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Summonable Monsters of Master of Magic

by mento

I've been doing something of a loose analysis of Simtex's fantasy Civ classic recently, what with a whole "A Brief Jaunt Through" feature of late. So I'd figure I'd put together a list of everything you can summon and why you would want to. It's always the way more entertaining route towards building an unstoppable army than just hiring mercs and training units. Playing Master of Magic just to raise regular armies of boring ass regular dudes is like going to Disneyland just to sit on their whimsically-themed benches.

Showing 1-10 of 33 items

Sprite

1. Sprite

(Nature) Sprites are fairies animated with sprites that are fairly spry at ranged attacks, which is fair enough if you're a spiteful distance attacker. Pixie targets and let one's elf go.

Bears

2. Bears

(Nature) War Bears are the Nature wizard's footsoldiers. Sort of like a whole army of Sgt Grumbles. Unfortunately, you cannot ride them into battle.

Elementals

3. Elementals

(Chaos, Nature, Sorcery) There's an element for each of the three main colours: Fire for Chaos, Earth for Nature and Air for Sorcery (sorry Water and Heart). They are all transitory, one-shot summon spells that the Wizard casts in battle when it's not going so well. Oddly enough, Earth and Air are way more powerful than Fire.

Angel

4. Angel

(Life) Angels tend to cheer up other friendly units on the field, handily demonstrating that most Life spells are geared towards helping ordinary units.

Archangel

5. Archangel

(Life) Archangels are like Angels, only bigger. They're powerful magic-users and bring down the righteous indignation with their flaming swords. Damn flaming angels and their flaming swords.

Basilisks

6. Basilisks

(Nature) The six-legged beasts with the petrifying gaze. Not much your enemy can do against it, but it doesn't help if the poor thing is pelted to bits with arrows before it gets close enough to use it. Stone me if they don't totally rock, though. So don't take them for granite????

Behemoth

7. Behemoth

(Nature) Behemoths are veeery big and veeery slow. If this game had any sort of cover mechanic, they'd be like fleshy siege towers. If your enemy's put up walls and you're not big on climbing, well...

Beholder

8. Beholder

(Chaos) Named Chaos Spawns in this game, they also float very lackadaisically over the battlefield. 'Course, if they get close enough, they can hit enemies with about a dozen gaze attacks at once, causing paralysis, petrification, insanity, poison, athlete's foot and a slight nausea. They don't like pepper spray.

Chimera

9. Chimera

(Chaos) Three heads are better than one and the Chimera has a lot of tricks up its sleeve while all three remain. They can also fly in this game, so that's not terrifying at all. How many more creatures do they need to merge together? Be wary your Men don't Fall while Resisting this thing.

Cockatrice

10. Cockatrice

(Chaos) The most dangerous hostile chickens in a video game since that one Cucco decided it had enough of being bonked with the Master Sword.

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