Retroactive Continuity last edited by solidejake on 06/08/21 11:16PM View full history OverviewRetroactive continuity, more commonly referred to as a retcon or retconning, refers to the act of changing an element or event in an existing storyline to accommodate new storyline events. Oftentimes, this is done so that events that wouldn't otherwise be possible are allowed to take place, but retconning may also be done for the sake of making the existing storyline more coherent and easily understood. Notable Examples of Retcons Portal - The ending sequence was modified on March 3, 2010 through a patch meant to lead the game into the events of Portal 2. Legacy of Kain - The series heavy use of time-travel meant the storyline established in the first game was continuously changed by later games in the franchise. Resident Evil - The series has seen multiple changes to the storyline, either through remakes like the GameCube remake of the original game or through the reinterpretation of existing events in games such as The Darkside Chronicles. Champions Online - Players can Retcon their character's choices. This option lets players respec their character skills and change their previous questing & storyline decisions. Fallout 3 - The Broken Steel expansion added new endings to the original game, making it possible to continue on where the game originally ended with the player character's death. Dragon Age: Origins: Awakening - Set after the events of Dragon Age: Origins, the player is allowed to play through the events of Awakening using a Warden that died. Castlevania: Lament of Innocence - The events of this game, which establish the beginning of the Castlevania timeline, overwrote the characters and events of Castlevania Legends, which had previously set out to do the same. The Elder Scrolls IV: Oblivion - In the Pocket Guide to The Empire, Cyrodiil was described as a vast jungle. However, when the nation of Cyrodiil was featured in Oblivion, the landscape was revealed to be mostly grassland covered with sparse forests.Driv3r - the game's ending involves two characters severely injured in a hospital, and one of them flat-lining. In Driver: San Francisco, which takes place after the events of Driv3r, both characters survive.Metal Gear - The game originally had Solid Snake kill Big Boss in the final showdown before escaping Outer Heaven, which was retconned in Metal Gear 2: Solid Snake with Big Boss surviving. This was further retconned in Metal Gear Solid V: The Phantom Pain where it turns out that Solid Snake actually killed Venom Snake, Big Boss' body double. Font-sizeParagraphHeader 4Header 3Header 2 Quote Link Img Table TweetClean sizeSMLpositionLCRUDchangeCreditDeletesizeSMpositionLRUDchangetitle 1title 2captiondelete×Edit Image TitleTitle: ×Embed ImageWhat size image should we insert? (This will not affect the original upload) Small Medium How do you want the image positioned around text? Float Left Float Right Go to LinkUnlinkChange× Link to Giant Bomb Content AllWiki Franchises Games Accessories Characters Companies Concepts Locations Objects People PlatformsEditorial Videos Podcasts Articles Reviews Features ShowsCommunity Users You can search for any Giant Bomb content. ×Link to a pageAllWiki Franchises Games Accessories Characters Companies Concepts Locations Objects People PlatformsEditorial Videos Podcasts Articles Reviews Features ShowsCommunity Users You can search for any Giant Bomb content. positionUDchangeDeletepositionUDchangeDeletepositionUDchangeDeleteInsert Row UpInsert Row DownInsert Column LeftInsert Column RightDelete RowDelete ColumnbordersonheaderonpositionUDtablemax-widthdelete×Insert TableRows: Columns: positionLCRUDchangeDelete×Embed tweetEnter the URL for the tweet you want to embed.
Log in to comment