Tony Hawk's Pro Skater 2
GAME » on September 20, 2000
Tony Hawk's Pro Skater returns with new levels, skaters, gameplay mechanics (including the introduction of the Manual), and the ability to create custom skaters and levels.


Overview

1303448-screen_shot_2010_03_19_at_3.49.04_pm.png

New ground moves in Tony Hawk's Pro Skater 2.

Tony Hawk's Pro Skater 2 is a skateboarding game developed by Neversoft and published by Activision (Company) for the PlayStation (Platform) on September 20, 2000. Sequel to Tony Hawk's Pro Skater and the second installment of the long-running Tony Hawk (Franchise) franchise, Tony Hawk's Pro Skater 2 adds new skaters and levels while introducing new gameplay elements (such as new Grind Tricks and the Manual, an on-ground trick that allows players to continue trick chains while on the ground), a character creation system, and a level editor to the series. The game also includes an improved career mode, raising the number of objectives per level while replacing the "collecting videotape" system with a currency system (in which players can buy upgrades with cash collected, while new levels are unlocked by the total cash collected).

The game was ported to the PC (Platform) on October 31, 2000 (by LTI Gray Matter (Company)), the Dreamcast (Platform) on November 6, 2000 (by Treyarch (Company)), the Nintendo 64 (Platform) on August 21, 2001 (by Edge of Reality), and all iOS devices on April 2010 (by Activision). The PC version adds three levels from the predecessor, while the Nintendo 64 version replaced Chopper Drop with the Hoffman BMX Factory from Mat Hoffman's Pro BMX and removed some of the soundtrack (likely to reduce the ESRB rating from "T" to "E"). An updated version of Tony Hawk's Pro Skater 2 was later released for the Xbox (Platform) on November 14, 2001 (by Treyarch) titled Tony Hawk's Pro Skater 2x (remaking all levels from the first two Tony Hawk games while adding four-player split-screen and system link multiplayer and gender selection in the character creation mode). Most of the assets of Tony Hawk's Pro Skater 2 is included Tony Hawk's Pro Skater HD for the Xbox 360 (Platform) (via Xbox Live Arcade), PlayStation 3 (Platform) (via PlayStation Network), and PC (via Steam (Concept)).

Handheld versions were released on both the Game Boy Color (Platform) on November 2000 (developed by Natsume (Company)) and the Game Boy Advance (Platform) on May 30, 2001 (developed by Vicarious Visions). Both games are played in a 2D isometric viewpoint, and feature many elements from the console versions. The action on the Game Boy Color is primarily horizontal on the screen (while the player can also navigate the open-world vertically). The Game Boy Advance version is more faithful to the original game, replicating the levels, graphics, and gameplay.

Tony Hawk's Pro Skater 2 is the first game in the franchise to feature crossover characters as hidden playable skaters. Spider-Man, a superhero from the Spider-Man franchise) appears as a hidden unlockable skater.


Gameplay Enhancements

While THPS2 did not introduce any new gameplay modes, it added a series of new features that turned into meaningful additions to the franchise. These start with the Create-A-Modes.


Create-a-Skater

1303424-screen_shot_2010_03_19_at_2.10.54_pm.png

Create-A-Skater editor menu.

Tony Hawk's Pro Skater 2 added the ability to create a skater, allowing the player to progress through the Career Mode (as well as the game's other various modes) as an avatar or a custom-edited character. The mode allowed a then-large amount of options for this character's appearance and allowed the user to distribute stat points wherever they pleased as opposed to THPS1's forced stat growth.


1303438-screen_shot_2010_03_19_at_2.15.44_pm.png

An example of a custom gap

The ability to assign custom tricks was also given, allowing the player to re-write any of the default moves' combinations as well as assigning custom special tricks that could be unlocked and assigned to any specific combination of buttons. Special tricks can either be unlocked throughout the game or by purchasing them with cash acquired in the game's career mode. Flip tricks, grab tricks, grind tricks and a limited amount of manuals (also assigned to the Grind button) compiled the variety of special tricks the player could assign.


