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Game » consists of 9 releases. Released Mar 08, 2016
Product placement is the act of using branded products in high visibility settings inside movies and games in exchange for special consideration, financial purchases or otherwise. In recent years, it has become more apparent.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
Select games may have enhanced visuals, frame rate, or increases in resolution. 'PS4 Pro Enhanced' features vary by game.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
The concept of reviving somebody who is dead or down.
A Role-Playing Shooter (RPS) is a game that rolls both Shooting and Role-Playing elements together.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
The phenomenon of an enemy who is heavily resistant to damage (or even invulnerable) everywhere on its body - except for its back.
Shoulder Swapping Aim is when players can push a button to change which shoulder the player is aiming over with a weapon.
A lead character who never says a word, despite being spoken to.
A 3D optimization middleware.
Player assignable points that unlock or enhance skills allowing for character customization.
When a character grabs a ladder and slides down it instead of climbing down.
A cloud of fine particles.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
A game engine developed by Ubisoft Massive.
SpeedTree is a software toolkit that generates realistic forests on the fly.
You work with a small team of AI or human squad members (usually with a total squad size of 4) to complete objectives.
Water vaporization usually represented in video games as a particle effect.
The option to display dialog and other information with text on screen.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
An eye tracking peripheral.
A reward system for Ubisoft games.
Uplay is a service created by Ubisoft to provide an experience similar to the trophies/achievements offered by Sony and Microsoft respectively.
The ability to communicate via voice.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
Modifications can include, but are not exclusive to, upgrades. Modifications can be superficial changes such as color.
Originally recorded in 1951, this sound effect has appeared in numerous films and video games.
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