@Panpipe said:
I understand a lot of people are disappointed that the game now requires farming before you can progress. Sadly for you, this is how the game was intended to be played. If you were brute forcing you way through Inferno and dying a lot, then you were not playing the game the way it was designed to be played.
I also see that a lot of fun can be had by playing a game differently to the will of the designers, but when you buy a game by Blizzard you HAVE to know that they're going to do their best to balance things by patching constantly.
By balancing the game a little more to how they intended it to be, they've balanced the fun, bringing some people's enjoyment down a little. That's a shame, but personally I think balancing things will make the game better in the long run.
I have little sympathy for all the people that think they should be able to get through Inferno by dying a lot. Diablo is not a linear game, this isn't a shooter where you respawn and try again. If you don't want to farm any more, or at all, then stop playing Diablo. You picked up the wrong game.
@Smersh: Awesome. What sort of gear do you need for that build? Life on hit? Currently I'm still on Act 1, farming with 30k DPS splinters crit gear.
You're a complete retard if you think farming for gold is a smart design decision. They said themselves that the repair increase was to combat people zerging fights. If you're solo and die, the mob regains all its HP back. If you're in a group...I'm not sure what happens, but it would have been more effective to have the mob gain a percentage of health back for each player killed, or a stacking enrage effect, something other than "we really want you to rage when you die".
The game needs a gold sink for sure, with inflation and all. But tying it in with the penalty for death is not the right way to go; increase the cut on the AH, nerf gold drops or something. The point is, they had 2 separate problems and used a single, absolute shit solution to fix them both simultaneously.
For the IAS crowd, you should realize that you're going to get hit, assuming the whole "I use IAS so I can kite easier" reasoning is true. You should've been stacking armor and resists anyway.
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