new MonHun game, it's not bad. 4.5 GODDAMN YIAN GARUGA GET OUT OF MY FACE/5

Azure Striker Gunvolt

5. Azure Striker Gunvolt

3ds Time to credits - 5:21hrs I've already used my 3DS more this year than the whole of last year - which is interesting to note. Also I have yet to get the true end - I'm not sure if I will but I may come back to it. So Gunvolt. Made by those behind Megaman Zero and..sigh..Mighty Number Nine. This is far more MMZ than MMN. Gunvolt is your typical light novel protagonist (think Sword Art Online) in that he's a kid of 14 with immense power and is happy to kill people because of a secret organisation yadda yadda. Do they never think that 14 year olds should be doing this kind of thing? Jubilee was bad enough at the time. Aiyaa. Anyway the story is kinda just there as an excuse to do the patented Megaman style of game. You've got 6 robo..I mean Septima masters to take out before a boss rush to the final stage. Each stage has its own mechanic and each boss plays on that mechanic. Here, like in MM, the bosses are the draw. There are some great fights with good designs using fire, teleporting beams, insects - and the bosses each have their own personalities. There are three bosses (Carrera, Insect guy and the final normal boss) that have instakill attacks which isn't cool. Insect guy can be stopped easily but Carrera is the annoying one. That and some of the boss battles have pits in them for instant death - the last boss is especially bad for this and I find crap like that cheap. Mechanics wise - Gunvolt tags enemies and the environment with an assortment of pistol (which allow for differing amounts of tags) and then you hold a button to electrocute them with your 'flashfield'. This flashfield also acts as a way of slowing your descent and damage prevention - as long as you keep your ability bar filled up. This drops upon use and damage. Luckily it can be charged at any time by double tapping down. This plays into what Gunvolt essentially is - a speedrunning game. Each mission is timed and you get a score at the end depending on your performance - you can rack up a combo which you can cash at checkpoints for..err..points but if you get hit by anything you'll lose the all your points yet to be cashed in. There are also challenges that give materials for the crafting system - yes there is a crafting system - that adds to your abilities or gives you more power/defence etc. Finally there's a leveling system for health. I finished the standard end boss at level 32 with a pixel of health. Final thing is the Anthem - tied to the storyline and characters, Joule (see what they did there) may decide to save you if you take fatal damage during a level - triggering unlimited power, triple jumps and air dashes, full health and a whole lot of JPop. The Jpop is also triggered on getting 1000x combo. It kinda makes an easy game even easier but there's some really cheap crap in the game (rising water level, pits in bosses, instakill moves) that is offset by it. I enjoyed the game - it's not a full price release and I got it on sale ages ago. It's rather rough round the edges and the ending will confuse people if they don't know about the true ending unlock details. It's a solid base and potentially a worthy successor to Zero. 3.5 awkward LN dialogue between young teenagers/5

Final Fantasy XII

6. Final Fantasy XII

Ps2 - Zodiac International with Eng Patch. 34 hours I never thought this day would happen, but here we are. Easily my favourite FF game that doesn't have the word Tactics in it...which are of course set in the same universe, as is Vagrant Story. On launch I hated this game - I had no idea what it was trying to do with its MMO type combat, its gambits and its pretty terrible opening hours. I loathed Vaan and wondered (like everyone else including the character) why Balthier wasn't the main character as he was originally intended to be. I made it to the Tomb of Raithwall and then...well my ps2 and all the games were stolen and I never bothered to pick the game up again. Flash forward to a month ago - I was ill (not an odd state of affairs for me) and wanted something to take my mind off it. I had a copy of the Zodiac edition from ages ago off eBay so I decided to rip it and play the Eng version. Oh boy..what a difference an update and 10 years make. First off - my time would probably be closer to 50 hours if not for the speed up option (tap L1) that acts like the fast forward option in Bravely Default's battles - everything (bar menus and dialogue/videos) runs in double time or there about. Instead of slowly pondering through Dalmasca Estersand I was tearing through it like my name was Wally West. Grinding became childsplay (given you get a license point for whatever you kill, even if it's low level) Setting up the correct gambits (think automated AI behaviour - healing first, death after) almost automated the game - but not entirely. I still needed to intervene occasionally, especially during earlier bosses. It was the hands off experience that I needed at the time and I loved every second of it..well..until the last dungeon. Urgh. Constantly spawning enemies is not fun - just run through it. Despite all this, though, I think my favourite part of FFXII is the world and characters in it. I didn't hate any of them..I even came to, well like is a strong word, but not hate Vaan. I don't know why Vaan and Penelo are American while everyone else is everything but American but...well..whatever. Actually I think that's the best thing about the game. Fantasy Star Wars as if it were written by Ben Johnson (or Shakespeare if you prefer). Before Xenoblade assaulted our ears with terrible English VO (I still shudder thinking about it) FFXII gave us English, Icelandic, Indian, Jamaican, African..it gave us VO from all over the place and that created, for me at least, a more cohesive world. Also, the design for nearly everything bar Vaan and, arguably, Fran's ridiculous outfit (she still the best) is fantastic. Let me put it this way for the TLDR: As soon as I finished I went straight back into it on strong mode just to try out some of the jobs that I didn't use the first time. Pro tip - don't use the obvious choices of jobs. Vaan should probably be a Monk but beyond that...Balthier is better with melee than guns. Ashe makes a great red mage...look into what would work with the stats rather than going with what you would assume would be the right choice ( Penelo samurai of doooooooom) 5 'Aren't you a little short for a Judge?/5 - entrant into top 10 favourite games of all time.

