839: Weird Bird Prison
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Official U.S. PlayStation Magazine Issue 67
Demo Derby
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Game » consists of 9 releases. Released November 2004
Running at 60 FPS is standard for arcade & PC games, but hardware restrictions of consoles often force developers to aim for lower framerates in order to preserve visual detail or allow greater scale. 3D console games hitting 60 FPS are thus uncommon, though the trend of re-releasing games on newer hardware has technically resulted in more 3D console games hitting 60 FPS.
A secondary mode in a fighting game that assumes a either 2D or third-person perspective as the player runs around an environment fighting enemies
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Games that feature more than one style of Game Over screen. Alternate Game Over screens are often used when the player loses in specific ways.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
Neglectful and/or abusive parents and parental figures.
Bicycle kick, chalaca, chilena, overhead kick, or scissors kick is a move in soccer, which is made by throwing the body up into the air, making a shearing movement with the legs to get one leg high overhead to reach the ball (in original head height), which gets kicked backward.
An option that makes the physical character models in the game have enormous heads, and occasionally equally oversized arms. Usually accessed through a cheat code.
The ability to stop or reduce the damage from an oncoming attack.
Some games have inspired the creation of literature.
AI Bots are computer-controlled game characters that substitute for characters that are otherwise typically played by a human, and are most commonly found in multiplayer games.
A boxer is someone who participates in the sport of boxing.
Bounces in the character view and items purchase page.
A physics simulation or manual animation of a character's posterior.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
When a venue in a fighting or wrestling game is enclosed around the combatants. This generally prevents ring-outs.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Circle-strafing is strafing around a target while facing it. This is useful for disorienting the target's aim, making for an easier kill.
A character in a game who uses unorthodox moves, and who likes to play 'practical jokes' on opponents. This makes losing to him/her all the more humiliating.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
Typically found in fighting games, combos are a series of strung-together moves.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
Games that give the player only a limited amount of time to choose whether to continue or not. This concept is most often seen in arcade titles and their home ports.
Due to crafty camera angles and conveniently placed objects in the environment, the nudity in the scene is obscured from view.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
The ability to counter a move.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
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