Super High Impact
GAME » on September 30, 1991
A follow-up to the 1990 arcade-style football game High Impact Football, with more over-the-top slams and fights, more plays to choose from, and player-based recordkeeping.


Overview

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Super High Impact is a belt-scrolling football game developed and released by Midway for arcades in 1991, with Tecmo (Company) releasing it in Japan.

A direct follow-up to the 1990 game High Impact Football (Game), Super High Impact builds on the original with new gameplay features (such as multi-page playbooks, an instant replay system, player-based persistent statkeeping, and difficulty selection), updated graphics, a revamped soundtrack (including digitized arrangements of "Rock and Roll Part 2" and "Sirius"), and a system for dispensing real-life trading cards.

Keeping with the original's fast-paced, arcade-style nature, the game features more over-the-top elements, such as more impactful slams (sometimes showing a "Hit-O-Meter") and a bonus "Fight!" button-mashing mini-game. This was later built upon with the series's 3D successor, NFL Blitz (Game).

The game later received home conversions for the Sega Genesis and Super Nintendo Entertainment System (Platform), the former ported over by Iguana Entertainment and published by Arena Entertainment (Company) in 1992 and the latter ported over by Beam Software (Company) and published by Acclaim in 1993.


Teams

All of the teams from the original High Impact Football return, with the exception of Team Canada. In its place are four new teams (Oakland, Cincinnatti, Vegas, and Buffalo).

  • Atlanta
  • Chicago
  • Denver
  • Detroit
  • Kansas City
  • LA
  • Miami
  • New York
  • Pittsburgh
  • San Fran
  • Texas
  • Washington
  • Team Africa
  • Oakland
  • Europa
  • Cincinnatti
  • Vegas
  • Buffalo

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