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Game » consists of 1 releases.
Often used as a catch-all term for any game's main story-driven mode of play, campaign mode usually refers to a linear sequence of levels with a continuous story and a definite conclusion, playable single-player and sometimes co-operatively.
CQC and CQB are close range combat techniques.
Trading systems allow players to trade items, money and other objects between each other.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
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