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Game » consists of 5 releases. Released Sep 06, 2001
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
Game within a game. Can either have no effect on other portions of the primary game or have drastic impacts. In order to qualify as a meta game it must be outside the normal experience and have seperate rules that govern it.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
Some action-oriented games make use of motion capture technology to make character's movements realistic.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Normal mapping is an integral part in making believable visuals. Using advanced surface information in conjunction with light information, an artist is able to define an incredible amount of detail on any low polygon model.
A persistent world is a game environment that is permanent and dynamic. This is seen in many MMO's.
Police are paid protectors who enforce the law through legal use of force. They are supposed to help ensure public safety and social order. Their motto is to protect and to serve.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Product placement is the act of using branded products in high visibility settings inside movies and games in exchange for special consideration, financial purchases or otherwise. In recent years, it has become more apparent.
Quest tracking is a common theme in RPGs and open-world adventure games, whereby the game monitors, records, and occasionally directs the player as to his next mission.
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Realism is where a game attempts to accurately mimic real life through gameplay mechanics and visuals. For example, realistic shooters, such as Operation Flashpoint, Full Spectrum Warrior, or Brothers in Arms, typically focus upon squad tactics, i.e. suppressive fire and flanking.
A red herring is a plot device used to mislead or distract someone from what's really going on in the story. It could be a false clue or over-emphasis of another character. Red herrings can add a surprise or make a challenge tougher.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
Classic form of numbering that gives things a more regal feel.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Shaving is the act of using a shaver or razor and cream to remove unwanted hair from the body.
These games are designed to be played by one person, and one person only.
When a game lets you sit down somewhere for no other reason than to simply sit down. Often seen in MMORPGs as a way of hanging out and talking to friends.
A box, sphere, or hemisphere surrounding a level or map textured with a background image to make the level look larger than it actually is.
Sleeping is a common trope for many games, but this page is dedicated to those who take the time to put a character under the covers where they belong.
Protagonists that have gravity defying hair styles and often appropriately spikey personalities.
Games that explicitly reference a sequel at the end of the game.
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