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Flushes

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356 2003 8 9
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Flushes's forum posts

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Flushes

356

Forum Posts

2003

Wiki Points

9

Followers

Reviews: 0

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#1  Edited By Flushes

@Napalm: I was just setting them up one after the other. It was kill confirmed, so once I had enough shit set up, I just sat there and farmed tags while distracting people from my gear. Combined with all the suppress points, the tags fed me enough points to set up guardians and sentry guns faster than they could reasonably destroy them without coordinating.

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Flushes

356

Forum Posts

2003

Wiki Points

9

Followers

Reviews: 0

User Lists: 0

#2  Edited By Flushes

Does anyone know if there is any sort of limit on the number of static scorestreak items you can have deployed? I just had a game on plaza where I deployed two or three guardians and two sentry guns in the dubstep room, basically choking the entire space and all of its entrances with total bullshit. I was able to set up multiple areas where the guardian microwave beams and sentry gun fields of fire overlapped, creating deathtraps of the worst kind which were very hard to deal with as long as humans hung around to keep an eye on them.

This scorestreak setup feeds itself so fast, especially on kill confirmed, that it makes me wonder if there's a limit to the number of these things you can have out at one time. From a balance perspective, this situation seemed totally fucked from every angle.

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Flushes

356

Forum Posts

2003

Wiki Points

9

Followers

Reviews: 0

User Lists: 0

#3  Edited By Flushes

How's this for a first world problem: the people who play this game are miserable at it and the overall quality of play disgusts me. If you're getting fewer than 5 kills in a team slayer match, you're sad and need to stick to something more your speed. Checkers perhaps.

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Flushes

356

Forum Posts

2003

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9

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#4  Edited By Flushes

The most wheelman assists I've gotten from a gauss hog in one spawn is 14. Shit was wild.

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Flushes

356

Forum Posts

2003

Wiki Points

9

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Reviews: 0

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#5  Edited By Flushes

We gather here today to celebrate the life and ascendance of the gauss cannon equipped warthog on exile: a humbling combination of high speed, unlimited ammo, as much damage as a tank cannon, a hitscan projectile, and heavier aim assist than the railgun. It's head and shoulders deadlier than the tank and moves five times as fast. It kills anything smaller than a itself in a single hit, and punts heathen warthogs and ghosts off into the sunset, providing they don't immediately explode in reverence after being touched by the gauss rifle of the heavens.

Yea, unto the gauss hog we offer ourselves and shall hold no other hogs before him.
Yea, unto the gauss hog we offer ourselves and shall hold no other hogs before him.

Let us take a moment to be thankful for all that the gauss hog has given us and continue to express our disdain toward lesser hogs so as to please our glorious master, and to share tales of how the gauss hog has let its presence be felt in our lives. May he live for a thousand years and reap for us a bountiful harvest of lopsided big team slayer wins.

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Flushes

356

Forum Posts

2003

Wiki Points

9

Followers

Reviews: 0

User Lists: 0

#6  Edited By Flushes

@ripelivejam: Mechwarrior Online is very deliberate and punishing. The game features near-limitless customization, but it doesn't necessarily give you a lot of information regarding what constitutes effective mech builds or strategies. Also the game's relatively slow speed means getting caught out of position will get you killed in almost every case. Play it with groups of possible, because it is incredibly unforgiving to solo players, and especially so to new ones.

The game really is a simulation of piloting a totally unwieldy piece of machinery; expect to spend more time than you'd like poring over tonnage and weapon values and worrying about whether or not your ammunition is likely to explode if you place it in a certain part of your mech. Like Tribes: Ascend, there really isn't anything out there quite like it right now, which is reason alone to give it a try. I don't think the same can be said for Hawken.

The game's free-to-play model is also about as grind-focused as you'd expect, and it will take time in the trial mechs to even buy one of your own. If that kind of thing really turns you off, this game doesn't really offer anything of value to change your mind. The length of grind is much more linked to your success than in most F2P games, since winning teams divide up salvage from destroyed opponents, and destroyed mechs must be repaired and re-armed out of the game's currency. A few days of playing with a winning group will result in enough cash to sustain you practically forever, while losing repeatedly can net you almost nothing (and even be costly), so take that into account as well.

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Flushes

356

Forum Posts

2003

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9

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#7  Edited By Flushes

There is nothing especially mech-like about this game. It feels like unreal tournament 2004 with horrible negative mouse acceleration, low damage, and slow movement speed. There is no location damage, a lot of the weapons feel the same, and every map looks like it contains perhaps 7 different shades of grey.

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Flushes

356

Forum Posts

2003

Wiki Points

9

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#8  Edited By Flushes

There are some servers that run straight team deathmatch mode, but it isn't an official mode you can filter by. Look in the browser for deathmatch in the server name. They have unlimited respawns and allow you to use whatever weapons you want. This is how many serious players practice various aspects of weapon handling, movement skills, and other physical aspects of the game.

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Flushes

356

Forum Posts

2003

Wiki Points

9

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Reviews: 0

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#9  Edited By Flushes

The repair cost change is good. Repeatedly dying your way through content so you can get incredibly far ahead and farm the best gear creates class imbalance and fucks up the economy. Larger repair costs also remove gold from the economy and helps fight inflation, which is already starting to get out of hand.

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Flushes

356

Forum Posts

2003

Wiki Points

9

Followers

Reviews: 0

User Lists: 0

#10  Edited By Flushes

Approximately 12,000 with 5 stacks of frenzy and 100 fury. Level 60 barbarian.