Park Editor

1303428-screen_shot_2010_03_19_at_2.15.25_pm.png

The Park Editor's toolset

Also a new addition was the Park Editor, which allowed players to edit their own custom skateparks with a variety of tools, objects and obstacles. It is grid based and has four distinct themes (Power Plant, Industrial, School, Outside), each changing the appearance of the level and it's objects. The park's size can also be edited according to width and length. The object categories are as follow:


Category Description
Starts Spawn points for Player 1, 2 and HORSE start points.
Gap Tool Tool to set gaps.
Risers Elevated platforms varying in size and height.
Quarter Pipes Different set of sizes and heights for quarter pipes. There are two sets: metal QPs and wooden QPs.
Rails Ground-based rails for grinding. There are two sets: centered rails and offset rails.
Walls Low-height walls that can be used as grind surfaces.
Slopes Slanted platforms that act as jumps and/or surfaces to ride up heightened terrain.
Stairs Self-explanatory, they vary in size and stair count.
Pools Large, empty pool surfaces. These vary in shape and size.
Funboxes Heightened platforms generally surrounded by slopes. These can be custom built using risers and slopes, though the selection in this category usually includes funboxes from single-player levels and specially-shaped sets.
Kickers Similar to slopes, though slightly slanted upwards to act as a boosted jump.
Benches Benches, bleachers and other contraptions of the sort.
Signs Street/Publicity signs that can act as grinding/wallride surfaces.
Floor Patters/textures that can be applied to the ground surface, such as the Neversoft logo, grass, dirt and pavement.
Foliage A selection of trees, planters and flowerbeds.
Misc A large wall structure or a steel pillar.

The Park Editor mode also contained a handful of previously-made parks from the team at Neversoft, giving the user some ideas as to where to start when editing a park.


1303451-screen_shot_2010_03_19_at_3.50.01_pm.png

New grind tricks.

Probably the most meaningful change to Tony Hawk's Pro Skater 2 is the addition of the manual, a move that allows player to link tricks together to build up larger combos. Manuals are performed by pressing up and then down on the directional inputs. Pressing down and up will perform a nose manual. During a manual, the player must balance themselves according to the on-screen balance meter. Pressing up and down on the directional inputs will balance the player in the according direction. The longer the manual goes on, the harder keeping balance will become. Spending stat points into the "Manuals" section of the statistics screen will make manuals easier to keep going across further distances. Manuals can be performed after street tricks, such as ollies, flip tricks, grabs or grinds but never after a vert trick. It is possible to link a street combo into a vert trick, however.

A less impactful, although useful during large combo sequences, addition are the added grind tricks to the game's move list. These can be performed by double-tapping in a direction before hitting the Grind button. Example being the Bluntslide, performed by double-tapping down, then hitting the Grind button before hitting a rail. Other grinds include the Overcrook, Crooked and Nosebluntslide grind.


1308582-cash.png

Cash Collectables

Cash is the new method of progressing through the game's career mode. Completing goals on the Goal List during career mode will earn the user Cash, which unlocks new levels. Cash that is earned can be spent to purchase new decks, stat points or special tricks. Additionally, each level contains a set number of Cash icons to collect, allowing for further stat-building and unlocks. Easier icons are worth less and hidden or hard to find icons are worth significantly more. Stats will cost more after each point purchase and better decks and tricks will cost much more, so finding these cash icons in each level is encouraged for building a better character.


Levels

1354552-hangar.png

Hangar

Location: Mullet Falls, Montana

Hangar is situated in an enclosed airplane hangar. It features a large roll-in drop, a wooden half-pipe, a secret half-pipe located in a wind-tunnel and an active helicopter that, when the player grinds its chopper blades, takes off, destroys part of the roof and opens a hidden, outdoor area.

This level is featured in Tony Hawk's Pro Skater HD.

