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Game » consists of 1 releases. Released Mar 24, 2005
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Whether it's a section of a game, a mission prelude or just a scary premonition; dreams are a common occurrence within video games.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
An unofficial translation of a video game, created by people not associated with the original development team.
A device used in many games with vast open worlds, to travel instantaneously from one place to another. It sometime appears in the form of an item or skill.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A plot device where innocent characters are killed. Sometimes players forced to watch it happen and can do nothing to prevent it.
A home away from home, mobile base and more.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Digital re-releases of PlayStation 2 games for later Sony-branded game systems.
A broad spectrum of games can be described as remakes, from straightforward graphical overhauls to extensive revision of gameplay and story elements. In the most basic sense, a remake keeps the original's core gameplay and plot but makes significant changes to peripheral aspects.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
What lies ahead, and is distant from the present.
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