Games I've played to the completion of the main storyline or to where I felt I'd experienced most of the game.
Since Giant Bomb doesn't have entries for Flash games or apps, here are the Flash games I've played to completion:
and iOS games that aren't on Giant Bomb:
and one HTML 5 game:
Showing 1-10 of 326 items
PC version in the 90s. I remember liking the quirky art style, but I don't remember much else.
Completed in August 09. Saved all the slimes and completed all of the tank battles. The gameplay is simple, but there's a lot of charm to the characters and it always feels like you are finding new characters and things.
July, 2012. PC on Normal mode Bastion is a beautiful game and a lot of fun to play. It keeps things fresh by constantly giving you new weapons and abilities to try out. The difficulty isn't that hard, but the dream sequences and idols offer extra challenge. The narration style is also quite original, but sometimes the gruff voice of the narrator felt at odds with the art style. That's a minor criticism, though, of an otherwise great game.
Completed in August 09. There seems to be quite a bit of replay value to this game, with more story and items to unlock after you finish. Controlling characters on two screens at the same time felt difficult for most of the game, but I still enjoyed the game mechanics and the crazy characters.
July 2012 on iPad. Used a guide for the blocks puzzle and to find the art gallery.
I can see why the 7th Guest was an impressive game at the time that CD-ROM drives were new, but since I never played it then, its hard to enjoy the game now. The acting is terrible, even by video game standards, and the plot gives little or no direction. I enjoyed some of the puzzles, but half the time the real puzzle was figuring out what type of puzzle I was solving or where the next puzzle was hidden, which wasn't much fun.
Completed in August of 09 on the 360. Unlocked all available achievements at the time. Some of the force powers, like force push, are pretty crazy once you level them all the way up.
June 2011. PC on Normal difficulty.
Ninja Blade has a frustratingly high number of Quick Time events. I eventually got used to them, but I never enjoyed them much. The over-the-top action sequences and wide range of bosses were fun, though. There's a nice balance to the weapons, which you need to change frequently to progress. The same basic enemy types get repeated a lot, though, and the environments mostly feel the same. The story and voice-acting are bad, but not quite to the point of being laughable.
Completed in July 09 on Path of the Acolyte. The game felt easier to me than Ninja Gaiden Black, but that might be due to the fact that NJB made me better at action games. The plot and cut scenes are ridiculous but fun.
June, 2012 on default (skilled agent) difficulty
I played the demo of Blake Stone in the nineties, and decided to try it again after the game engine (Wolfenstein 3D) turned 20. The sci-fi setting is very different from Wolfenstein, but not that interesting. The gameplay is very similar to Wolfenstein, although there are a few interesting additions, like NPCs, teleporters and a rocket launcher. Blake Stone was fun to play in short sessions, but the game feels extremely repetitive and I'd only recommend it if you have a lot of nostalgia for the genre.
June of 09. Found most of the items in the game. Didn't use Neji or Shikamaru much. The storyline sticks pretty close to the anime, but it probably feels like a disjointed mess if you aren't familiar with the source material.