BikoBiko: Favorites
Showing 1-10 of 20 items
This is actually the first game I ever played. And what a great way to start, too. My uncle had a NES back in the day which I played religiously every time I came around on birthdays and whatnot. Eventually they let me borrow it and I remember keeping the console powered on overnight, fearing I might loose progress. I actually got to the final world but I don't know if I ever beat Bowser because of the insane difficulty of World 8. Regardless, I have really fond memories of this game, the bosses, the music and overall atmosphere this game has. I even hyped myself up to get this game once I had bought a Wii. Go figure.
NES | Release: 1991/08/29
The first installment in the franchise and as far as I'm concerned, the best. I played the PC version a hell of a lot of times back in the '90s as a kid, although most of the time I had no idea what I was doing. There's a certain system to this game, for instance, people like to live in an area near the water and not next to industrial areas. Once you realize these things you're able to expand your city across the entire map. What to do when you've accomplished that? Well, make a mess of it and destroy the whole damn town of course! Monsters, earthquakes and planecrashes is what's the cruel fate of your thriving city and destroying it all is probably the most fun of all.
PC | Release: 1994
I loved this game from the first time I saw footage of it late last year, when I was considering buying a Wii and checking out some of the library. I love 2D platformers and this hybrid between RPG and 2D platformer with some nice 3D elements thrown in made what would later become the first game I bought for the Wii, before I even got the little white system itself. Gorgeous worlds, a cute soundtrack and a great, mysterious story with some NPCs that do tend to ramble on a lot at times. Looking at the game at a whole, it was just what I was expecting and I thoroughly enjoyed every minute of it.
Wii | Release: 2007/09/14
My most anticipated Wii game hands down. Been looking forward to it for months, watched every trailer and gameplay video at least five times and looked at the Wii Wheel, wondering if it would control the way I had hoped. It did. The game matched all my expectations and surpassed it in many ways. I've had tons of fun getting star ranks on the single player Grand Prix, competing in ghost races, getting the fastest time on the time trials, the biweekly challenges and astonishing local and online multiplayer. And the first time I sat there with the Wii Wheel in my hands I couldn't help but just smile. And even after playing Mario Kart Wii to death on a daily basis for weeks, I still keep coming back to it.
Wii | Release: 2008/04/11
This game reminds me of the classic Disney movies. They were great to watch and as a little kid, they're suspenseful and had a certain kind of magic. Super Mario Galaxy tries to do the same and succeeds, from the tremendous opening scene at the Star Festival to the incredibly fun levels, varied worlds, and impressive boss fights and interesting story, it all just feels like one big adventure. One of the finest games on the Wii in the art and sound department featuring the most impressive soundtrack I've ever heard, which just adds to the already great atmosphere. Everything combined just makes a package that reaches gaming perfection.
Wii | Release: 2007/11/16
Impressive in every aspect. Perfect IR controls, amazing art, great music and cute sound effects and at times very challenging gameplay. There's also a hint of mystery added with the sometimes helpful signs from the Signpainter. And what exactly is the World of Goo corporation? All right, so it's not that interesting, but a nice touch nonetheless. Different species of goo make for some very varied and addictive gameplay. You're always curious to see the next level and the challenge that comes with it, something not every game is able to do. A real breath of fresh air that puts most retail Wii games to shame.
WiiWare | Release: 2008/12/19
Of the few JRPGs I've played on the DS, this is the best one. The amazing 3D visuals and sprites, catchy soundtrack, classic gameplay and great story make this one of the best games the DS has seen this year. The bit I liked the most was the fact the game was split into different chapters that were all neatly woven together in the end. It doesn't take itself to seriously and the different accents in all parts of the world are a nice touch. Another one of Square-Enix' masterpieces.
Nintendo DS | Release: 2008/09/12
I bought this game knowing that working out with Wii Fit won't assure your gold medal at the Olympics, but I'm positive that if you'd combine working out 30 minutes a day with Wii Fit with a healthy diet, it really is possible to lose weight. Even if you just use it a few times a week you'll feel better about yourself and at the very least, you'll stay fit. Putting that aside though the stats and graphs this game provides are something I always used to do so it's actually pretty cool it saves all these things automatically. The minigames, and especially the ski and puzzle ones are a great addition and also a nice demo for possible upcoming games in those genres. And in the minigames lies one of the true powers of Wii Fit: making exercise easy and fun.
Wii | Release: 2008/04/25
"It's time to kick ass and chew bubblegum... and I'm all out of gum!" is just one example of the many things you can hear Duke say throughout the game. Even though this game was made back in '96 and looks like crap visually, a few fans of the game made the High Res pack to keep this game playable for us to enjoy on current PCs. The first FPS I've ever played and it still gets dusted off every once in a while because of it. There's just something unique about being mankind's last hope against an alien invasion. Played it to death back when it came out, and about three years ago with some friends when I discovered the High Res pack. Amazing at the time and still a blast to play now.
PC | Release: 1996/01/29
The first Castlevania game I played and it got me hooked. On the technical side, amazing sprite animation and some real nice tunes. On the gameplay side, there are some challenging boss fights, intriguing story with multiple endings and an amazing final level. As I said, before this I'd never played a Castlevania game so I was pleasantly surprised to see RPG elements thrown in with a platform game. Suffice it to say, it just feel like a natural combination and delivers a really satisfying, albeit short game.
Nintendo DS | Release: 2005/09/30