Obsidian wondering what players would have an interest in them making next.
Chris Avellone from Obsidian wrote this originally on the Obsidian forums.
"All of Double Fine’s success from Kickstarter has been inspiring.
I GUESS PEOPLE LOVE THOSE CLASSIC ADVENTURE GAMES AFTER ALL.*
The idea of player-supported funding is... well, it’s proof certain genres aren’t dead and sequels may have more legs than they seem. And the idea of not having to argue that with a publisher is appealing.
Out of curiosity, if Obsidian did Kickstart a project, what would you want to see funded? (You can respond in comments or to @ChrisAvellone on Twitter, whichever you prefer.)
* I only use all caps for sarcasm and shouting. And for the Think Tank in Old World Blues for comedy value."
Here's personally what I'd like to see
Planescape: Astral
The Astral Plane is the plane where gods go when they die or are forgotten (or, most likely, both).
This could be a fantastic premise for an amazing group-based Role-Playing Game. You could play as a dwindling deity, soon to be forgotten. With your future about to be undone the protagonist (or anti, depending on player choice) could set forth with the goal of becoming a newfound god. You would need to start off small with a task that an extraordinary human might be able to accomplish with a goal of making people not realize you were a god but allowing people to praise you along the way. Possibly you could begin by saving a town from a Mindflayer (whatever) and they would build a statue of you to commemorate the heroic deed; not knowing that it was actually paying homage to a deity. You could gain followers and devotees that you could, as you became more powerful, later bestow upon them their strengths to individualize your party and form a powerful group. Your journey to divinity could start as that simple statue in a town square and a few followers and then it could evolve into worshipers, sacrifices (if you’re evil), overseeing the construction of monuments larger than the pyramids of Giza paying tribute to you, and even usurping or allying with other aspiring gods.
You would shape your omnipotence based on decisions and those choices would manifest in the type of play style and “class” build you would become. For example, if you had a silver tongue you could be a god of truces and resolve outcomes peacefully or if you were a more nefarious type you could use your word of mouth to manipulate others to have situations unfold in such a way that parties would pit against one another to do your killing for you. Or perhaps you want to be wrathful for a visceral warrior stylization or be the god of the night to blend into shadows for stealthy approaches. Maybe your deity would be so inclined to begin paying their own tribute to the Inner Planes which represents Earth, Water, Air, Fire, and positive and negative energies to give your deity a feeling like that of a Mage.
Since you are starting off essentially as a forgotten deity you would begin your journey as basically a human-like entity. This could be a fantastic way to feel the progression of your character as they grew stronger and found new worshipers to grow your ever-evolving powers. This would actually make sense when early-on you are simply slitting throats with a weak dagger, but then latter are able to turn into mist, force push, or make something implode with a simple snap of the fingers.
As far as gameplay goes I would like it to be along the lines of KotoR 2, NWN2, or something with TACTICAL turn-based RPG with a group that I am able to customize and is extremely flexible. I wrote a large blog on how to help DA3 with constructive criticism, not just criticism, and I think that a lot of my ideas to make it a better tactical turn-based group RPG were some really good ideas and some of them have never been seen before in the sub-genre.
Anyone else like this at all? Planescape universe but not a continuation of “the nameless one’s” tale. I know I would pitch-up my 15$ toward kickstarting it if Obsidian was behind it.
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