842: The Harada Line
Giant Bombcast
Unprofessional Fridays
#241 - Is Kurt Quitting Gaming Forever?
GameSpot After Dark
The Community Spotlight 2024.05.25
GB@Nite LIVE! Tickets & Details
The Not-E3 2024 Time Zone Chart
The Community Spotlight 2024.05.18
The Community Spotlight 2024.05.11
Game » consists of 7 releases. Released Nov 05, 2002
A popular mode in racing games in which players drive the various courses mirrored (example, a turn that used to be to the left is now to the right, etc...)
Some creatures have three or more eyes and tend to be monstrous and frightening.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
A partner is someone in a duo that shares the same status and/or billing. In video games, you often switch from one to the other because they have different strengths and weaknesses.
Planet destruction sometimes a gameplay mechanic, sometimes a plot point. Should cover pending as well as actual destruction.
While all games on PlayStation 3 (2009 onwards) and later consoles have trophies, only games deemed large enough get to have the coveted Platinum Trophy for earning every Trophy in the base game.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Radial Menus are menus that appear in a circular pattern to display the options the player has.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Any form of AI that cracks a few jokes or wisecracks behind the protagonist's back. This can include witty insults, sarcastic replies, or just plain old humor in general.
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
A joke or reference that appears throughout a series of games.
Men too tough to cover up their chest.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Sidekicks, different from partners, are less powerful, less important characters who support the main protagonist and generally stick by their side.
Whenever a character is seen in promotional art, or in a cut scene, chances are, they'll be using this.
While most games' end credits differentiate whom did what and what position each person holds in the company, games with single-entity developer credits present the entire staff of the development house as an equal member of the team with an equal influence in the creation of the game. More often than not, the team is listed in alphabetical order.
Player assignable points that unlock or enhance skills allowing for character customization.
The recording of data related to player performance or progress in a game. This feature is commonly found in RPGs or competitive multiplayer games. It does not include statistics in sports games, unless related to player performance.
Moving to the left or right without rotating the body axis. The technique, also called side-stepping, is useful in FPS games to avoid incoming fire without turning away from a target.
A superweapon is a structure or character with amazing powers and amazing costs. This weapon can turn the battle to its owner's side single-handedly, but is usually the most expensive and time consuming to construct.
The act of traversing space while attached to a piece game geometry. Sometimes via a rope, or other grapple like object.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Game titles that are three words long, and have a conjunction or a preposition. These games usually take the form of "X of Y" or "X & Y".
Games whose main character is so egotistical that the whole game just HAS to be named after them.
Video games contain a lot of activities for players to do underwater, from exploration to combat. Sometimes games treat water as simple low gravity movement, while other games treat underwater more realistically.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment