Real-Time Combat
CONCEPT
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.


Overview

Real-time combat is a style of enemy engagement used in games as an alternative to turn-based combat. Player characters and enemy NPCs do not have to wait their turn in order to act, but instead may act as quickly as it takes for an action to be readied, whether that be as simple as swinging/firing a weapon or casting a spell. This style of game is known as an action RPG.

To prevent the spamming of powerful techniques, specific actions may be assigned a Cooldown time, which requires the player wait a specific amount of time before that character can repeat that action.

Concept details
Name
Real-Time Combat
Aliases
Franchises
Characters
Locations
Objects