I did a series analysis a couple of years ago where I put in my personal best-to-worst order all the main games in the franchise and gave some thoughts about each. Now that I've finished A Link Between Worlds (which I loved!) I want to make an updated list. As new games come along, I'll reorder it too. But then, Zelda games don't come out terribly often so it's not a bit deal. (Again, I'm not including ports, remakes, or spinoffs in this list) EDIT (NOV 2014): Hyrule Warriors is a fun spin-off too, but it's not a main-series game. I'll revisit this list when the true Wii U Zelda game comes out. Hope it learns more from Link Between Worlds and doesn't make the same mistakes as Twilight Princess or Skyward Sword. (APR 2017) Breath of the Wild is really cool, so I'm revisiting this list and reordering some stuff based on personal taste.
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It's great. One of few absolutely perfectly designed games in existence. Truly timeless.
So stylish, magical, and downright fun. The HD remake on the Wii U just solidifies the solid design choices and gorgeous, immersive world and updates it all for the modern era.
Really didn't anticipate loving it quite this much. Perfect blend of old and new and a real revelation for what Zelda can be, much like Super Mario 3D Land did for its series, but better. I think it actually transcends the SNES game it's based on across the board and is perhaps the purest Zelda experience in a decade.
It's a revolution for action adventure games and exactly the kind of kick in the pants the series needed. It does the open world better than Skyrim or any other games, there is so much to discover and your creativity is rewarded in the numerous shrines and in the environment. It's truly excellent.
Definitely a mainstay for me as a kid for long trips and piano lessons. It's a real classic. One of my very favorite games ever.
Really fun and influential. Also, pink hair.
Ingenious design and controls, fun characters, interesting equipment and dungeons and a full ocean to explore all in the palm of your hand. What's not to like?
Loved the dungeons, equipment, visual design, controls and world. Strongly disliked the music/sound design and the kinstone fusing system. It's a net positive, though.
Really odd and melancholy and different. I'd like to see a non-Zelda spiritual successor to this that further fleshes out the themes and ideas since the dungeons and basic Zelda schtick was actually the least interesting stuff in the game.
I'd almost say I like it better than Phantom Hourglass for the music, characters, and cool dungeons but the train navigation is soooo slowwwwwwwww.