Sanctum
GAME » on April 15, 2011
Sanctum combines first-person shooter action with the strategic elements of tower defense games.


Overview

Sanctum is a tower defense game played from the first-person perspective developed by Coffee Stain Studios (Company), built on Unreal Engine 3 (Concept). You play as Skye, an elite soldier protecting her home town of Elysion One from a devastating alien horde.


Gameplay

The game is split between a building phase and an extermination phase.


Building Phase

Players build and upgrade eight different towers, as well as having the ability to upgrade Skye's three weapons.


Upgrading

During the building phase, players have to option to upgrade their towers and their weapons. Both towers and weapons have five levels of upgrades, each costing more than the last.


Extermination Phase

Waves of varying creatures will then attempt to reach the core in the extermination phase, and the player's mission is to prevent them from doing so. The player controls Skye to provide support to the towers built during the building phase. Waves are formed of either a single enemy type or a combination of two.


DLC

Sanctum's debut DLC was released on 26th September, 2011. Content included two new maps and three extra towers. In addition to the DLC, a free update entitled Elysion One Overrun! brings two more towers, a new map, and an extra weapon for Skye. A Second DLC Map pack was released on October 12, 2012.


Towers

1909521-sanctum_240x400_antiair.jpg

Anti-Air

Anti-Air launches missiles at the enemy and causes blast damage to any target within the area.


Level Upgrade Damage per Hit Damage per Second Shots per Second Range Area of Effect Upgrade Cost Sell Price
1 90 45 0.5 10.4 2.0 --- 19
2 200 100 0.5 11.0 2.3 50 57
3 400 200 0.5 11.7 2.6 100 132
4 790 395 0.5 12.3 2.6 200 282
5 1580 790 0.5 13.0 2.6 400 582
6 3200 1600 0.5 13.6 2.6 800 1182


1909530-sanctum_450x350_gatling.jpg

Gatling

Makes up for its poor accuracy with a high rate of fire. Gatling is ideal at short distances.


Level Upgrade Damage per Hit Damage per Second Shots per Second Range Spread Upgrade Cost Sell Price
1 4 36 9.0 3.9 9.1 --- 8
2 8 89 11.1 4.0 9.1 20 23
3 13 163 12.5 4.1 9.1 40 53
4 21 298 14.2 4.2 9.1 80 113
5 39 647 16.6 4.3 9.1 160 233
6 80 1328 16.6 4.4 9.1 320 473


1909527-sanctum_325x350_lightning.jpg

Lightning

Lightning discharges powerful bolts of electrical energy. At level 3 and level 5, Lightning will also produce a respective second and third damaging bolt that spreads out to other enemies.


Level Upgrade Damage per Hit Damage per Second Shots per Second Range Bolt Damage* Upgrade Cost Sell Price
1 155 47 0.3 2.4 155 --- 15
2 360 108 0.3 2.5 360 40 45
3 720 216 0.3 2.6 480, 240 80 105
4 1440 432 0.3 2.7 960, 480 160 225
5 2975 893 0.3 2.8 1700, 850, 425 320 465
6 6125 1838 0.3 2.9 3500, 1750, 875 640 945


1909528-sanctum_390x300_mortar.jpg

Mortar

This powerful tower fires explosive rounds over large distances, but is rendered useless if the enemy draws near.


Level Upgrade Damage per Hit Damage per Second Shots per Second Range Area of Effect Upgrade Cost Selling Price
1 30 15 0.5 7.9 1.1 --- 15
2 90 45 0.5 8.0 1.1 40 45
3 180 90 0.5 8.2 1.2 80 105
4 360 180 0.5 8.3 1.2 160 225
5 720 360 0.5 8.4 1.2 320 465
6 1440 720 0.5 8.6 1.3 640 945


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Scatter Laser

Scatter Laser randomly targets any enemy within its vicinity, unleashing high-powered beams with a very high rate of fire.


Level Upgrade Damage per Hit Damage per Second Shots per Second Range Spread Upgrade Cost Sell Price
1 6 30 5 4.2 9.1 --- 15
2 15 75 5 4.3 9.1 40 45
3 30 150 5 4.4 9.1 80 105
4 60 300 5 4.5 9.1 160 225
5 120 600 5 4.6 9.1 320 465
6 240 1200 5 4.7 9.1 640 945


1909584-sanctum_495x275_slowfield.jpg

Slow Field

Slow Field reduces the running speed of all creatures that enter its area of effect. Slowing effect stacks with Skye's freezing weapon.