Shin Megami Tensei IV

7. Shin Megami Tensei IV

3DS 25 hours (exactly actually) Chaos ending though was shooting for neutral as that seems to be canon? Oy Vay. I'm a massive fan of the series but urgh, they dropped the ball hard on this game. To be fair they've never really had a proper idea of how to deal with the law/chaos thing but..oh boy. Just because you don't want to be a slave doesn't mean you want to kill everything - come on...seriously. Nuance? Anyone? Strange Journey is my favourite non-SRPG SMT game - and given the links between the two I kinda see this as a sequel but it does so many things poorly in comparison. Navigation is a major one - I spent ages lost in Tokyo, which has a really poor map to read in the first place. I understand not labelling everything from the get go - but after you've found the area why wouldn't you label it clearly on the map? There's a reason people stopped doing that crap in the 90s guys. Dungeon navigation is fine I guess, apart from certain areas and dungeons that become overly confusing due to their design - I'm looking at the last dungeon in particular here. I much prefer First Person Dungeon crawling to this system but I can understand that others like to see their avatar. Also..ffs..if I'm not moving monsters shouldn't be spawning. Reading the map takes time when it's so crap and you can't read it in the menu. Urgh. I'm probably one of the few people who prefer the alignment combat system in Strange Journey (You get back up attacks if your alignment matches that of your summons..along with other stuff) as, while it may confine your selections, it ties you more to your actions and character. Here the press turn system and smirking..oh god the smirking..just..no. It's not fun, especially when you don't know the enemy weaknesses and you're weak to nearly everything early on in the game. It just makes it a slog. Case in point - the first real boss battle against some Naga can rip you apart if you a) don't know it's coming and haven't got exactly the right demons and b) Just want to get out of the boring intro areas of the game which are far too standard RPG for my liking. Its a slog, and with very little charm to keep it going. My major other complaint is what happens to one of your party on the Chaos ending (I don't know if it's true for Law) but..come on...it's bullshit. Just..don't do that. It made little to no sense and was against character. I have a ton of other complaints (Demon range completely dried up in the lvl 75 area, a lot of standard low level demons were moved to much higher ranks and replaced with those great demons 'tattoo man' 'stalker' 'gas mask guy' and other such crap) but I still finished the game and despite my litany of misgivings I didn't hate it. It was just a disappointment. I hear Apocalypse fixes a lot of things wrong with the first game...but you play as a 15 year old boy. Sigh. 3/ 'Yeah, I'm in Roppongi..wait, you're where? How the hell am I supposed to get there? 5.

