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    RalphGame

    Game » consists of 1 releases.

    An action-adventure RPG centered around deceit, lies, and of course, humor!

    Short summary describing this game.

    Combat

    To swap to combat stance, simply press "Q" on keyboard or down on the D-Pad on controllers. When in the combat stance, the player has an array of 12 moves, accessible through various key presses or combination key presses.:

    Light punch

    Press left click on PC to deliver a light punch. This quick and low risk attack deals 7 damage upon contact with an enemy, and takes about half a second to complete. There is no cooldown or delay for this attack

    Heavy punch

    The heavy punch, usable by pressing right click on PC, deals a higher amount of damage at the expense of a slower attack speed and a higher risk to be hit while attacking. This move deals 27 damage, and has no cooldown or delay, similarly to the light punch

    Modifier 1

    By holding down the "Shift" key on PC, the player swaps out their current attacks for three more, now utilizing the crouch (S) key as a move as well.

    Attempt stun

    Mod1 + Right click on PC will make Ralph perform an attempt stun. The move takes about half a second to perform and can stun an enemy if their health is low and ralph's is sufficient enough. If failed, a blue pop up will indicate how much health Ralph will need to drain the enemy of before a successful stun, assuming the player does not sustain any damage before then. When successfully performed, the stun will incapacitate an enemy for a few moments, allowing the player to pummel them, escape, hide, or otherwise utilize this time to their advantage. Note, attacking an enemy while they are stunned will lower the remaining timer for the stun duration, and they will wake up faster because of it.

    Block

    Mod1 + Left click on PC will force the player into a blocking position. While facing an aggressive enemy and blocking, Ralph only takes 60% of the damage an enemy's attack would have dealt, and makes it so Ralph does not get pushed backwards when hit

    Attempt knockdown

    Mod1 + "S" on PC will perform an attempt knockdown. This move doesn't deal damage, but instead can finish a badly hurt enemy by delivering a heavy final blow. This knocks a hurt enemy to the ground and eliminates them. Similarly to the attempt stun, if their health is too high, a blue notification will tell the player how much health they need to remove before the attack will be successful

    Modifier 2

    By holding down the "Ctrl" key on PC, the player swaps out their current attacks for three more.

    Downkick

    Mod2 + "S" on PC will perform a downkick, which makes Ralph fire a powerful kick downwards, badly hurting downed enemies as well as serving certain item uses as well. This attack can destroy breakable objects such as crates and containers, as well as launching items towards enemies

    Headbutt

    Mod2 + Left click on PC will perform a headbutt. This high attack, high speed move is good at defeating low health enemies, as it deals 21 damage per blow. The downside is that every time the attack connects with an enemy, Ralph will suffer a 7% health loss due to the brain damage he sustains when completing the attack.

    Thunderslap

    Mod2 + Right click on PC will perform the.. gulp.. Thunderslap. This attack must be charged to be effective, with 10 damage being added on every second the attack is held down. There is no maximum threshold, so holding it down for 10 minutes will yield a blow containing 6,000 damage to whatever poor enemy stands in your way.

    Modifier 3

    By holding down the "Alt" key on PC, the player swaps out their current attacks for three more.

    Flash dodge

    Mod3 + Right click will perform a flash dodge. This move opens a 16 tick (~1/4 second) gap where any attacks Ralph sustains are nullified, and Ralph can start attacking immediately after, while enemies are trying to charge up their next attack. If this move is done too early, there is another 16 tick period directly following the last one where all attacks taken are multiplied by a factor of 150%.

    Jump back

    Mod3 + Left click will perform a jump back. This move sends Ralph backwards, and is good for skipping the sprint speed buildup, as well as dodging low range enemy attacks. This move has a cooldown, and spamming it will make the move less and less effective. In other words, you have to wait a few seconds to recharge it after each use, but you are able to use it at less than full charge within a second after using it.

    Throw

    Mod3 + "S" will make Ralph throw whatever item that is currently in his hand in an arc motion above his head. Every item thrown deals 5 damage to enemies, but select items (such as spears) can deal more. There is no cooldown other than having to complete the animation before throwing another item.

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