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Formula One 2010 is developed by Codemasters (Company) as the their first next-generation multiplatform Formula One release following their acquisition of the license which had previously been held by Sony. Because the game is now multiplatform it is the first F1 game on the Xbox 360 (Platform); the first truly next generation F1 game on the PS3 (as the previous F1: Championship Edition game was developed on Playstation 2 hardware) and the first officially licensed F1 game on the PC (Platform) for over a decade. The PC version of F1 2010 will be a Games for Windows - Live (Concept) game.
Previously, Codemasters had announced that this game would be released in 2009 as F1 2009, but this was scrapped and F1 2009 was brought out as a Wii (Platform) and PSP release.
On September 27, 2010 it was announced via the Codemasters' forum that a patch was in process of development and would be released soon.
Formula One 2010 is developed on Codemasters own EGO Engine, which has powered other Codemasters racing games such as Colin Mcrae: Dirt 1 & DiRT 2 (Game) , Race Driver: GRID and the Wii (Platform) version of F1 2009, as well as other Codemasters developed games like Operation Flashpoint: Dragon Rising and Bodycount (Game).
The EGO engine has been improved specifically for F1 2010, unofficially dubbed 'EGO 1.5'.
Formula One 2010 includes the real life cars and drivers of the 2010 Formula One season, letting you drive any of the 12 teams cars as any of the 24 drivers of the season. The line up features the following teams and drivers:
Notes:
The game will feature all 19 circuits that are on the official F1 2010 calendar which are:
Bahrain International
Bahrain International Circuit , Sakhir, Bahrain
|
Albert Park
Albert Park, Melbourne (Location), Australia (Location)
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Sepang International
Sepang International Circuit (Location), Sepang, Malaysia (Location)
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Shanghai International
Shanghai International Circuit, Shanghai (Location), China (Location)
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Circuit de Catalunya
Circuit de Catalunya, Montmelo, Spain (Location)
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Circuit de Monaco
Circuit de Monaco (Location), Monte Carlo (Location), Monaco
|
Istanbul Park
Istanbul Park, Istanbul (Location), Turkey (Location)
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Circuit Gilles Villeneuve
Circuit Gilles Villeneuve (Location), Montreal (Location), Canada (Location)
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Valência Street Circuit
Valencia Street Circuit, Valencia, Spain (Location)
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Silverstone
Silverstone Circuit, Silverstone, Great Britain
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Hockenheimring
Hockenheimring (Location), Hockenheim, Germany (Location)
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Hungaroring
Hungaroring (Location), Budapest (Location), Hungary (Location)
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Spa-Francorchamps
Circuit de Spa-Francorchamps, Spa-Francorchamps, Belgium (Location)
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Autodromo di Monza
Autodromo di Monza, Monza, Italy (Location)
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Marina Bay Street Circuit
Marina Bay Street Circuit, Singapore (Location) (night race)
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Suzuka
Suzuka Circuit, Suzuka, Japan (Location)
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Korean International
Korean International Circuit, Mokpo, South Korea (Location)
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Interlagos
Autodromo Carlos Pace (Interlagos), Sao Paulo, Brazil (Location)
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Yas Marina
Yas Marina Circuit (twilight race), Abu Dhabi, UAE
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Like previous Codemasters racing games, Formula One 2010 features a career mode. The career mode is similar to that of GRID (Game), where it's based around the experience of being a race driver. Because of this, the career mode emphasizes the importance of out performing your own team-mates like a real F1 driver, as well as racing for team based targets. Beating your team mates will allow you to become more popular and to be seen as a better driver, thus enabling you to move up to better teams as you progress through the career mode.
Formula One 2010 features different career lengths that will affect the start of your career:
Formula One 2010 features online multiplayer on all three platforms; over Xbox Live (Concept) on the Xbox 360; Play Station Network on the PS3; and through Games for Windows - Live (Concept) on the PC.
Formula One 2010 features a more advanced simulation of damage than previous racing games. Similar to Codemasters' own DIRT and GRID; damage is calculated in real time, giving a much more naturalistic look to the cars when they are damaged, as well as in how the car will handle when damaged.
F1 2010 also features what Codemasters are claiming as the most advanced weather effects of any racing game to date. Like the damage in F1 2010, Weather is also calculated in real time as well as being dynamic. This leads to a much more realistic simulation of how an F1 car handles in the rain around a circuit. Some of the different weather effects the game is calculating are:
When racing in the wet in "F1 2010" a filter is applied to the players camera in order to simulate rain that would be hitting the camera or similar to the rain hitting the drivers visor. This will make driving in the wet much more of a challenge than any other racing game as it will be harder to see the track clearly due to the globules and drops of water that block your vision.
Standing water on the track can be dispersed or 'moved' by the car. An example of this in racing is when a 'dry line' is developed by the constant movement of the cars going around the circuit lap after lap; the tires pushing the water away from the contact point of the rubber tire and tarmac surface. This technology is not only aesthetic, but will also affect the handling of the car is a way that is representative of real life racing.
Standing water in the game has the ability to cool off your tires. If you are in a situation where your wet tires are gathering too much heat due to a dry line forming, you can drive off-line in the laying water which will cool down the tires to prevent overheating and grip loss.
Formula One test driver Anthony Davidson was the technical adviser for Codemasters for the development of F1 2010. Anthony is an experienced F1 test driver for Honda and Brawn and has also raced in F1 competitively for a small stint in 2007 for Super Aguri. He has also driven competitively for the Peugeot Sport Team in the 24 Hours of Le Mans and the 12 Hours of Sebring.
The tracklist for the in-game F1 2010 licensed music can be found at the end of the user manual.
| Artist | Song Title |
|---|---|
| <div class="js-item-cage">Chase and Status feat. Plan B</div> | End Credits |
| <div class="js-item-cage">Delphic</div> | Clarion Call |
| <div class="js-item-cage">Goldhawks</div> | Running Away |
| <div class="js-item-cage">Ian Brown</div> | F.E.A.R. (Uncle Remix) |
| <div class="js-item-cage">Kasabian</div> | Fire |
| <div class="js-item-cage">Kids In Glass Houses</div> | The Best Is Yet to Come |
| <div class="js-item-cage">Pendulum</div> | Watercolour |
| <div class="js-item-cage">Sub Focus feat. Coco</div> | Splash |
| <div class="js-item-cage">The Datsuns</div> | Emperor's New Clothes |
| <div class="js-item-cage">The Qemists</div> | On the Run |
| <div class="js-item-cage">Zico Chain</div> | Anaemia |
Other Requirements: Online play requires log-in to Games For Windows - Live.