- Name
- Apple II
- Abbreviation
- APL2
- Release Date
- June 1977
- Manufacturer
- Apple Inc. (Company)
- Launch price
- $1,298.99
- Install base
- 6,000,000
- Online service
- No
- Aliases
Platform Images Related Pages
Overview
Though the designs of the Apple-1 and later the Apple ][ were basically Steve Wozniak's efforts alone, Steve Jobs (Person) played a very important role in establishing the visual appearance of the Apple ][. While Wozniak wouldn't think twice about extra wires hanging about on a computer that worked, Jobs knew how to make an appealing package for people outside the once very niche computer enthusiast group. The Apple ][ was made to look quite different from other similar machines on the market. It had a much more user-friendly aesthetic. It almost looked like a typewriter but at the same time was "futuristic" enough to clearly be seen as a computer. The case was user-friendly as well. It was easily removable which was rare at the time. Most similar devices warned against any type of self-service and didn't welcome exploration.
The Apple ][ and Gaming
Since Steve Wozniak designed the Apple ][ to be a gaming machine, it ended up being really successful as one. There were
- Paper Boy
- Dig Dug (Game)
- Donkey Kong (Game)
- Maniac Mansion (Game)
- Bad Dudes (Game)
- A Mind Forever Voyaging (Game)
- Aliens:The computer game
- Arkanoid (Game)
- Arkanoid II
- Dynasty
- Depth Charge
- F-15 Strike Eagle
- Impossible Mission (Game)
- Impossible Mission-II (Game)
- Prince of Persia (Game)
- Star Trek: The Kobayashi Alternative
Most commercial software was provided on 5.25" floppy diskettes, but the earliest and cheapest disk drives of the era could only read one side at a time. This resulted in larger games being shipped on multiple, more expensive double-sided diskettes, and because there was no hard drive to install the software on to it, prompts would appear instructing the user when to swap or flip the diskettes to continue. Even though the graphics were often pared down as the Apple ][ became older, it still provided Apple owners with roughly the same experience of these games. The Apple ][, along with machines like the Amiga (Platform), the Atari 400 and 800, and the Commodore 64 (Platform) (to an extent), single-handedly drove the microcomputer gaming era beginning in the late 70s.
Hardware Details
The Apple ][ was a very versatile computer in terms of hardware and software. The Apple ][ was actually the leader as a platform for launching new and unique hardware gadgets for quite some time after its initial launch in 1977. The popularity of the Apple ][ series kept it on the cutting edge of hardware/peripheral development until about 1991. That's nearly 15 years of hardware development for a single platform. Standard hardware components were included the Apple ][, such as keyboard, RAM, CPU, etc. The first Apple ][ models were built and shipped with 4K of memory, upgradable via expansion ports up to 48K. The Apple ]['s various expansion ports proved very useful for the many possible hardware upgrades to come in the future. Hardware expansions were very common despite not always being very compatible or universal. Some of the general "upgrades" one could purchase and install included:
- Interface Cards
- Video Cards
- ROM/RAM expansion cards
- Co-Processors
- Accelerators
- Printers
- Alternate Input Devices (joysticks, paddles, etc.)
The earliest Apple ][ keyboards are notable for not having a CAPS LOCK key, because the system typeface included in ROM had no lower-case letters. Graphical fonts could be used by applications to overcome this limitation, as the keyboard did have a Shift function for typing symbols placed above the number row. The Apple logo on the case was emblazoned with a rainbow of stripes to signify the system's ability to produce color. Display monitors sold with the Apple ][ were generally monochrome, commonly in green or amber. The video capabilities of the system, however, were based on the NTSC video standard. Hooking up a normal household television to the computer would allow for compatible games and applications to display in a small but variable color palette, depending on the video mode used and the technique of signal modulation.
