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Season of Ice is the first Spyro game developed for the Gameboy Advance. Other handheld versions of Spyro have solely been 2D platformers, but Season of Ice presents platforming from an isometric view allowing for more exploration in the game. The developers said they wanted to create a game that has more similarities to the Playstation versions of Spyro rather than handheld versions.
The evil Grendor set out on as task to harm Spyro's land. Grendor's original plan failed so he decides to capture all the fairies in the land and encase them in ice. Spyro (Franchise) and Sparx set out on a journey to rescue all the fairies and defeat Grendor.
Season of Ice is played in an isometric perspective to simulate 3D. Spyro will walk throughout the land in search of fairies and different collectibles. There are some platforming elements that play similarly to Super Mario RPG. The game is also broken down into many different mini games. The most prominent mini games are Spyro's flying stages and Sparx shooting stages. The flying missions are played from behind Spyro's back you basically navigate to collect items and avoid different obstacles. Sparx stages play like an overhead arcade shooter, where you point Sparx in different directions blasting enemies with fire.
As with previous entries in the series Season of Ice continues the tradition of having multiple hub worlds each with their own levels attached to them.