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    Strange Odyssey

    Game » consists of 47 releases. Released 1979

    The sixth game of the Scott Adams text adventures series. This time the player, marooned at the edge of the galaxy, has stumbled on the ruins of an ancient civilization complete with fabulous treasures and unearthly technologies.

    Short summary describing this game.

    Walkthrough

    (Start in a one man scoutship) Go Down (to storage hold) Get Suit, Get Phaser, Get Shovel, To Destroy, Go Up (to a one man scoutship) Push Red, Go Door (to a small airlock) Wear Suit, Push Red, Go Door (to outside the airlock on a ledge) Jump (on a small planetoid) Go North, Go North, Go Cave (You are now in a large cavern) Shoot Boulder, Go Light (you are now in a strange hexagonal room) Remove Suit, Drop Phaser, Pull Rod, Push Rod, Pull Rod, Push Rod, Pull Rod, Push Rod, Pull Rod, Push Ro, Touch Plastic, Wear Suit, Go Light (to the Alien Art Museum)

    Get Painting (You've got Treasure # 1 – RARE ALIEN PAINTING)

    Get Sculpture (You've got Treasure # 2 – ALIEN SCULPTURE)

    Go Light (to the strange hexagonal room) Remove Suit, Wear Goggles, Look Painting, Drop Painting, Drop Goggles,

    Get Belt (You've got Treasure # 3 – STRANGE ALIEN BELT)

    Drop Sculpture, Pull Rod, Push Rod, Touch Plastic, Wear Belt, Drop Shovel, Twist Buckle, Wear Suit, Go Light (to a deserted Jovian mining colony)

    Get Brandy (You've got Treasure # 4 – ANCIENT FLASK SAURIAN BRANDY)

    Go Light (to the strange hexagonal room) Drop Brandy, Go Light (to a deserted Jovian mining colony) Get Metal, Go Light (to the strange hexagonal room) Remove Suit, Twist Buckle, Drop Belt, Drop Metal, Get Shovel, Get Phaser, To Stun, Pull Rod, Touch Plastic, Push Rod, Pull Rod, Push Rod, Touch Plastic, Go Light (to a large grassy plain at edge of a jungle) Dig, Get Pick, Drop Shovel, Go Jungle (you are now in a strange jungle) Go East (to the ruins of an intergalatic ZOO) Save Game, Shoot Hound, Get Hound, Go South (to a strange jungle) Go West (to a large grassy plain at edge of a jungle) Go Light (to the strange hexagonal room) Pull Rod, Push Rod, Touch Plastic, Wear Suit, Go Light Go West (into a methane snow storm) Drop Hound, Wake Hound, Go West (into a methane snow storm) Pick Mound, Shoot Hound,

    Get Diamond (You've got Treasure # 5 – RIGILIAN ICE DIAMOND)

    To Destroy, Shoot Mound, Go North (into a methane snow storm) Go North (into a methane snow storm) Go Light (to the strange hexagonal room) Remove Suit, Drop Pick, Get Brandy, Get Belt, Get Painting, Pull Rod, Touch Plastic, Push Rod, Touch Plastic, Wear Suit, Go Light (to a large cavern) Go Up (onto a small planetoid) Go West (on a small planetoid) Go Ship (to a small airlock) Remove Suit, Drop Brandy, Drop Diamond, Drop Belt, Drop Painting, Wear Suit, Push Red, Go Door (to outside the airlock on a ledge) Jump (onto a small planetoid) Go North (on a small planetoid) Go North (on a small planetoid) Go Cave (to a large cavern) Go Light (to the strange hexagonal room) Get Metal, Get Sculpture, Break Rod, Go Light (to a large cavern) Go Up (on a small planetoid) Go West (on a small planetoid) Go Ship (to a small airlock) Push Red, Remove Suit, Go Door (to a one man scoutship) Go Down (to a storage hold) Open Hatch, Go Crawl (to a maintenance crawl way) Put Rod, In Holder, Go Up (to a storage hold) Drop Hatch, Drop Metal, Go Up (to a one man scoutship) Push Red, Push Blue, Push Red, Go Door (to a small airlock) Drop Suit, Get Diamond, Get Belt, Get Painting, Get Brandy, Push Red, Go Ship (to a storage hold of the mother ship) Drop Belt, Drop Brandy, Drop Diamond, Drop Painting, Drop Sculpture, Score.

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