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GOTY 2013

Well another year has passed. Quite literally, passed by. Almost the entire calendar year was spent either in school or built around school-related tasks. I had, what I would consider to be my last practical exam of the semester on the 30th of December, and I already have to make plans for more education next week. Is this indicative of the times we live in? Are people becoming more and more progressively busy and spending less time on themselves or their loved ones?

Somehow I've managed to fit in my fair share of video games anyways. Probably by virtue of ignoring and avoiding any lengthy game that can't be played on the long bus ride to school. Sorry, Ni No Kuni, maybe Tales of Xillia was not bad, gosh darn, Assassin's Creed 4. Maybe you're all alright. I have no time to figure out myself. I did manage to make time for these fine choices, and it's a weird, eclectic bunch.

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DmC Devil May Cry

1. DmC Devil May Cry

Well this year peaked early. Nothing in 2013 came close to the series of highs and more highs experienced while playing through the better of the Devil May Crys. It's a series of imaginative moments, stacked onto each other, with interesting combat and an unflinching commitment to anarchist style. It's also the most believable conspiracy theory to date; of course Fox News is run by Satan, why wouldn't it be?

Gone Home

2. Gone Home

Gone Home is one of the stronger cases for video games as a superior narrative delivery mechanism than film. Too many games stand by the old format of cutscene, action, cutscene, murder action, cutscene etc. (See #1). In Gone Home, the player is left to his or her own devices to explore the house and figure out the details of the family there. You get to be that weirdo who snoops around and derives personality traits out of a dad based on what movie shares VHS space with Ghostbusters. The game has faith to let you piece together as much of the narrative as you care to seek out, at your own leisure. Also, they ninjaed an LGBT love story into a semi-major game release. Anti gay rights activists should maybe think about playing Gone Home and develop some semblance of empathy.

The Legend of Zelda: A Link Between Worlds

3. The Legend of Zelda: A Link Between Worlds

It plays the song from the Zelda game that I liked and therefore it makes me feel all warm and fuzzy inside. It's also the most interesting and unique take on a Zelda game since the Wind Waker. It's a game with enough faith in the player to finally SHUT UP and let you play. The dialogue/bush-slicing ratio is skewed more in favour of bush slicing and the game encourages players to explore the world at their leisure in a quasi-linear fashion. I hate bushes.

Papers, Please

4. Papers, Please

Am I a bad person for having fun? Was it wrong that I was giddy with delight any time I caught a person red-handed? Would I have reveled in the Stanford prison experiments? This is another case of interactive video games telling a more compelling narrative than any movie or show I watched all year. The player is forced to grit their teeth and make the hard, family-destroying decisions. Those awful decisions then wind up affecting the political hotbed around you, and only force you into more unusual and awkward positions. Meanwhile, all you want to do is buy your kids medicine and stare at that title screen.

Saints Row IV

5. Saints Row IV

I felt like I got real close to Kenzie this year.

BioShock Infinite

6. BioShock Infinite

My Easter holiday break was spent in a state of mental depletion, as I tried to piece together what exactly the heck happened at the end of Bioshock Infinite. This while I had to sit at the dinner table and hear my relatives argue passionately about the state of religion in 2013, so I was having my fill of heady conversation. Bioshock Infinite is the perennial case of that traditional storytelling format of cutscenes followed by action violence, and the two being as ludonarritively dissonant as oil and piss. But hey guys, the combat wasn't THAT BAD.

Super Mario 3D World

7. Super Mario 3D World

Just like with Zelda before it, Mario 3D World hits the nostalgia beats you want Nintendo to whack. There's blocky cacti dancing to the music in the overworld. There's the Mario 3 death tune when you get killed. There's goombas and then there's the other type of goombas, acknowledging that goombas are a multicultural race. There's...still no hammer brothers suit, which is why Bioshock Infinite is an infinitely better experience. Nintendo needs to stop letting such awful things like bad network experience and no hammer brothers suit hold them back.

Fire Emblem: Awakening

8. Fire Emblem: Awakening

Awakening is certainly the most game-game out of anything on the list. It's got a hefty amount of length, ideal for the insane bus rides I have to take, and the default difficulty setting allows me to feel just challenged enough to never have to permadeath-sacrifice any of my party members to advance the plot. For allowing me to politely sidestep the defining feature of Fire Emblem, this is the best Fire Emblem to date.

Divekick

9. Divekick

School has unkindly shot my memory, so any fighting game that asks me to learn new moves and combinations is at an innate disadvantage. (See below) So it was real courteous of Divekick to just cut out all the nonsense and let me keep it simple. One button dives and the other kicks. It's either the most colourful game of Chicken ever made or the smartest fighting game ever made.

Injustice: Gods Among Us

10. Injustice: Gods Among Us

Injustice has to settle for second best because it has MOVES and I'm starting to turn against fighting games that have MOVES in them. Also, it's DC, who's like fourth or fifth when it comes to comic book franchises. But there was some fun to be had in this Mortal Kombat-ish fighting game. There was still Doomsday punching people through the Earth, Flash running around the Earth to land a single punch, and that Superman II gag returning.

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