Objectives


Objective Name Description Cash Reward
High Score Obtain a score of 10,000 points $100
Pro Score Obtain a score of 25,000 points $200
Sick Score Obtain a score of 75,000 points $500
Collect S-K-A-T-E Collect the SKATE letters $150
Barrel Hunt Run into 5 scattered barrel stacks $150
Collect 5 Pilot Wings Collect 5 floating pilot emblems $250
Nosegrind Over the Pipe Nosegrind over the arching rails on the wooden half-pipe $150
Hit 3 Hangtime Gaps Ollie over 3 special gaps $150
Find the Secret Tape (Concept) Collect the hidden tape $150
100% Goals and Cash Complete all prior goals and collect all cash icons $200


1354557-school2.png

School II

Location: Southern California, California

School II is set in a college campus. It features large, open street areas, a secret indoor pool/gymnasium complex and a variety of campus walkways. It's most notorious feature is the gigantic set of stairs located at the start of the level that can be grinded down or jump off the high-perched area to score one of the hardest gaps in the game, titled "Leap of Faith".

This level is featured in Tony Hawk's Pro Skater HD.

Objectives


Objective Name Description Cash Reward
High Score Obtain a score of 15,000 points $200
Pro Score Obtain a score of 40,000 points $350
Sick Score Obtain a score of 100,000 points $500
Collect S-K-A-T-E Collect the SKATE letters $400
Wallride 5 Bells Wallride over 5 bells $500
Collect 5 Hall Passes Collect 5 floating hall passes $400
Kickflip TC's Roof Gap Kickflip from one low-rise roof to another, also called "TC's Gap" $400
Grind 3 Roll Call Rails Grind 3 rails known as the "Roll Call!" rails $500
Find the Secret Tape (Concept) Collect the hidden tape $500
100% Goals and Cash Complete all prior goals and collect all cash icons $500


1354554-marseille.png

Marseille

Location: Marseille, France

Marseille is the first of three competition arenas. It features a very small street area, multiple bowls and a large quarter-pipe filled lower area. It features a secret area that can be accessed by running into a wooden plank holding down one of the trees on the left side of the level. The tree collapses into a nearby wall, revealing a pit that, when entered, gives access to a large underground area filled with rails, quarter-pipes and a fountain.

This level is featured in Tony Hawk's Pro Skater HD.


1354555-nyc.png

New York City

Location: New York City, New York

New York City is set in a urban area of NYC. It features a water-side park, city streets with taxis driving on them, a multitude of park-like plazas, an overhead subway rail and a very large re-creation of the Bronx, a famous real-life skate spot. This area is locked from the beginning, requiring the player to collect subway tokens to unlock access to the subway rails which then allows access to the park.

Objectives


Objective Name Description Cash Reward
High Score Obtain a score of 20,000 points $750
Pro Score Obtain a score of 50,000 points $1000
Sick Score Obtain a score of 150,000 points $1250
Collect S-K-A-T-E Collect the SKATE letters $800
Ollie the Hydrants Ollie over 3 fire hydrants $700
Collect 5 Subway Tokens Collect 5 floating subway tokens $800
50-50 Joey's Sculpture Do a 50-50 grind on a triangular sculpture $900
Grind the Subway Rails Grind the subway rails. Requires the "Collect 5 Subway Tokens" goal to be complete $1100
Find the Secret Tape (Concept) Collect the hidden tape $1200
100% Goals and Cash Complete all prior goals and collect all cash icons $500


1354559-venice.png

Venice Beach

Location: Venice, California

Venice Beach is set in a beachside park. There are very large, open street areas featuring jumps, rails, ledges, benches and tables as well as a host of quarter-pipes, rooftops and half-pipes.

This level is featured in Tony Hawk's Pro Skater HD.

