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Mike Minotti’s Top 10 Games of 2025

Mike Minotti
Game of the Year
Mike Minotti after several hours of playing Leisure Suit: Larry Box Office Bust. He is staring at the ground reconsidering the life choices that led him to this moment. His "friends" are laughing at him. For some reason Grubb is dressed as Knuckles.

What a year! I know that I’ve been a familiar face around here for some time, but this is actually the first year that I’m an official employee of Giant Bomb. I mean … I think. Are co-owners employees? Let’s say yes.

God, I’m a co-owner of Giant Bomb. That still doesn’t feel real at all. It’s been a strange journey, and I have to stop myself from reflecting on it too much before I get emotional. Instead, let me tell you about the digital images and corresponding computerized inputs that I enjoyed the most this year!


10. Absolum

Karl in Absolum readying his fists at the start of a run.

I’ve always loved beat 'em ups, so I’ve really enjoyed this revival that the genre has experienced in recent years. Absolum might represent the best of this new era, smartly mixing perfect beat-em-up game feel and mechanics with just the right amount of Hades-style rougelite progression.


9. Silent Hill f

Hinako in Silent Hill f seeing visions of herself and her family arguing. She is yelling at her dad saying, "And you, dad! If you don't like her soup, make your own!"

Someone told me that this game was actually a Sonic Unleashed-like, and boy, the payoff for that weird tease sure was incredible. Silent Hill f has just the right amount of tension and unsettling imagery to make it a standout horror title. I also enjoyed the focus on melee combat, something I was surprised to see others criticize. I thought its slow, methodical pace was a perfect match for this sort of game.


8. LEGO Party!

A screenshot of UPF showing the crew playing Lego Party! Mike just got a "Slow Roller" power-up.

I’ve always enjoyed Mario Party in spite of itself. It’s nice to have a game in that style that is significantly better designed, faster paced, less random, and less cumbersome. It’s not often that a studio is able to stunt on Nintendo, but that’s exactly what happened here.


7. Dispatch

Robert Robertson and Invisigal on a date in a cinema in Dispatch. Mike probably thinks he can fix her.

I was skeptical of Dispatch, as I don’t usually go for these Telltale-style narrative games. But Dispatch hooked me with its story and characters, and the actual dispatching gave me enough of a gameplay hook to help me feel like I wasn’t just watching a TV show.


6. Hades II

Moros speaking to Melonie and Nemesis in Hades 2, saying "Quite a predicament we find ourselves in, Sister. Certainly not one I could have anticipated when first I arrived. How odd... so what are we to do? It's not my wish to interfere."

The first Hades was so good that I didn’t think a sequel needed much more than, well, more. That’s exactly what Hades II delivered, which I don’t mean to imply made it feel stale. Honestly, this is probably the better game of the two, thanks to the variety added with the two paths (up and down, baby).


5. Two Point Museum

A man hugging a dinosaur head in Two Point Museum. There should probably be like some glass or a velvet rope up to prevent stuff like this from happening.

I’ve always enjoyed museums, but it never occurred to me how much a game about designing them could be. Not only is Two Point Museum an enjoyable sim with plenty of room for customization, but its incredible variety makes it one of the best-paced games of its genre. Before you can get tired of working on your natural history museum, you move on to building an aquarium, and then a science museum, and even a supernatural hotel for ghosts. Each offered twists to the core formula, and I couldn’t get enough.


4. Donkey Kong Bananza

Paulina standing on Donkey Kong's shoulder overlooking the final level of Donkey Kong Bananza.

Sometimes the best games are the ones that just let you run, jump around, and wreck stuff. I never got tired of doing all of that in Bananza, and I still have that Zebra song stuck in my head. That whole final sequence was incredible, too. This is easily Nintendo’s best effort this year.


3. Blue Prince

A screenshot of the player character standing in the Locksmith in Blue Prince.

We’ve seen a lot of “we’ve turned a genre into a rougelite” efforts before, but I never imagined we’d see something give that treatment to Myst-like adventure games. Somehow Blue Prince does that and doesn’t feel gimmicky. It’s a clever, atmospheric, and rewarding puzzle game that remains my biggest surprise of the year.


2. Clair Obscur: Expedition 33

The party in Clair Obscur: Expedition 33 standing in a battlefield littered with giant swords stabbed into the ground.

This is the game that showed everyone that turn-based RPGs don’t need to be some niche or retro thing. Turns out that they also don’t need to be over 80 hours long! Clair Obscur gave the world a blueprint for making turn-based RPGs modern and exciting again.


1. Hollow Knight: Silksong

Hornett parrying an enemy diving at her in Hollow Knight: Silksong.

I love Metroidvanias, and Silksong easily sits among the best. Its huge world is filled with secrets, and Hornet’s ever-expanding moveset makes the map a joy to explore. I know it’s a challenging game, but I love learning the patterns and strategies to take down those intricate boss fights. This game took me 40 hours to complete, but those were the 40 fastest hours of my life.