Ever since the release of the positively superb 2002 remake of the 1996 Resident Evil release, people have been clamoring for its successors amongst the PS1 generation to go under a similar such evolution. Resident Evil 2 perhaps more so than Resident Evil 3: Nemesis, though that too tends to get shuffled in alongside its more beloved predecessor for good measure.
During the years following the release of the remake such wishes were understandable. Given the incredible recreation of the original into a beautifully haunting and atmospheric horror adventure, one that was different enough to feel like its own entity while still managing to feel familiar all the same, it's only logical to then start envisioning just how that would transpire with the latter games. However as the years have gone by, the hunger for a Resident Evil 2 remake has gone on unabated. Hell, it very well might have intensified! But...
Do we really want a Resident Evil 2 remake?
Regardless of what's actually being posted, whenever a Resident Evil-anything crops up from Capcom you're bound to see a handful of comments demanding a remake of Resident Evil 2 (and sometimes Resident Evil 3). Obviously there are going to be people who do simply want a remake of Resident Evil 2 at seemingly at cost, but I feel that for most of the sort of folk who actually comment on Capcom facebook posts or whatever don't actually know what they're even asking for. Because of the sad state the series is in, people asking for Resident Evil 2 to be remade comes across as a sort of involuntary impulse; a shot in the dark as to what might somehow save the series from its own rotting demise. That, and the more appropriate reboot, self-destruct-and-start-anew idea.
However, I again have to wonder if they actually understand what they're even asking for. I would have to assume that a solid majority of RE2 remake yearners are holding on to their memories of the original remake. When they're asking for a remake of Resident Evil 2 they're asking for it to be given the same treatment that the remake underwent. But unfortunately as each year passes us by such a wish has only gotten more and more unfeasible. The idea that Resident Evil 2 could be remade with the survival horror trappings intact is certainly appealing! That it could be designed with the intent to provide a fresh experience that captures that same delicate balance of feeling like its own beast, while preying on the expectations of players who have already played the original, is something I too immediately longed for soon after I had finished the remake.
Unfortunately times have changed, Resident Evil has changed, and perhaps most importantly Capcom have changed. The remake excelled in no small part down to Shinji Mikami's direction, which benefitted from the fact that he was the mastermind behind the very original. However he along with many of the other notable faces of Capcom--including of course RE2 director Hideki Kamiya--have moved on elsewhere.
When I try to realistically imagine what a Resident Evil 2 remake would resemble in this day and age, I think cooperative gameplay, I think over-the-shoulder shooty-shooty, I think gameplay that incentivises you to kill everything in your wake, with zombies dropping ammo and forced combat encounters. I think of what would essentially be Resident Evil 5 in Resident Evil 2 clothing. Now, that's likely what a contingent of Resident Evil 2 fans want, to be able to play the older games but with many of the modern conventions introduced. But I would have to imagine that for those that are seemingly plagued with a nervous tick of randomly screaming for a Resident Evil 2 remake, the idea of Resident Evil 2 being actioned-up inline with the likes of Resident Evil 4 and beyond would be seen as blasphemous.
And really, when you consider the state of the series, who's to say that Capcom could even successfully manage developing a more action-orientated interpretation of Resident Evil 2? Confidence in Capcom, especially when it comes to their efforts with Resident Evil, are at an alltime low. However...
They're trying.
For the longest time, Capcom have spun the whole ''we want to take the series back to its roots'' ad nauseum. It's practically tradition at this point, a rite of passage for the next Resident Evil project to be taken hold and lead into something tangible. While such attempts like the Leon S. Kennedy campaign in Resident Evil 6 make for an especially hilarious fallacy with their supposed aim to ''getting back to their roots'', we do have games such as Resident Evil: Revelations.
Now, I personally don't consider the first Revelations to be particularly stellar, but it was appreciative to see them actually trying. Despite Revelations functioning as a limp mishmash of both styles, leaving it festering and failing to flourish as either a survival horror game or a traditional Resident Evil action-shooter, it was at least a respectable first attempt at bridging the gap - brainstorming a happy medium between the old and new. And with Revelations 2 on the horizon looking to be trying out some new things, then that proves they're willing to experiment further.
Most importantly of all is of course the Remastering of the Remake that is but mere days away from release. If what Capcom have described is true, then they've really gone the full nine yards in sprucing up what is now a classic remaking of a classic. Not only does it of course include all the Ps, but a few of what were once pre-rendered backgrounds have in fact been completely redone in polygons. That may possibly make the aesthetic of the game look a little jarring, but it's important purely for the sake of the effort they're willing to put in. When you note the addition of a more modern analogue control scheme to coexist alongside the tank controls, and it actually gives me pause as to whether a Resident Evil 2 remake could work. Just, not one that is as drastically different from the transition the original saw between 1996 and 2002.
Remaking Resident Evil 2 - The Yummylee Way!
The Ideal
Anyone who knows me shouldn't be too surprised to learn that I'm of the ilk that would most love to see Resident Evil 2 rendered with the same design philosophies as its original release. I'd want it to play with all of the hallmarks of yesteryear, with the notorious mix of camera angles and tank controls. Though that's not to say there couldn't still exist an alternative analogue control scheme like in this REcent REmastering of the REmake... I'M SO VERY SORRY OH LORD SAVE ME.