Hardware Evolution and New Models
Apple ][ Plus
The inclusion of the BASIC programming language in every model sold, rather than having to purchase it separately, provided a greater opportunity for every end user to explore programming and naturally game development on the system. Computer enthusiast magazines of this era would often include several pages of BASIC code that a user would painstakingly type in by hand, to run various utility or entertainment programs, some even including primitive graphics. In the event of an error in the printed code, a user could attempt debugging, or simply wait for the next magazine issue to print a correction.
- 221 B Baker St. (Game)
- 2400 A.D. (Game)
- 3 Pack (Game)
- 5 Minutes to Burn Something! (Game)
- 50 Mission Crush (Game)
- A Change in the Weather (Game)
- A Mind Forever Voyaging (Game)
- A.E. (Game)
- A.I. An Experience With Artificial Intelligence (Game)
- ALF: The First Adventure (Game)
- Accolade Comics (Game)
- Ad Verbum (Game)
- Adventure Construction Set (Game)
- Adventure Master (Game)
- Adventure Series (Game)
- Adventure Value Pack #1 (Game)
- Adventure Value Pack #2 (Game)
- Adventure Value Pack #3 (Game)
- Adventure Value Pack #4 (Game)
- Adventureland (Game)
- Age of Adventure (Game)
- Agent USA (Game)
- Airheart (Game)
- Aisle (Game)
- Akalabeth: World of Doom (Game)
- Alcazar: The Forgotten Fortress (Game)
- Alfredo's Stupendous Surprise (Game)
- Ali Baba and the Forty Thieves (Game)
- Alice in Wonderland (Game)
- Alien Addition (Game)
- Alien Typhoon (Game)
- Aliens: The Computer Game (Game)
- Alkemstone (Game)
- All Roads (Game)
- All Things Devours (Game)
- Alter Ego (Game)
- Alternate Reality: The City (Game)
- Alternate Reality: The Dungeon (Game)
- Amazon (Game)
- Anchorhead (Game)
- Ancient Legends (Game)
- Andromeda Awakening (Game)
- Andromeda Conquest (Game)
- Ankh (Game)
- Anna's Gram (Game)
- Apple Cider Spider (Game)
- Apple Panic (Game)
- Archon II: Adept (Game)
- Archon: The Light and the Dark (Game)
- Arcticfox (Game)
- Ardy the Aardvark (Game)
- Arex (Game)
- Argos (Game)
- Arkanoid (Game)
- Arthur: The Quest for Excalibur (Game)
- Artillery (Game)
- Asteroid (Game)
- Attack of the PETSCII Robots (Game)
- Augmented Fourth (Game)
- Autobahn (Game)
- Autoduel (Game)
- Axis Assassin (Game)
- Aztec (Game)
- B-1 Nuclear Bomber (Game)
- B-24 Combat Simulator (Game)
- BC's Quest for Tires (Game)
- Back 40 III (Game)
- Bad Dudes (Game)
- Balance of Power (Game)
- Ballblazer (Game)
- Ballyhoo (Game)
- Balrog Sampler (Game)
- Baltic 1985 (Game)
- Bandits (Game)
- Bard's Tale (Game)
- Batman: The Caped Crusader (Game)
- Battle Chess (Game)
- Battle Cruiser (Game)
- Battle Group (Game)
- Battle for Normandy (Game)
- Battle of Antietam (Game)
- BattleTech: The Crescent Hawk's Inception (Game)
- Battles of Napoleon (Game)
- Battlezone (Game)
- Beach Head (Game)
- Beach Head II: The Dictator Strikes Back! (Game)
- Beast War (Game)
- Beer Run (Game)
- Being Andrew Plotkin (Game)
- Below the Root (Game)
- Beneath Apple Manor (Game)
- Beneath the Pyramids (Game)
- Beyond Castle Wolfenstein (Game)
- Beyond Zork: The Coconut of Quendor (Game)
- Bigger Than You Think (Game)
- Black Belt (Game)
- Blue Chairs (Game)
- Bolo (Game)
- Bomb Alley (Game)
- Bongo's Bash (Game)
