Somewhat related: Many of the people who bray loudly about competitive games not bending over backwards to teach them how to get to the level where they think the real game occurs don't even realize that they simply don't have the attitude and discipline required to become the player they think they kind of already are. They want a tutorial to teach them how to be a competitive person, which is why no specific tutorial is ever good enough for them.
If those people want to become excellent players, their first steps lie outside the confines of their game. They conflate their hatred of losing with a competitive nature, when the two are not related. I don't know what the solution to this problem is, or if it's a problem at all.
I'd just like to say for the record that the best mechs in this game are almost exclusively non-premium, and that most of the premium ones are actually objectively terrible. People just have a sort of poor understanding of how to play MWO specifically because they want to apply battletech logic to it, when in actuality it's just a shooter.
Some less than obvious lessons to learn about MWO: Jack-of-all-trades builds are garbage, not all hardpoints need a weapon, good builds are all too hot, weapon height matters, and some mechs are good only by virtue of having massive, dumb hitbox parts that you can use to absorb damage.
MWO is a weird game, and is extra weird when you look at the min-max competitive side of it.
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