Warriors Orochi 3

8. Warriors Orochi 3

Ultimate edition Xbone Xbone according to Xbone 1d 21hr 31mins This is the 4th? time playing through the game on a different system. I finished off the main storyline and Gauntlet mode. I'll only really be talking about Gauntlet mode here. Gauntlet mode is a quasi horde or survival mission system that was added into the game with the Ultimate edition. You bring over all your levels from the main game but you have to unlock each character (beyond the starting 5) by defeating them in the missions. Missions play out with your 5 chosen characters on screen at the same time (you can choose who you want as you unlock them and you can switch between them at will..kinda) and you have formations that you unlock with characters as you go. These formations keep your group together or send them off individually depending on the formation type. They can also give you stat boosts and useful abilities like warping to the end point. The levels play out like a survival mission - as the enemies get more powerful as time passes, this is linked to the 'miasma'level that goes up or down depending on a variety of actions. Treasure chests that hold items for crafting can also raise or lower the index. Rare spawns of enemies or Dark Souls style invasions (though only AI teams from other players..not the players themselves) can also raise the index. The higher the index the more powerful the enemies but also the better the loot. Even with fully upgraded (and I mean 999 in everything but speed which seems to be capped at 180) you can die pretty damn quickly even at lower levels (20s) due to the way the game systems work. You can also get stunlocked (which doesn't allow you to switch to another character) and lose your whole team instantly if you keep the together. The worst situation is when you are looking for the exit point (the exit point is one of a random number of Dragon Portals in a stage..and you can only find out which one by triggering it..which takes time and you have to stay in one area to do so) and you get guardbroken constantly so you can't unlock it, die, and then instantly lose your last character as there's no invincibility when you switch over and when you can actually take control of the character. It's cheap...a lot of this game is cheap, mostly on your end but stuff like that can get annoying. IF you die you lose everything apart from your XP..and when everyone is at lvl 100 prestiged 3 times over..well it's kinda pointless. Also character hunting can be a bitch. Took me until my last hour playing to get Zhou Tai - obviously because he almost breaks the game without needing to use exploits. Since Samurai Warriors 4 release (and Arslan for that matter) this game is really beginning to show its age, that said, if you enjoy Diablo just with a lot more slashing and a little less isometric, or even Phantasy Star Online. You can't really go much wrong here. 3.5 Who knew a flute could be so deadly/5

Berserk and the Band of the Hawk

9. Berserk and the Band of the Hawk

PC 8 hours 49 mins (includes a trip into endless eclipse mode) First off, it's not a terrible PC port like KT games used to be. My rig runs it with custom settings at 1080p at..well I guess 30fps? I was too busy slashing to take much notice but it ran, and ran well, on older hardware..not that it's a taxing game but it's nice in this day and age. As to the game itself..hmm..i'll say it's a good introduction to Berserk for people who can't be arsed to read the manga (read the manga) or those who might be conflicted about certain aspects of the story (everything to do with Casca from Eclipse onwards)..and I more than sympathise with them in that regard. The game liberally uses scenes from the Golden Age movies in the first half of the game..replacing them with in-engine cutscenes once we get past the Eclipse. Personally, I think the details on the main characters is great - not One Piece level of great but I don't think the art style works as well as OP's does. The environments are typically bland and a reused..a lot. You go through some of the same levels 3 times during the storyline. Considering you'll be too busy chopping things up to notice, and that all the effort is put into having as many enemies on screen as possible (thus, I guess necessitating lower rez backgrounds) it's not that much of an issue..at least for me. At least it has AA, which is more than Aslan did on the Xbone (wtf happened there?) So, to the meat of the game..the slicing, dicing and characters. Mr Berserk himself, Guts, plays great - in fact I think there's a lot of similarity between the last ps2 game range of moves and the ones you unlock in this game. The weight of Guts despite his increasing speed is fantastic...it's just a shame that most enemies don't seem to really be effected by it outside the cannon fodder (yeah yeah they're all cannon fodder..I mean the grunts that you one hit) You'd expect everyone and everything smaller than Zodd to go flying and..well..not so much. You can pierce people and throw them about but it's like Guts is swinging about a really heavy and sharp feather at times. His moveset increases as you go but you can spam through at lower difficulties like most Musou games, up it for more of a challenge. Oh and while boss fights are a nice diversion they're kinda trash. One earlier on is the only one that any sort of challenge followed by a rematch later..the rest are just, blergh. Anyway, I hope you like Guts cause..well...outside of a handful of missions he's all you're going to be allowed to play as, which makes sense given the storyline but is a little tough due to the lack of...panache? Kenshiro managed not to become boring in Fist of the North Star (we don't talk about the sequel) Ken's Rage due to his unlocking of moves and variety of attacks. Sadly, this isn't really the case with Gatsu. Both games also suffer from the lack of characters, with one particular character hidden away in a different mode. That said I found Judeau, Casca and Serpico to be good fun to play. Casca pre...yeah..is awesome apart from her crappy musou, and Serpico is godlike once he gets going. Griffith plays how you would expect, like a complete and utter scumbag. Endless Eclipse, the mode I was most looking forward to sucks. No really, it does. It's a roguelike floor based survival mode that has specific missions (desires) that you have to fulfill to get to the next floor..and after a certain amount you unlock!!!...a costume. YAAAAAAY. Okay in the case of two things, they're worth unlocking but the rest..naaaah mate. After loving Gauntlet mode in Warrior Orochi 3 Ultimate (the remake of a rerelease of a what 6 year old game?) this was a massive disappointment. What else? No dub, though that doesn't affect me I can see some people complaining about it (the often heard 'it's too confusing without one/I can't keep up with things unless it's in English' mystifies me but for some it's a problem and more options can't hurt people - rejecting it because it doesn't have a dub is just short sighted, however, be glad a translation exists *points at the masoukishin games*) then there's the severe drop in storytelling post Golden Age due to lacking the animation but that can't be helped and trust me, you don't want the new anime stuff in there..gah. Oh, and there's no playable boat nor any never ending loading screens with Idolmaster music in the background, so it's not actually accurate to the manga (though there is a playable loading screen in the game). 2.8 'I'm on a boat and it's going fast and I've got a nautical-themed pashmina afghan'/5 but that's purely due to my love of franchise and musous.

