- Name
- Timed Decisions
- Aliases
- Real-Time Decisions,Timed Choices,Real-Time Choices,Timed Dialogues,Real-Time Dialogues,LIPS,Live Interactive Picture System
Concept Images Related Pages
Overview
This gameplay mechanic is related to dialogue trees, moral decisions, and quick-time events. Unlike quick-time events, however, failure to respond in time does not result in death or repeated attempts, but the game still continues with the plot affected in some way, whether this means the plot branching towards a different ending or the character relationships being affected. In other words, these are moral decisions or dialogue conversations that force the player to respond or make choices in real-time, in order to add more urgency to the decision-making process. In addition, it makes conversations more believable than having non-player characters stand around in silence while waiting for the player character to respond.
History
Early traces of this mechanic dates as far back as the laserdisc games Albegas (Game) (1983, Sega (Company)) and Time Gal (Game) (1985, Taito). Unlike Dragon's Lair where failure resulted in game over, the quick-time events in Albegas were different from other laserdisc games by allowing the choice of different paths to take throughout the game. Time Gal also differentiated itself with moments where a list of choices appear and the player is given a time limit to respond. However, the wrong choices resulted in a variety of different comical death sequences (and then repeated attempts) rather than letting the player continue along with that choice. This type of gameplay mechanic was later largely pioneered by Sega (Company)'s Sakura Wars series of tactical / visual novel games, which were very popular in Japan (Location). In these games, this mechanic was known as the LIPS (Live Interactive Picture System) system. The original Sakura Wars presented the player with options to choose from during conversations and events, where the player must make a choice within a certain time limit, or choose not to respond at all by not making a choice within that time. Choices made, including not having made a decision at all, adds or deducts "trust points" from the characters involved. These points have various effects throughout the game, including shaping the player's relationship with the rest of the cast, affecting their performance in battle, and ultimately, deciding the ending. Timed decisions were largely popularized by Sega's Shenmue (Franchise) series, which introduced them in a 3D cinematic format, with players having to make QTE decisions in real-time during cutscenes, with the outcome of the QTEs leading to alternative narrative outcomes. Shenmue inspired a number of modern cinematic games to feature real-time cinematic decisions, including other FREE adventures games such as Shadow of Memories and Quantic Dream (Company)'s Indigo Prophecy (Game) and Heavy Rain (Game), the real-time RPG Alpha Protocol (Game) (also published by Sega), and Telltale point andamp;amp;amp; click adventure / visual novel games such as The Walking Dead (Game), among other titles.
Variations
The Sakura Wars sequels developed several variations of this mechanic. For example, Sakura Wars 3 introduced an "analog LIPS" system where the player can use the analog stick to determine the force of a response, such as the volume of a shout. A more recent variation of this mechanic can be seen in the visual novel game Tiger andamp;amp;amp; Bunny, where timed decisions are presented in the form of a talking battle system, where the player must outsmart opponents through dialogues, with certain choices (or lack of choice if the timer runs out) affecting the player's stamina gauge.
- Albegas (Game)
- Alpha Protocol (Game)
- As Dusk Falls (Game)
- Badlands (Game)
- Batman: The Enemy Within - The Telltale Series (Game)
- Batman: The Telltale Series (Game)
- Beyond: Two Souls (Game)
- Cardinal Cross (Game)
- Dead of the Brain: Shiryou no Sakebi (Game)
- Dyscourse (Game)
- Fable III (Game)
- Final Fantasy XIII-2 (Game)
- Game of Thrones: A Telltale Game Series (Game)
- Guardians of the Galaxy: The Telltale Series (Game)
- Hate Plus: ~Mute’s Golden Days~ (Game)
- Heavy Rain (Game)
- Indigo Prophecy (Game)
- Injustice 2 (Game)
- Joyful Executions (Game)
- Life Is Strange (Game)
- Life Is Strange 2 (Game)
- Life Is Strange: Before the Storm (Game)
- Magic Sword (Game)
- Minecraft: Story Mode (Game)
- Oxenfree (Game)
- Prisoner of Ice (Game)
- Project M (Game)
- Sakura Taisen (Game)
- Sakura Taisen 2: Kimi, Shinitamou koto Nakare (Game)
- Sakura Taisen 3: Pari wa Moete iru ka? (Game)
- Sakura Taisen 4: Koi seyo, Otome (Game)
- Sakura Taisen GB (Game)
- Sakura Taisen GB2 (Game)
- Sakura Taisen Monogatari: Mysterious Paris (Game)
- Sakura Taisen V Episode 0: Arano no Samurai Musume (Game)
- Sakura Taisen: Atsuki Chishio Ni (Game)
- Sakura Wars: So Long, My Love (Game)
- School Days (Game)
- Shadow of Destiny (Game)
- Shenmue (Game)
- Shenmue I & II (Game)
- Shenmue II (Game)
- Shenmue III (Game)
- Sword of the Berserk: Guts' Rage (Game)
- Tales of Xillia 2 (Game)
- Tell Me Why (Game)
- The Dark Pictures Anthology: House of Ashes (Game)
- The Dark Pictures Anthology: The Devil in Me (Game)
- The Quarry (Game)
- The Scoundrels Guild: A Tale of Thieves (Game)
- The Walking Dead (Game)
- The Walking Dead - The Final Season (Game)
- The Walking Dead: Season Two (Game)
- The Walking Dead: The Telltale Series Collection (Game)
- The Witcher 3: Wild Hunt (Game)
- The Wolf Among Us (Game)
- The Wolf Among Us 2: A Telltale Series (Game)
- Tiger & Bunny: On Air Jack! (Game)
- Time Gal (Game)
- Trolley Problem, Inc. (Game)
- Uncharted 4: A Thief's End (Game)
- Uncharted: Legacy of Thieves Collection (Game)
- Until Dawn (Game)
- Zero Time Dilemma (Game)
