
"NeverDead's one-note dismemberment gimmick wears out its welcome long before you reach the game's miserable conclusion."

Produced by Shinta Nojiri (Person) and published by Konami, NeverDead is a third-person action game developed by Rebellion. Inspired by the combat style of Devil May Cry, but with a twist. Bryce (Character) Blotzman, the main character, is immortal due to a curse he has been afflicted with for 500 years. The game features a full dismemberment mechanic. Announced at Konami’s E3 2010 press conference, NeverDead was released for Xbox 360 and PS3 on January 31, 2012.
Players can switch between dual-wielding pistols or using the Butterfly Blade for melee combat. In addition to the usual variety of combat, the player can tear off and throw Bryce's limbs or head to solve environmental puzzles. Additionally, taking damage from enemies or explosions can cause Bryce to lose limbs. Limbs can be reattached or regenerated. Bryce is unable to die, but the game will end in a Game Over screen if Bryce's head is eaten or swallowed whole. Before the Game Over screen players are given a last chance to survive via a simple mini game. Another ability that Bryce’s immortality grants him is to “absorb” elemental effects, such as fire and lightning, and pass them on to his attacks to increase damage done to enemies. The melee combat works similar to that of Dead Island. With sword draw, holding the Left Trigger or L2 allows the player to slash horizontally and vertically with the right stick. Monsters spawn from spawn points that must be destroyed, or they will endlessly bring forth more foes. Arcadia can go into a down state when she takes too much damage, at which point the player must revive her.
The dismemberment mechanic can also apply to enemies. Often the game will highlight specific weak points on bosses and mini-bosses as targets for the player to focus on. Also some bosses require Bryce to throw limbs at them to expose weak points.
Players earn XP to spend on skill upgrades. Skills can be equipped. The number of skills that can be equipped is based on set limit of slots, with each ability having various slot point values. The number of maximum slots can be increased as players progress through the game.
Bryce challenges Astaroth, The King of Demons to a fight to the death only to lose the battle and his wife in the process. After killing Bryce’s wife the King of Demons curses Bryce with immortality. Five hundred years after his fateful battle with Astaroth, Bryce works as a mercenary for the organization NADA. Preferring to spend his cursed days drinking his sorrows away, he now only fights to pay for his drinking habit.
During Konami's press conference, a new trailer for NeverDead was revealed, showcasing some of the backstory for the game. 500 years ago, main character Bryce (Character) and his partner Cypher, demon hunters, work together to take down a demon. After witnessing his partner's demise before his very eyes and ultimately failing to kill the demon, the demon curses Bryce with immortality, leaving the man filled with remorse and self-hatred. The game takes place in the present, with Bryce continuing to slay demons with melee weapons and guns, and also tearing off his own body parts to kill demons only to either reattach them or grow them back.
American heavy metal band Megadeth provided an exclusive song for the trailer revealed during E3 2011 called NeverDead. This song was later released on their thirteenth album, appropriately titled Th1rt3en. Dave Mustaine often writes songs that share titles with games, such as "Gears of War", "Vortex", and "Duke Nukem Theme".