Shin Megami Tensei: Devil Survivor Overclocked

10. Shin Megami Tensei: Devil Survivor Overclocked

3ds 25 hours exactly..again First 7 days with K/N ending or Chaos I guess, will return for 8th eventually..probably. Ooooooh boy. How do you lower an original review score for an anime game? Add an English dub! Urgh, those voices..I swear..urgh. Most were okay but Yuzu and Midori can fuck right off. You can thankfully turn them off but still....urgh. So, Devil Survivor. SMT's SRPG series...about kids caught in the centre of a blockade in Tokyo with demons/angels and 7 days to get out or solve the problem. There's some really cool stuff in this game - it's time based and most actions take half an hour (free battles thankfully don't take any time so you can grind..and you need to grind) and you can miss characters and interactions depending on your choices. Having played this on the original DS years go I had a rough idea what I was doing but some may find it disorientating. It's also a really hard game if you're not used to the systems. Most people hit the first boss (who is invulnerable to everything but one attack that only your main character can use, and can drain everyone on the maps health at once) and give up. Let me put it this way, by the end of the game I fought all the bosses at once without any issues (tip upgrade magic, use drain, win) The storyline has some very high highs (Gin, Kaido, Haru) and very low lows (Midori, Yuzu..yuzu yuzu yuzu yuzu) and a whole lot of filler (guy whose name es..ah Honda) but for the most part it does a good job of keeping you going. The meat, however, is in the fusion and skill system and the battles. Fusion works just as every other SMT game - fuse two demons together, with your level high enough and you get a new demon. Here you can choose which skills transfer over if there are spaces, which believe me is a god send in this game (shield all, anti-most,reflection, bufudyne HOOO!). Add that to innate resistances and weaknesses (which can be modified by skills) and you've got a game infinitely deeper than Fire Emblem. Then cream of the systems though is the Skill Crack system - later in the game you're given the choice of learning one skill per person that an enemy has on the map. As long as you have the stats to use the skill, and beat the demon with that skill selected on it with the person you set to crack that skill - you can use and set it to your character at will. This leads to not just massive amounts of customisation but also tactical awareness. You have to think through which character can crack which skill, the weaknesses of the demons on both sides (handily shown at all times on the top screen) and where you initially deploy on the map. It's a single system but can make a massive difference in how you choose to play the game. I'm not entirely sure the game has stood the test of time - it's on my favourite games of all time list, in the top ten, but the storyline doesn't really cut it anymore for me...or my hatred of Yuzu and Midori's voice really did affect my opinion of the game. Still, it has my favourite SRPG mechanics ever, and that's saying a lot. 4.5 'Can't I just mute these two? Bring back Haru, she's got a great voice..wait..is that Phi's voice? I love Phi'/Phive

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