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Top 20 Games of E3 2012

Again, this list reads backwards, with #1 being the worst on the list, and #20 being the best on the list.

Showing 1-10 of 20 items

Paper Mario: Sticker Star

1. Paper Mario: Sticker Star

The only 3DS--or portable, for that matter--game to make the list, Sticker Star seems a natural fit for a handheld. Not much beyond basic tutorial gameplay was showcased, but the potential for the cut-out paper visuals to be enhanced by hardware's 3D have me excited. Half of the appeal of the Paper Mario games have been their unique visuals, and it would be fantastic to see how some added depth can sweeten the deal. The gameplay itself marks a curious departure from the franchise's established norm, but looks fun nonetheless. I have my concerns about some of the mechanics holding up throughout the game, but enough faith that Nintendo knows what it's doing to put this game on the list.

Call of Duty: Black Ops II

2. Call of Duty: Black Ops II

Despite being the eighth(!) installment of the franchise in this generation alone, Black Ops 2 manages to mix things up just enough to warrant a mention. Campaign gameplay footage featuring branching paths and near-future tech was paraded at Microsoft's press conference, but it will undoubtedly be the multiplayer that seals the deal for most gamers. The series may never astound us like it did the first time we landed on Normandy Beach, but it continues to offer a reliable, if somewhat tired, gameplay experience.

Tom Clancy's Splinter Cell: Blacklist

3. Tom Clancy's Splinter Cell: Blacklist

Another star of Microsoft's press conference, Blacklist showed off a Sam Fisher that seems to have learned a few tricks from Ezio Auditore. Splinter Cell: Conviction's "mark and execute" mechanic put us in the shoes of a quicker and deadlier killer, and Ubisoft is looking to continue the trend with the "killing in motion" concept that allows you to take out multiple targets while on the move. There is an undeniable "actionization" of niche genres such as stealth and survival horror underway, and hopefully Blacklist will show us what it looks like when it is done right.

ZombiU

4. ZombiU

Aside from suffering from an atrocious title, Zombi U is looking extremely promising. It is not often that a game's control scheme contributes to its narrative, but ZombiU's innovative uses of the WiiU GamePad seem to accomplish this feat: forcing you to pull your attention from the TV and leaving you vulnerable to surprise attacks. With permanent death as an additional feature, ZombiU may be the system-seller Nintendo needs to rope in the hardcore.

Borderlands 2

5. Borderlands 2

After the introductory scene of the original Borderlands, most people could tell that they were about to play something pretty damn special. The second one seems low on risks, but high on return regardless. Gameplay, and even trailers, have been pretty clear that this is pretty much the same game, but with everything kicked up a few notches: more guns, more explosions, more vehicles, more enemies. But the arcade-RPG-FPS is just so brilliant in its execution, that more of the same is something I am perfectly OK with. I know that it is exactly this kind of complacency that breeds annual sequels, but Borderlands blessed in that it is just quirky enough that that sort of future seems highly unlikely.

God of War: Ascension

6. God of War: Ascension

Excessive gore, sex minigames, and quick-time events are back, as Kratos gears up for a prequel. But it's the combat system that has gamers consistently returning to the trough for more, and now you get to tear out the eyes and jugulars of friends and strangers online, too. The biggest hurdle Ascension may have to face is its own legacy: how can the series get more epic than murdering titans and gods? Murdering anthropomorphic elephant-men seems to be the answer so far, and that is an answer I will accept.

Dead Space 3

7. Dead Space 3

Continuing with the more character-driven story of Dead Space 2, the third chapter makes several interesting changes to the franchise. With the original hailed for its survival-horror feel, the same can hardly be said for Dead Space 3. Chatty AI partners, bigger guns, and brighter and more organic environments will surely draw the ire of many of the hardcore. However, gameplay at the show assured me that the core feeling of tension that defined the first two games is still intact. I will be buying Dead Space 3 knowing that it is an action game--and those not wanting to be disappointed should do the same.

Pikmin 3

8. Pikmin 3

It is difficult to articulate the glee one feels when watching Shigeru Miyamoto unveil a new game--the man's smile just begs to me mirrored. The long-overdue Pikmin 3 got the honour of this year's Miyamoto announcement, and it looks to be even more colourful, joyful, and addicting than its predecessors. The lack of innovative Wii U functionality was disappointing, but the sheer vibrancy of this game's organic environments more than makes up for it. More than any other game on this list, Pikmin 3 guarantees to make you smile.

The Elder Scrolls Online

9. The Elder Scrolls Online

A voice in the back of my head is telling me that I will be disappointed by this one, but I don't care; I'm getting excited anyways. The Elder Scrolls World is filled with some fascinating lore and fantastic potential, and the MMORPG format is a natural one for it. I was sad to see that it didn't receive much exposure at E3, but what little I did see assured me that the look and feel of Tamriel, at least, were intact. Whether I will actually purchase it will largely depend on how the actual gameplay looks, and I am really hoping it delivers.

Beyond: Two Souls

10. Beyond: Two Souls

Quantum Dream's Heavy Rain was more of an "interactive experience" than a "game"--sort of like frozen yogurt as opposed to ice cream. But simply put, there was no other medium capable of conveying such a rich narrative. Beyond looks like it is veering closer towards a more traditional gameplay experience, but without sacrificing the atmosphere that defined its spiritual predecessor. And damn, it looks good: a great way to prove the continued relevancy of six-year-old hardware.

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