Objectives


Objective Name Description Cash Reward
High Score Obtain a score of 40,000 points $1500
Pro Score Obtain a score of 100,000 points $1750
Sick Score Obtain a score of 200,000 points $2000
Collect S-K-A-T-E Collect the SKATE letters $1250
Ollie the Magic Bum 5 Times Ollie a bum that will teleport after each subsequent ollie 5 times $1500
Collect 5 Spray Cans Collect 5 floating paint spray cans $1250
Tailslide Venice Ledge Perform a Tailslide on a ledge on one of the beachfronts $1000
Hit 4 VB Tansfers Ollie over 4 gaps, also called the "VB Transfers" $1500
Find the Secret Tape (Concept) Collect the hidden tape $1250
100% Goals and Cash Complete all prior goals and collect all cash icons $500


1354558-skatestreet.png

Skatestreet

Location: Ventura, California

Skatestreet is the second competition stage as well as a real-life location, held as a landmark of skateboarding culture by enthusiasts. It features a large street area with an equally-large vert area including a rectangular-shaped bowl, a massive half-pipe, and a below-ground half-pipe that is connected to one of the park's wall.

In 2005, the park's founder passed away in a motorcycle accident and the skatepark was subsequently closed.


1354556-philly.png

Philly

Location: Philadelphia, PA

Philly is set in a urban park and is also a real-life location. It's actual is LOVE Park. To avoid copyright infringements, they changed the famous sculpture to 'THPS', the series' acronym. The level features a large fountain, several rails, stair gaps, ledges, gaps and jumps. The level also features an accurate representation of FDR Skatepark. It is a mostly-vert concrete skatepark.

Objectives


Objective Name Description Cash Reward
High Score Obtain a score of 50,000 points $2500
Pro Score Obtain a score of 125,000 points $3000
Sick Score Obtain a score of 250,000 points $4000
Collect S-K-A-T-E Collect the SKATE letters $2000
Drain the Fountain Hit a valve hidden on rooftop to drain the large fountain $2500
Collect 5 Bells Collect 5 floating bells $2000
Bluntslide the Awning Perform a bluntslide on a blue awning $2000
Liptrick 4 Skatepark Lips Perform liptricks on 4 separate vert lips $2500
Find the Secret Tape (Concept) Collect the hidden tape $2000
100% Goals and Cash Complete all prior goals and collect all cash icons $500


1354549-bullring.png

Bullring

Location: Mexico

The Bullring is the third and final competition level.

It is a half-vert, half-street level complete with quarter-pipes, funboxes, ledges and gaps as well as a massive half-pipe attached to a loop structure. Much like the name implies, the level is built inside a bullring, where a bull runs around leaving piles of poo behind.


1354550-chopperdrop.png

Chopper Drop

Location: Hawaii

Chopper Drop is one of two secret levels.

It features a half-pipe built on a platform out in the ocean. The player drops from an airborne helicopter onto the half-pipe which features a jump at the end of the platform.


1354553-heaven.png

Skate Heaven

Location: Space

Skate Heaven is the second secret level. It is set in "heaven" which, of course, is in space. It features an inane amount of skateboarding structures like half-pipes, bowls, stairs, rails, gaps, ledges, rails, benches, snake-runs, tunnels and flatland areas. The level is built around a volcano and if the player hops out of the level, an ominous voice (Most likely to symbolize God) either laughs at the player or proclaims "You suck" . In the Game Boy Color version, the volcano is absent, but there are different colored nebulas in the distance instead.


Secret Levels

1286835-screen_shot_2010_02_27_at_8.58.17_pm.png

Warehouse (PC Only)

Location: Woodland Hills

Warehouse is primarily an all-around level. It's situated in a dark warehouse and features a hill drop, walls decked with quarter-pipes, a boxed-up taxi cab and a large half-pipe sitting underneath a glass-walled overhang.

This level was originally in Tony Hawk's Pro Skater.


1286909-chicago.jpg

Skate Park (PC Only)

Location: Chicago

Skatepark is an all-around level. It's situated in a large indoor skatepark with one half being dedicated to street skateboarding and the other half to vert. It features a large half-pipe, an equally-large U-shaped bowl, a funbox and two long, high-risen rails. This one of 3 competition stages.