Hell, they could perhaps even include the option to move and shoot, allowing you to slowly pace backwards or forwards. While your inability to simultaneously move and shoot was pretty key to the third-person shooter design of Resident Evil 4 & 5, allowing you the courtesy for the older games wouldn't alter them too drastically I feel. Just so long as the pace of which you can move while shooting is at walking speed of course. No running 'n' gunning with a FAMAS ala Metal Gear Solid for example. They had already implemented moving & shooting within the classic design in Resident Evil: Outbreak File 2 before hand. In fact they even allowed analogue control, too!
I would also expect a few twists here and there within the gameplay much like how the remake introduced self-defence items. Crimson Heads would certainly have to carry over in particular. Further expanding on the Scenarios system, by most importantly featuring many more decisions that will reflect in the alternate B scenario, would be a must as well.
The tone of the story would still be within the realm of... well, I don't want to see Leon defying the laws of everything like during that laser hall scene in Resident Evil 4. I also wouldn't want them to take themselves too seriously, however. The extreme melodrama of RE6 could get to be a little nauseous, although while the story was needlessly convoluted, the original Revelations managed to recapture the silly spark of the older games with its goofy dialogue and seemingly intentionally strange line readings.
Though when it comes down to it, that Capcom would be willing to remake Resident Evil 2 under these guidelines seems highly unlikely unfortunately.
Survival Horror Shooter-Vania
The other primary alternative is of course with the over-the-shoulder setup and having it function more as a straight shooter. However that too isn't completely without appeal in my eyes. When we consider the recent influx of shooters such as The Last of Us and The Evil Within, and maybe even Alien: Isolation to a certain extent, the 'survival horror shooter' is starting to form into a sub-genre of its own. Capcom have already been taking some obvious cues from The Last of Us with how they're steering the direction for Revelations 2. That could then perhaps work as the blueprint for this hypothetical actioned-up remake of Resident Evil 2.
However they would have to keep the exploration aspect intact. The RPD station in particular would still have to allow you to explore (mostly) at your leisure. Though to account for the higher action-focus, the open nature of the game could then lead into what would basically be a MetroidVania style of shooter. You would not only be acquiring the necessary key items to move on but also upgrades, hidden away behind all sorts of optional puzzle rooms or boss battles or what have you maybe, and they could even add a bit of randomisation to it. Not only with what sort of loot you'd find, but enemy placements, too. That would further strengthen the survival element of this 'survival horror shooter' by way of it forcing the all important aspect of improvisation into the design.
There's also the question of cooperative gameplay. Under my rule, the story would primarily stay single player. However funnily enough what I think would be interesting is if they took a cue from Resident Evil 6. Specifically the cross-campaigns connection. With the Scenarios system still intact, they could then have Leon & Claire occasionally meet up with one another, only the alternate character could potentially be another player who is playing the alternate Scenario. In the original game they never actually fought together, but for the sake of this hypothetical remake idea's higher focus on action, having them working together to best a boss or survive a noticeably tough encounter would fit in without cooperative gameplay being too overbearing.
The randomisation element would ideally promote the concept of replay value, and not to mention the typical suite of unlockables one would expect from a Capcom game, so there'd hopefully be enough people playing to successfully allow such a specific match up.
Playing It Safe
What is the most likely route for Capcom would be what they're doing with the Remastering of the original remake. No, not the remake itself, but the remastering of the remake specifically. So while they wouldn't go to the extent of creating all these new assets and so on, they'd at least be willing to layer on a shiny new coat, while maybe adding in some additional mechanics similarly to the many upgrades Resident Evil: Deadly Silence saw. Y'know, stuff like the 180 degree turn - finally!
Like many of Capcom's games, Resident Evil 2 has seen a lot of porting throughout its time. Many of which include their own additions both big and small. Some like the N64 version featured a mode that would rearrange all of the item placements just like the Advanced mode in Resident Evil: Director's Cut, alongside some new costumes to wear and files to read. Its PC version has itself its own exclusive Hard mode setting at that, and every version from the Dualshock PS1 version (meaning not the very original) has the Extreme Battle minigame, which sort of functions as a very early prototype to the recurring Mercenaries minigame. Sort of...
In any case, if this Ultimate Edition of Resident Evil 2 could compile all of Resident Evil 2's content into one accessible package, alongside all of the other aforementioned bells & whistles, then I know I at least would be content. (pun...)
Oh! Conclusion!
I'm generally sort of torn when it comes to the idea of Resident Evil 2 being remade. As described above, it's clear that I would certainly love to see it get its due, but whether or not modern day Capcom could properly execute any style of interpretation without bungling it all up is tricky to ascertain. After the Resident Evil apocalypse of 2012 it's clear they're trying to make amends, and they're obviously aware of the demand. With them also re-releasing the most survival horror-est of Resident Evils in 2015, then perhaps that's a sign that they understand those classic design philosophies still hold weight for a certain subset of people. Enough that my 'Playing It Safe' hypothetical may come to pass at the very least.
Or perhaps 'Playing It Safe' would in actual fact be that they simply keep their mitts off of Resident Evil 2 and let sleeping zombie dogs lie.
Outro Mosaic
...Also Music:
Log in to comment