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The second in the Rick Dangerous (Franchise) series, Rick Dangerous 2 continues the tradition of comedy puzzle platforming and instant death traps with invisible triggers. This game ditches the Indiana Jones motif in the opening scenes opting instead for a Flash Gordon inspired character designs and settings. Released in 1989, it was developed by Core Design and published by MicroStyle (Company). It was favourably by critics of the time.
Rick Dangerous 2 follows the same gameplay mechanics of its predecessor, with some minor tweaks to Rick's abilities and the overall structure of the levels. The most notable change to the game is that the player can now choose to tackle any of the four levels in any order they choose, opening up a fifth and final level once the other four have been completed (however the levels must be completed in order if the player wishes to see the endgame movie). Like the first game, each of the levels have their own distinct themes and enemies. Various references are made throughout the game to the game's final boss, known only as "The Fat Guy," leading to a more cohesive storyline (however marginal) than the first game. Rick's stick, pistol and dynamite have been replaced with a ray gun, a punch and bombs. While the first two changes are purely cosmetic in keeping with the overall tonal shift in the game, the bombs can now be slid as well as merely placed opening up new puzzle situations in the levels.
The game closes on a cliffhanger with the Fat Guy escaping through a teleporter and Rick following him with the caption "What will Rick do next?" No sequel was ever made, despite this game alluding to one.