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When the player's death is addressed and integrated in-game as a part of the player's continuing story. This often involves reincarnation of sorts, or the player continues by moving on to a different character.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
When characters shed tears - often due to extreme sadness.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
A pervasive feeling of sadness, perpetual boredom, or both, which can dramatically affect a person's life.
Someone who investigates unsolved crimes and other mysterious happenings, either for a living, as a hobby, or simply by chance.
Games that involve characters who must find their way out of a sinking car.
Literally meaning "black film," film noir is a term used primarily to describe stylish Hollywood crime dramas. This unique style of storytelling and cinematography is often incorporated into video games.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
Toilets that can be used in-game. Neat, but easily abused, which seriously impacts virtual water conservation.
"Hand to hand. It is the basis of all combat." -Gray Fox
Kidnapping is often used in videogames as a motivation for the protagonist to venture into unknown worlds and fight seemingly hopeless battles.
The act of killing a child is considered taboo in most games. There are, however, some games that allow this breed of tomfoolery.
This concept applies to any game protagonist who through the course of the game's story becomes physically and permanently maimed in some way (by losing an eye, an hand or other body part). They may receive an artificial replacement but the character remains physically changed through the course of the game.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
This concept is for games in which at least one of the main characters is male.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
One who murders three or more people within a relatively short time span.
A person incapable of feeling emotion and empathy, though they may fake displaying such in order to fit into society. Their inability to empathize make them potentially dangerous as they lack the ability to feel guilt or remorse for cruel acts committed against others.
A protagonist who betrays his or her allies.
You don't know how to play our game, so we'll teach you how.
Don't believe anyone. There's more going on here than is immediately apparent.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
When a protagonist chooses to walk as a default instead of jogging or running. The character will opt to walk even with a full tilt of the control stick.
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