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Street Fighter: The Movie is a 2D fighting game developed by Incredible Technologies and released by Capcom (Company) for arcades in June 1995.
It is a video game adaptation of the 1994 action film Street Fighter, itself based on Capcom's fighting game series of the same name. It features digitized actors in a similar fashion to the Mortal Kombat series, with most of the playable fighters portrayed by the actors who portrayed them in the film (most notably Jean-Claude Van Damme as Guile (Character)).
Similar to the film, the game's story is a very loose retelling of the plot of Street Fighter II: The World Warrior. Rather than an international martial arts tournament, the plot follows a counter-insurgency between the Allied Nations (led by Colonel William F. Guile) and the forces of dictator M. Bison in the fictional Southeast Asian nation of Shadaloo (Concept), with most of the original characters receiving new backstories and motives.
Its gameplay is loosely based on that from Super Street Fighter II Turbo (Game), with a greater emphasis on juggling and animation canceling. All of the returning Street Fighter characters gained new exclusive special and super moves, along with new techniques (such as throw escapes, throw reversals, guard-cancel counter-attacks, and limited-use health regeneration). The game also includes some new exclusive characters, including minor film character Sawada and several masked Bison Troopers, and a hidden 2v2 "Tag Team" mode.
The game was ported to the Sony PlayStation and Sega Saturn by Capcom themselves, re-using the same digitized sprites as the arcade version while using a new re-built gameplay engine that closer resembles that from Super Street Fighter II Turbo. This version is notable for introducing enhanced special moves (based on that from Darkstalkers: The Night Warriors) to the series, includes a new set of stages (with a new soundtrack), and features a dedicated Story Mode (known as "Movie Battle", with Guile as the only playable character and limited branching paths). It was released in August-September 1995, with the overseas versions released by Acclaim and the Japanese version released by Capcom. The Japanese version was re-titled Street Fighter: Real Battle on Film to avoid confusion with Street Fighter II Movie (Game).
Most of the roster from Super Street Fighter II Turbo (Game) appears in the original Arcade version of the game, with the only exceptions being Blanka (Character), Dhalsim (Character), Dee Jay (Character), Fei Long (Character), and T. Hawk. Both Blanka and Dee Jay were later added in the Home versions. Each fighter is portrayed by the same actor as in the film, with the exception of M. Bison (who is played by the actor's stunt double due to his illness).
Both versions of the game include a new fighter: Japanese soldier Sawada (a minor character in the film played by Japanese actor Kenya Sawada). The arcade version also features its own exclusive character: the masked Bison Trooper Blade (played by the game's art director). The game also includes three hidden palette swapped variations of Blade (Arkane (Character), Khyber (Character), and F7 (Character)).
It is the only game in the series where Balrog (Character), Vega (Character), and M. Bison are addressed by their swapped western names in the Japanese version (rather than their original names), requiring Capcom to put their original names alongside their western names in the Japanese instruction cards and manuals. The arcade version is also the only game in the series where Akuma is addressed by his western name in the Japanese version.
In the Ryu, Ken and Akuma endings, the name of Ryu and Ken's master and Akuma's brother is Sheng Long (Character) and not Gouken (Character).