This level was originally in Tony Hawk's Pro Skater.


1286910-downhill.jpg

Downhill Jam (PC Only)

Location: Phoenix

Downhill Jam is primarily a street level. It is the second downhill stage level, similar to Mall though much more downhill-strong than the aforementioned level. It's situated in a open-air water dam and features a host of large jumps, gaps, rails and a massive vert half-pipe formed out of the dam's structure. This level was originally in Tony Hawk's Pro Skater.

  • Mat Hoffman Bike Headquarters (N64 Only)
  • Tampa Skate Park (Xbox Only)
  • Construction Site (Xbox Only)
  • Sky Lines (Xbox Only)
  • Club (Xbox Only)
  • Subway (Xbox Only)
  • Rooftops (GBA Only)

Characters

Pro Skaters

1354578-tonyhawk.png

Tony Hawk
  • Overturn: Down, Left and Grind
  • The 900: Right, Down and Grab
  • Sacktap: Up, Down and Grab
  • Specialty: Vert
Air Hang Time Ollie Speed Spin Landing Switch Rail Balance Lip Balance Manual Balance
7 5 2 6 8 5 3 3 6 5


1354565-bob.png

Bob Burnquist
  • Rocket Tailslide: Left, Down and Grind
  • Racket Air: Left, Down and Grab
  • One-Foot Smith: Right, Down and Grind
  • Specialty: Vert and Switch Stance
Air Hang Time Ollie Speed Spin Landing Switch Rail Balance Lip Balance Manual Balance
6 5 5 5 5 3 8 2 7 4


1354577-steve.png

Steve Caballero
  • Hang Ten: Right, Up and Grind
  • Triple Kickflip: Up, Left and Flip
  • FS 540: Right, Left and Grab
  • Specialty: All-around
Air Hang Time Ollie Speed Spin Landing Switch Rail Balance Lip Balance Manual Balance
6 5 5 6 3 5 5 6 5 4


1354572-kareem.png

Kareem Campbell
  • Nosegrind to Pivot: Down, Up and Grind
  • Ghetto Bird: Down, Up and Flip
  • Casper: Left, Down and Grab
  • Specialty: Street, rails
Air Hang Time Ollie Speed Spin Landing Switch Rail Balance Lip Balance Manual Balance
7 2 6 5 8 4 5 6 2 5


1354575-rune.png

Rune Glifberg
  • One-Foot Bluntslide: Left, Up and Grind
  • Kickflip One-Foot Tail: Left, Down and Flip
  • Christ Air: Left, Right and Grab
  • Specialty: Vert
Air Hang Time Ollie Speed Spin Landing Switch Rail Balance Lip Balance Manual Balance
7 7 5 6 5 3 4 4 3 3


1354573-koston.png

Eric Koston
  • The Fandangle: Right, Down and Grind
  • Indy Frontflip: Down, Up and Grab
  • Pizza Guy: Down, Left and Grab
  • Specialty: Vert and Switch Stance
Air Hang Time Ollie Speed Spin Landing Switch Rail Balance Lip Balance Manual Balance
4 3 7 5 4 4 7 7 3 6


1354566-bucky.png

Bucky Lasek
  • The Big Hitter: Left, Down and Grind
  • One-Foot Japan: Down, Right and Grab
  • Fingerflip Airwalk: Left, Right and Grab
  • Specialty: Vert
Air Hang Time Ollie Speed Spin Landing Switch Rail Balance Lip Balance Manual Balance
7 7 3 6 7 3 5 3 7 2


1354574-rodney.png

Rodney Mullen
  • Heelflip Darkslide: Left, Right and Grind
  • Nollieflip Underflip: Down, Left and Flip
  • Casper to 360 Flip: Down, Right and Grab
  • Specialty: Street. Manuals, especially.
Air Hang Time Ollie Speed Spin Landing Switch Rail Balance Lip Balance Manual Balance
2 2 6 5 8 2 8 7 2 8


