5 ★ (7)
4 ★ (5)
3 ★ (1)
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1 ★ (0)

Escape From Butcher Bay was created by Starbreeze and Tigon Studios (Company), a production company founded by the actor who played Riddick (Character) in the film Pitch Black, Vin Diesel (Person). It takes place before Pitch Black, telling the story of Riddick's entering into the worst prison in the galaxy, Butcher Bay (Location), and his eventual escape from it to reach the events of the film. This makes it a prequel and the first fully-told piece of the Riddick story, chronologically.
Butcher Bay is played from a first-person perspective, and although there is a fair amount of gunplay in the game, players will mostly need to improvise with melee combat by using fists, shivs and clubs. In hand-to-hand combat players have the ability to attack and block; blocking late or early will still shield Riddick from some damage, but a perfectly-timed block minimizes the damage the most.
For the first section of the game, Riddick interacts with the prison inmates and guards, while he plots his big escape. Riddick completes tasks given to him by inmates and corrupt guards, in order to give him a leg up over others. He does quests to obtain UD Credits (Butcher Bay's currency), Cigarettes, or weapons. The majority of the game is played in first-person, with certain actions causing the camera to shift to third-person, such as climbing or shimmying railing.
There are also some stealth mechanics in the game. Crouching in a dark spot will cause the view to take on a more fish-eyed look, and the color on-screen will tint blue if Riddick is hidden from enemies. Sneaking out of the darkness and attacking enemies from behind is far more effective and damaging than fighting them head-on.
| Weapon | Description | Clip
Size||Ammo Type||Features / Special Moves||Wielded by | |||
|---|---|---|---|---|---|
| Tranquilizer Gun | Although not lethal, this weapon will incapacitate enemies with a single shot. | 1 | High-voltage Shock Darts | Fall on your unconscious foes while they're down and crush their skulls with this weapon. | |
| Gun | This is your basic handgun, and it's quite weak. But it's still better than nothing when you can't get close to an enemy. | 14 | 9mm Uranium-core Bullets | * Maximum Security Light Guards
| |
| Shotgun | This semi-automatic, gas-operated assault shotgun reloads pretty fast and is, of course, very useful and effective at close range | 8 | 7mm Tungsten Buckshot | <div class="js-item-cage">Flashlight</div> | * Maximum Security Light Guards
|
| Assault Rifle | This is a powerful and fully automatic rifle, but it is however DNA-encoded to the soldier wielding it, so you won't be able to use it early in the game. | 38 | 9mm Mercury Twin-Tipped Bullets | <div class="js-item-cage">Flashlight</div> | * Maximum Security Light Guards
|
| Prototype Rifle | The Prototype Assault Rifle is an incredible rapid-fire powerful weapon and uses the same type of ammo as its "twin-gun". | 14 | 9mm Mercury Twin-Tipped Bullets | <div class="js-item-cage">Flashlight</div> | |
| Mini-Gun | This Fire Supression Weapon is without a doubt the most powerful weapon in the game, and will mow down your enemies like butter. | 4000 | 10mm Mercury Twin-Tipped Bullets | * Riot Guards | |
| Grenades | These grenades take a little moment before exploding, so make sure to try and calculate your enemies' trajectory before you throw them. | * Maximum Security Light Guards
|
The PC (Platform) version of Escape from Butcher's Bay was known as the developer's cut. This version allowed PC gamers to play the game in a higher resolution and added other new elements such as a developer commentary and a new mech sequence. This release is similar in fashion to added bonus releases such as Metal Gear Solid 3: Subsistence and Metal Gear Solid 2: Substance.
On April 7, 2009, a remake of Escape From Butcher Bay was released for the Xbox 360 (Platform) and PS3 under the title Assault on Dark Athena. It includes a better graphics engine, multiplayer, and the extended vehicle segment from the Director's Cut version.
The original score for Chronicles of Riddick: Escape from Butcher Bay was composed by Gustaf Grefberg (Person) and is free to download.
No numerical order for the tracklist is known, so tracks are listed in alphabetical order instead.
| Track | Song Title | Running Time |
|---|---|---|
| <div class="js-item-cage">01</div> | <div class="js-item-cage">Beast Within - Action</div> | 01.32 |
| <div class="js-item-cage">02</div> | <div class="js-item-cage">Beast Within - Sneak</div> | 01.32 |
| <div class="js-item-cage">03</div> | <div class="js-item-cage">Code Red - Action</div> | 03.00 |
| <div class="js-item-cage">04</div> | <div class="js-item-cage">Code Red - Sneak</div> | 03.00 |
| <div class="js-item-cage">05</div> | <div class="js-item-cage">Critters - Action</div> | 02.00 |
| <div class="js-item-cage">06</div> | <div class="js-item-cage">Critters - Sneak</div> | 02.00 |
| <div class="js-item-cage">07</div> | <div class="js-item-cage">End Credits</div> | 08.02 |
| <div class="js-item-cage">08</div> | <div class="js-item-cage">Pope Joe Theme</div> | 01.45 |
| <div class="js-item-cage">09</div> | <div class="js-item-cage">Prison Break - Action</div> | 02.11 |
| <div class="js-item-cage">10</div> | <div class="js-item-cage">Prison Break - Action</div> | 02.11 |
| <div class="js-item-cage">11</div> | <div class="js-item-cage">Showdown - Action</div> | 01.22 |
| <div class="js-item-cage">12</div> | <div class="js-item-cage">Showdown - Sneak</div> | 01.22 |
| <div class="js-item-cage">13</div> | <div class="js-item-cage">The Arrival</div> | 03.08 |
| <div class="js-item-cage">14</div> | <div class="js-item-cage">Butcher Bay Slam (mix)</div> | 02.59 |
| <div class="js-item-cage">15</div> | <div class="js-item-cage">Desert All Around (mix)</div> | 03.23 |
| <div class="js-item-cage">16</div> | <div class="js-item-cage">Exploration (mix)</div> | 06.19 |
| <div class="js-item-cage">17</div> | <div class="js-item-cage">I Can Escape Anything (mix)</div> | 03.05 |
Escape from Butcher Bay was highly praised for its voice acting and also for the fact that very few actors were asked to reprise roles, thus giving almost every single character a different feel and voice approach. To top it up it is probably worth pointing out that there's a handful of "stars" in the cast.