Level Upgrade Slow Rate Upgrade Cost Sell Price
1 20% --- 15
2 30% 40 45
3 40% 80 105
4 50% 160 225
5 60% 320 465
6 70% 640 945


1909526-sanctum_310x405_televator.jpg

Televator

A teleporter and elevator hybrid, Televator can elevate the player to a higher altitude, and can also teleport the player to its position from any point in the map.


Level Upgrade Purchase Cost Sell Price
--- 4 3


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Block

The most important part of any defence, Block is used to divert enemy forces and provides the foundation for all offensive towers.


Level Upgrade Purchase Cost Sell Price
--- 2 2






2435162-killing_floor.jpg



Killing floor

Level Damage Per Shot Shots Per Second Damage Per Second Buy/Upgrade Price Total Cost Selling Price
1 153 0.3 46 20 20 15
2 459 0.3 138 40 60 45
3 919 0.3 276 80 140 105
4 1835 0.3 551 160 300 225
5 3670 0.3 1101 320 620 465
6 7355 0.3 2207 640 1260 945


2435174-amp_field.jpg

Increases damage dealt to enemies on block.


Amp Field

Level Damage Amp Amp% Per Resource Spent Buy/Upgrade Price Total Cost Selling Price
1 25% 1.25 20 20 15
2 50% 0.83 40 60 45
3 75% 0.54 80 140 105
4 100% 0.33 160 300 225
5 150% 0.24 320 620 465
6 233% 0.18 640 1260 945


2435180-holo.jpg

Increased damage of shots that pass through it.


Holo

Level Damage Increase Buy/Upgrade Cost Total Cost Selling Price
1 28% 10 10 8
2 56% 20 30 23
3 84% 40 70 53
4 112% 80 150 113
5 140% 160 310 233
6 168% 320 630 473


2435191-violator.jpg

Violator

Level Damage Per Shot Shots Per Second Damage Per Second Range Buy/Upgrade Price Total Cost Selling Price
1 92 0.19 17 11 25 25 19
2 265 0.19 50 11.5 50 75 57
3 511 0.20 102 12 100 175 132
4 970 0.21 204 12.5 200 375 282
5 1860 0.22 409 13 400 775 582
6 3550 0.23 817 13 800 1575 1182


2435202-penetrator.jpg

Fires beams that pierce enemies.


Penetrator

Level Damage Per Shot Shots Per Second Damage Per Second Range Buy/Upgrade Price Total Cost Selling Price
1 45 0.2 9 5 10 10 8
2 135 0.2 27 5.3 20 30 23
3 270 0.2 54 5.5 40 70 53
4 540 0.2 108 5.8 80 150 113
5 1080 0.2 216 6 160 310 233
6 2160 0.2 432 6 320 630 473


2435211-248px-kairos.jpg


Slows flying enemies.


Kairos

Level Area of Effect Buy/Upgrade Price Total Cost Selling Price
1 1 25 25 19
2 1.3 50 75 57
3 1.6 100 175 132
4 1.9 200 375 282
5 2.3 400 775 582
6 2.6 800 1575 1182


2435219-drone_tower.jpg


Releases a swarm of drones that attack one enemy at a time.


Drone

Level Damage Per Shot Shots Per Second Damage Per Second Range Buy/Upgrade Price Total Cost Selling Price
1 6 4 24 3.4 20 20 15
2 15 4 60 3.4 40 60 45
3 30 4 120 3.4 80 140 105
4 60 4 240 3.4 160 300 225
5 120 4 480 3.4 320 620 465
6 240 4 960 3.4 640 1260 945


2435223-accelerator.png


Fire rate increased the longer its locked onto a target.


Accelerator

Level Damage Per Shot Shots Per Second Damage Per Second Range Buy/Upgrade Price Total Cost Selling Price
1 80 0.5 40 3.4 20 20 15
2 240 0.5 120 3.4 40 60 45
3 480 0.5 240 3.4 80 140 105
4 960 0.5 480 3.4 160 300 225
5 1920 0.5 960 3.4 320 620 465
6 3840 0.5 1920 3.4 640 1260 945



Weapons

1763703-250px_assault_gun.jpg

Assault Gun

Similar to the Gatling tower, Skye's Assault Gun has a very high rate of fire, but will overheat with prolonged use. Launches grenades with its alternate firing mode, damaging any enemy within its blast radius.


Level Upgrade Damage per Hit Damage per Second Shots per Second Grenade Damage Grenade Hit Area Upgrade Cost
1 9 81 9 40 1.1 ---
2 15 150 10 70 1.1 50
3 27 307.5 11 140 1.1 100
4 54 599.4 11 280 1.1 200
5 80 1000 12.5 560 1.1 400
6 170 2125 12.5 1120 1.1 800


1763704-250px_freeze_gun.jpg

Freeze Gun

Freeze Gun deploys a small orb, slowing the movement speed of any enemy it attaches itself to. Additionally, can completely freeze a small number of enemies in place for a small period of time with its alternate firing mode.


