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    SCUMM

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    SCUMM is an acronym for Script Creation Utility for Maniac Mansion. SCUMM is scripting language developed internally at LucasArts to help streamline the creation of graphic adventure games.

    Short summary describing this concept.

    SCUMM last edited by fezz on 05/30/21 04:26PM View full history

    Overview

    SCUMM in action
    SCUMM in action

    SCUMM, meaning Script Creation Utility for Maniac Mansion, was developed by Ron Gilbert in 1987 for the LucasArts, then Lucasfilm Games, adventure game Maniac Mansion. Since then SCUMM has been used for numerous adventure games aimed at a variety of different audiences.

    Design

    In most SCUMM games the player controls an inventory that can be filled with various objects found throughout the game. Using a variety of verbs, that usually include and stem out from talk, pick up, open, and look, the player can interact with the ingame world. Eventually in games like The Curse of Monkey Island these actions had been whittled down to various icons such as eye, hand, and mouth. In most games in order to solve puzzles the player must use certain inventory items with other ingame objects.

    Versions

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    Zak McKraken is an early example of the SCUMM engine

    Version 0

    -Used for Maniac Mansion

    Version 1

    -Used only for Zak McKraken and the Alien Mindbenders

    Version 2

    -Only used for updated releases of Zak McKraken and Maniac Mansion

    Version 3

    -Used for Indiana Jones and the Last Crusade: Graphic Adventure

    Version 4

    -Used for The Secret of Monkey Island and some releases of Loom

    Version 5

    -Used for Monkey Island 2: LeChuck's Revenge and Indiana Jones and the Fate of Atlantis

    Version 6

    -Used for Maniac Mansion: Day of the Tentacle and Sam & Max Hit the Road

    Version 7

    -Used for Full Throttle and The Dig

    Version 8

    -Used for Curse of Monkey Island

    LucasArts finally gave up SCUMM when they created the GrimE engine for Grim Fandango and Escape from Monkey Island.

    Platforms

    SCUMM was used on the 3DO, Amiga, Apple II, Atari ST, CDTV, Commodore 64, Apple Macintosh, NES, Microsoft Windows, Sega CD, and TurboGrafx-16/PC Engine.

    Revival

    The Secret of Monkey Island: Special Edition, a remake of the original for Xbox live Arcade and PC uses the SCUMM engine.

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