1354567-chad.png

Chad Muska
  • Hurricane: Down, Right and Grind
  • Mute Backflip: Up, Down and Grab
  • Muska Nose Manual: Right, Up and Grab
  • Specialty: Street
Air Hang Time Ollie Speed Spin Landing Switch Rail Balance Lip Balance Manual Balance
4 3 8 6 4 7 5 8 3 2


1354564-andrew.png

Andrew Reynolds
  • Nosegrab Tailslide: Up, Down and Grind
  • Triple Heelflip: Up, Right and Flip
  • Hardflip Late-Flip: Up, Down and Flip
  • Specialty: Street
Air Hang Time Ollie Speed Spin Landing Switch Rail Balance Lip Balance Manual Balance
4 2 8 4 5 7 5 8 4 3


1354570-geoff.png

Geoff Rowley
  • Rowley Darkslide: Left, Right and Grind
  • Double Hardflip: Right, Down and Flip
  • Half-pipe Casper: Right, Left and Flip
  • Specialty: Street
Air Hang Time Ollie Speed Spin Landing Switch Rail Balance Lip Balance Manual Balance
6 2 6 4 5 5 4 8 7 3


1354569-elissa.png

Elissa Steamer
  • Madonna Tailslide: Up, Left and Grind
  • Hospital Flip: Left, Right and Flip
  • Indy Backflip: Up, Down and Grab
  • Specialty: Street
Air Hang Time Ollie Speed Spin Landing Switch Rail Balance Lip Balance Manual Balance
6 4 5 5 5 4 5 6 5 5


1354571-jamie.png

Jamie Thomas
  • Benihana Fingerflip Crooks: Down, Up and Grind
  • Laser Flip: Down, Right and Flip
  • One-Foot Nose Manual: Left, Up and Grab
  • Specialty: Street
Air Hang Time Ollie Speed Spin Landing Switch Rail Balance Lip Balance Manual Balance
4 3 7 6 4 8 4 7 4 3


Secret Characters

1354568-dick.png

Officer Dick
  • Assume the Position: Up, Down and Grab
  • Lazy-Ass Grind: Left, Down and Grind
  • Salute!!!: Left, Down and Grab
  • Specialty: Vert
Air Hang Time Ollie Speed Spin Landing Switch Rail Balance Lip Balance Manual Balance
7 7 6 8 6 5 6 5 5 5


1354576-spidey.png

Spider-Man
  • Spidey Flip: Up, Down and Grab
  • Spidey Grind: Left, Right and Grind
  • Spidey Varial: Left, Right and Flip
  • Specialty: All-around
Air Hang Time Ollie Speed Spin Landing Switch Rail Balance Lip Balance Manual Balance
8 8 6 6 6 5 5 7 4 5
  • Private Carrera
  • Mc Squeeb (A 1980's style Tony Hawk)
  • Mindy (Game Boy Advance Version Only)
  • Trixie (Xbox/Dreamcast Versions Only)

Soundtrack

Title Artist
Blood Brothers Papa Roach
Bring The Noise Anthrax & Chuck D
Guerilla Radio Rage Against The Machine
Pin the Tail on the Donkey Naughty by Nature
You Bad Religion
When Worlds Collide Powerman 5000
No Cigar Millencolin
B-Boy Document '99 High and Mighty (feat. Mos Def)
Cyclone Dub Pistols
May 16 Lagwagon
Subculture Styles of Beyond
Heavy Metal Winner Consumed
Evil Eye Fu Manchu
Out With the Old Alley Life
Five Lessons Learned Swingin' Utters
City Stars ** Born Allah
    • The track "City Stars" was not actually in the in-game's soundtrack but was still considered a part of the game's OST. The track is played on Kareem Campbell's unlockable video as he is the lyricist/singer for the song.

Similar Games

No games found
People
  • None