Level Upgrade Slow Percentage Slow Area Freeze Time Upgrade Cost
1 25 0.5 2 ---
2 29 0.5 2.9 50
3 33 0.5 3.8 100
4 37 0.6 4.7 200
5 51 0.6 5.6 400
6 55 0.6 6.5 800


1763705-250px_sniper.jpg

Sniper

Perfect for attacking weak spots for massive damage, Sniper is a high-powered rifle suited for taking down large foes over great distances.


Level Upgrade Damage per Hit Clip Size Damage per Second Upgrade Cost
1 84 1 33.6 ---
2 114 2 69 50
3 163 3 132.2 100
4 264 4 257.5 200
5 492 4 480 400
6 1051 4 1025.5 800


Rex

missile launcher


Level Damage Upgrade Cost Rounds Per Mag Secondary damage
1 204 --- 1 86
2 204 50 2 86
3 287 100 3 121
4 446 200 4 186
5 742 400 5 312
6 1286 800 6 542


Shotgun

Level Damage Per Shell Damage Per Pellet Damage Per Second Damage Per Mag Ammo
1 136 17 150 544 4
2 240 30 264 1200 5
3 416 52 458 2496 6
4 760 95 836 5320 7
5 1360 170 1496 10880 8
6 2912 364 3202 23296 8

Tesla


Level Damage Primary AOE Shots Per Second Secondary Damage Upgrade Cost Damage Per Second
1 5 0.33 10 56x3 --- 50
2 10 0.33 10 112x3 50 150
3 19 0.33 10 216x3 100 190
4 38 0.33 10 432x3 200 380
5 64 0.33 10 691x3 400 640
6 136 0.33 10 1365x3 800 1360



Enemies

Land Enemies

Name Strengths Weaknesses

1763690-250px_blocker.jpg

Blocker
||* Temporary invulnerability||* Low HP
  • Small numbers

1763691-250px_bobble_head.jpg

Bobble Head
||* Immune to body damage
  • Almost immune to turret damage
  • Wavering movement makes it difficult to hit||* Low HP
  • Small numbers

1763692-250px_charger.jpg

Charger
||* Very fast on straight paths||* Very slow went confronted with corners

1763694-250px_hoverer.jpg

Hoverer
||* Immune to frontal damage||* Slow
  • Easy to land critical hits from the back

1763695-250px_runner.jpg

Runner
||* Fast
  • Attack in large numbers||* Low HP

1763696-250px_soaker.jpg

Soaker
||* Very high HP||* Repeated damage
  • Small numbers

1763697-250px_tank.jpg

Tank
||* High HP
  • Reduced damage taken||* Headshots

1763698-250px_walker.jpg

Walker
||* Large numbers||---

1763689-250px_big_walker.jpg

Big Walker
||* High HP||* Easy to land critical hits
  • Headshots
  • Small numbers


Air Enemies

Name Strengths Weaknesses

1763699-dodger.jpg

Dodger
||* Intermittent movement||* Low HP

1763693-250px_glider.jpg

Glider
||* Fast moving||* Low HP

1763687-spore_pod.jpg

Spore Pod
||* Large numbers||* Slow
  • Easy to land critical hits


Soundtrack

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Soundtrack

Sanctum FPS-TD: OST, composed by Gustaf Tivander, was released on 17th August, 2011.

  1. Skye's Theme (5:17)
  2. Below (3:15)
  3. The Wanderers (5:02)
  4. Loek 3 (5:16)
  5. Cloud Control (3:01)
  6. Glider Hunt (4:37)
  7. Spore Gas Serenade (3:41)
  8. Explorer (3:35)
  9. Elysion One (05:10)
  10. Meat Grinder (05:17)
  11. Core Guardians (03:24)

System Requirements

PC

  • Operating System: Windows XP SP2, Windows Vista or Windows 7
  • Processor: 2.0+ GHz Core 2 Duo
  • RAM Memory: 2 GB
  • Hard Disk Space: 2 GB free hard drive space
  • Video Card: Shader Model 3, compatible video card
  • DirectX®: 9.0c or higher
  • Sound Card: DirectX 9.0c compatible, 16-bit

MAC

  • Operating Systen: OS X version 10.6.3 or later
  • Processor: 1.6 GHz (Dual Core) Intel CPU
  • RAM Memory: 2GB
  • Hard Disk Space: 2 GB
  • Video Card: Open GL 3.3 / Shader Model 3 capable graphics card with 256 MB video RAM

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