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    Retroactive Continuity

    Concept »

    Retcon, as it is more commonly known, is a change in an existing storyline to accommodate future games in the same fiction.

    Short summary describing this concept.

    Retroactive Continuity last edited by solidejake on 06/08/21 11:16PM View full history

    Overview

    Retroactive continuity, more commonly referred to as a retcon or retconning, refers to the act of changing an element or event in an existing storyline to accommodate new storyline events. Oftentimes, this is done so that events that wouldn't otherwise be possible are allowed to take place, but retconning may also be done for the sake of making the existing storyline more coherent and easily understood.

    Notable Examples of Retcons

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    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

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