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Concept »
The player's own gang in Saints Row. They are lead by Julius, who claims that all he wants is for the other gangs to leave his neighborhood alone.
The act of a married person engaging in a sexual relationship with someone other than his or her own spouse. The adulterous relationship may or may not include feelings of true love.
Games that let you choose the path you take through the story-line.
A bribe is the act of offering money or gifts to a person to gain influence or alter a decision.
Games involving characters that round up local hoodlums for the good of the community.
A game mechanic in which you can interact with another country/civilization. Usually games allow you to declare war, offer peace, trade, etc. using diplomacy.
If not certain demands or conditions are met, demanding workers/citizens may revolt, demonstrate, switch sides, saboteur or stop working altogether. Does mostly occur in real-time strategy games and business simulators.
A Los Santos street gang led by CJ's brother Sean "Sweet" Johnson.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
System in games that are used to alert the player of law enforcement attention and pursuit towards them.
Criminals banded together with a common goal in mind. Can range from a band of thugs to the Mafia.
When one character pretends (or poses, hence the name) to be another character. This is usually done to make the character who is being posed be the scapegoat for crimes.
Many games allow you to add characters to your playable group upon fulfilling certain conditions. This is a central mechanic of many RPG franchises, including Fire Emblem and Suikoden. These can be NPCs or even enemy characters that the player persuades to join their cause, through sidequests or dialogue options.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
A relationship mechanic present in latter games in the Fire Emblem series. Characters may form bonds, granting them stat bonuses when in close proximity on the battlefield.
A gameplay mechanic where the player must make narrative decisions or dialogue choices in real-time, within a certain time limit, with their choice (or lack thereof) affecting the plot. Timed decisions are essentially a form of QTEs (quick-time events), but differ in the sense that they affect the narrative outcome.
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